[−][src]Struct crossbeam_channel::Select
Selects from a set of channel operations.
Select
allows you to define a set of channel operations, wait until any one of them becomes
ready, and finally execute it. If multiple operations are ready at the same time, a random one
among them is selected.
An operation is considered to be ready if it doesn't have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.
The select!
macro is a convenience wrapper around Select
. However, it cannot select over a
dynamically created list of channel operations.
Once a list of operations has been built with Select
, there are two different ways of
proceeding:
-
Select an operation with
try_select
,select
, orselect_timeout
. If successful, the returned selected operation has already begun and must be completed. If we don't complete it, a panic will occur. -
Wait for an operation to become ready with
try_ready
,ready
, orready_timeout
. If successful, we may attempt to execute the operation, but are not obliged to. In fact, it's possible for another thread to make the operation not ready just before we try executing it, so it's wise to use a retry loop. However, note that these methods might return with success spuriously, so it's a good idea to always double check if the operation is really ready.
Examples
Use select
to receive a message from a list of receivers:
use crossbeam_channel::{Receiver, RecvError, Select}; fn recv_multiple<T>(rs: &[Receiver<T>]) -> Result<T, RecvError> { // Build a list of operations. let mut sel = Select::new(); for r in rs { sel.recv(r); } // Complete the selected operation. let oper = sel.select(); let index = oper.index(); oper.recv(&rs[index]) }
Use ready
to receive a message from a list of receivers:
use crossbeam_channel::{Receiver, RecvError, Select}; fn recv_multiple<T>(rs: &[Receiver<T>]) -> Result<T, RecvError> { // Build a list of operations. let mut sel = Select::new(); for r in rs { sel.recv(r); } loop { // Wait until a receive operation becomes ready and try executing it. let index = sel.ready(); let res = rs[index].try_recv(); // If the operation turns out not to be ready, retry. if let Err(e) = res { if e.is_empty() { continue; } } // Success! return res.map_err(|_| RecvError); } }
Methods
impl<'a> Select<'a>
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pub fn new() -> Select<'a>
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Creates an empty list of channel operations for selection.
Examples
use crossbeam_channel::Select; let mut sel = Select::new(); // The list of operations is empty, which means no operation can be selected. assert!(sel.try_select().is_err());
pub fn send<T>(&mut self, s: &'a Sender<T>) -> usize
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Adds a send operation.
Returns the index of the added operation.
Examples
use std::thread; use crossbeam_channel::{unbounded, Select}; let (s, r) = unbounded::<i32>(); let mut sel = Select::new(); let index = sel.send(&s);
pub fn recv<T>(&mut self, r: &'a Receiver<T>) -> usize
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Adds a receive operation.
Returns the index of the added operation.
Examples
use std::thread; use crossbeam_channel::{unbounded, Select}; let (s, r) = unbounded::<i32>(); let mut sel = Select::new(); let index = sel.recv(&r);
pub fn try_select(&mut self) -> Result<SelectedOperation<'a>, TrySelectError>
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Attempts to select one of the operations without blocking.
If an operation is ready, it is selected and returned. If multiple operations are ready at the same time, a random one among them is selected. If none of the operations are ready, an error is returned.
An operation is considered to be ready if it doesn't have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.
The selected operation must be completed with SelectedOperation::send
or SelectedOperation::recv
.
Examples
use std::thread; use crossbeam_channel::{unbounded, Select}; let (s1, r1) = unbounded(); let (s2, r2) = unbounded(); s1.send(10).unwrap(); s2.send(20).unwrap(); let mut sel = Select::new(); let oper1 = sel.recv(&r1); let oper2 = sel.recv(&r2); // Both operations are initially ready, so a random one will be executed. let oper = sel.try_select(); match oper { Err(_) => panic!("both operations should be ready"), Ok(oper) => match oper.index() { i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)), i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)), _ => unreachable!(), } }
pub fn select(&mut self) -> SelectedOperation<'a>
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Blocks until one of the operations becomes ready and selects it.
Once an operation becomes ready, it is selected and returned. If multiple operations are ready at the same time, a random one among them is selected.
An operation is considered to be ready if it doesn't have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.
The selected operation must be completed with SelectedOperation::send
or SelectedOperation::recv
.
Panics
Panics if no operations have been added to Select
.
Examples
use std::thread; use std::time::Duration; use crossbeam_channel::{unbounded, Select}; let (s1, r1) = unbounded(); let (s2, r2) = unbounded(); thread::spawn(move || { thread::sleep(Duration::from_secs(1)); s1.send(10).unwrap(); }); thread::spawn(move || s2.send(20).unwrap()); let mut sel = Select::new(); let oper1 = sel.recv(&r1); let oper2 = sel.recv(&r2); // The second operation will be selected because it becomes ready first. let oper = sel.select(); match oper.index() { i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)), i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)), _ => unreachable!(), }
pub fn select_timeout(
&mut self,
timeout: Duration
) -> Result<SelectedOperation<'a>, SelectTimeoutError>
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&mut self,
timeout: Duration
) -> Result<SelectedOperation<'a>, SelectTimeoutError>
Blocks for a limited time until one of the operations becomes ready and selects it.
