[−][src]Trait cgmath::prelude::Rotation
A trait for a generic rotation. A rotation is a transformation that creates a circular motion, and preserves at least one point in the space.
Required methods
fn look_at(dir: P::Diff, up: P::Diff) -> Self
Create a rotation to a given direction with an 'up' vector.
fn between_vectors(a: P::Diff, b: P::Diff) -> Self
Create a shortest rotation to transform vector 'a' into 'b'. Both given vectors are assumed to have unit length.
fn rotate_vector(&self, vec: P::Diff) -> P::Diff
Rotate a vector using this rotation.
fn invert(&self) -> Self
Create a new rotation which "un-does" this rotation. That is,
r * r.invert()
is the identity.
Provided methods
fn rotate_point(&self, point: P) -> P
Rotate a point using this rotation, by converting it to its representation as a vector.