[][src]Crate line_drawing

A collection of line-drawing algorithms for use in graphics and video games.

Currently implemented:

Modules

octant

A simple octant struct for transforming line points.

steps

An iterator that returns (start, end) tuples from the walk.

Structs

Bresenham

An implementation of Bresenham's line algorithm.

Bresenham3d

An 3-D implementation of bresenham, sourced from this site.

BresenhamCircle

An implementation of Bresenham's circle algorithm.

Midpoint

An implementation of the mid-point line drawing algorithm.

Supercover

Like WalkGrid but takes diagonal steps if the line passes directly over a corner.

WalkGrid

Walk along a grid, taking only orthogonal steps.

WalkVoxels

Walk between two voxels, taking orthogonal steps and visiting all voxels in between.

XiaolinWu

An implementation of Xiaolin Wu's line algorithm.

Enums

VoxelOrigin

Where the center of the voxel is, at the center or a corner.

Traits

FloatNum

All the floating-point primitives.

SignedNum

All the signed integer primitives.

Type Definitions

Point

A point in 2D space.

Voxel

An point in 3D space.