If an operation becomes ready, it is selected and returned. If multiple operations are ready at the same time, a random one among them is selected. If none of the operations become ready for the specified duration, an error is returned.
An operation is considered to be ready if it doesn't have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.
The selected operation must be completed with SelectedOperation::send
or SelectedOperation::recv
.
Examples
use std::thread; use std::time::Duration; use crossbeam_channel::{unbounded, Select}; let (s1, r1) = unbounded(); let (s2, r2) = unbounded(); thread::spawn(move || { thread::sleep(Duration::from_secs(1)); s1.send(10).unwrap(); }); thread::spawn(move || s2.send(20).unwrap()); let mut sel = Select::new(); let oper1 = sel.recv(&r1); let oper2 = sel.recv(&r2); // The second operation will be selected because it becomes ready first. let oper = sel.select_timeout(Duration::from_millis(500)); match oper { Err(_) => panic!("should not have timed out"), Ok(oper) => match oper.index() { i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)), i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)), _ => unreachable!(), } }
pub fn try_ready(&mut self) -> Result<usize, TryReadyError>
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Attempts to find a ready operation without blocking.
If an operation is ready, its index is returned. If multiple operations are ready at the same time, a random one among them is chosen. If none of the operations are ready, an error is returned.
An operation is considered to be ready if it doesn't have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.
Note that this method might return with success spuriously, so it's a good idea to always double check if the operation is really ready.
Examples
use std::thread; use crossbeam_channel::{unbounded, Select}; let (s1, r1) = unbounded(); let (s2, r2) = unbounded(); s1.send(10).unwrap(); s2.send(20).unwrap(); let mut sel = Select::new(); let oper1 = sel.recv(&r1); let oper2 = sel.recv(&r2); // Both operations are initially ready, so a random one will be chosen. match sel.try_ready() { Err(_) => panic!("both operations should be ready"), Ok(i) if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)), Ok(i) if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)), Ok(_) => unreachable!(), }
pub fn ready(&mut self) -> usize
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Blocks until one of the operations becomes ready.
Once an operation becomes ready, its index is returned. If multiple operations are ready at the same time, a random one among them is chosen.
An operation is considered to be ready if it doesn't have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.
Note that this method might return with success spuriously, so it's a good idea to always double check if the operation is really ready.
Panics
Panics if no operations have been added to Select
.
Examples
use std::thread; use std::time::Duration; use crossbeam_channel::{unbounded, Select}; let (s1, r1) = unbounded(); let (s2, r2) = unbounded(); thread::spawn(move || { thread::sleep(Duration::from_secs(1)); s1.send(10).unwrap(); }); thread::spawn(move || s2.send(20).unwrap()); let mut sel = Select::new(); let oper1 = sel.recv(&r1); let oper2 = sel.recv(&r2); // The second operation will be selected because it becomes ready first. match sel.ready() { i if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)), i if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)), _ => unreachable!(), }
pub fn ready_timeout(
&mut self,
timeout: Duration
) -> Result<usize, ReadyTimeoutError>
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&mut self,
timeout: Duration
) -> Result<usize, ReadyTimeoutError>
Blocks for a limited time until one of the operations becomes ready.
If an operation becomes ready, its index is returned. If multiple operations are ready at the same time, a random one among them is chosen. If none of the operations become ready for the specified duration, an error is returned.
An operation is considered to be ready if it doesn't have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.
Note that this method might return with success spuriously, so it's a good idea to double check if the operation is really ready.
Examples
use std::thread; use std::time::Duration; use crossbeam_channel::{unbounded, Select}; let (s1, r1) = unbounded(); let (s2, r2) = unbounded(); thread::spawn(move || { thread::sleep(Duration::from_secs(1)); s1.send(10).unwrap(); }); thread::spawn(move || s2.send(20).unwrap()); let mut sel = Select::new(); let oper1 = sel.recv(&r1); let oper2 = sel.recv(&r2); // The second operation will be selected because it becomes ready first. match sel.ready_timeout(Duration::from_millis(500)) { Err(_) => panic!("should not have timed out"), Ok(i) if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)), Ok(i) if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)), Ok(_) => unreachable!(), }
Trait Implementations
impl<'a> Send for Select<'a>
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impl<'a> Default for Select<'a>
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impl<'a> Sync for Select<'a>
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impl<'a> Clone for Select<'a>
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impl<'a> Debug for Select<'a>
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Auto Trait Implementations
impl<'a> Unpin for Select<'a>
impl<'a> !UnwindSafe for Select<'a>
impl<'a> !RefUnwindSafe for Select<'a>
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,