[][src]Struct shade_runner::CompiledShaders

pub struct CompiledShaders {
    pub vertex: Vec<u32>,
    pub fragment: Vec<u32>,
    pub compute: Vec<u32>,
}

Fields

vertex: Vec<u32>fragment: Vec<u32>compute: Vec<u32>

Trait Implementations

impl Clone for CompiledShaders[src]

Auto Trait Implementations

impl Send for CompiledShaders

impl Unpin for CompiledShaders

impl Sync for CompiledShaders

impl UnwindSafe for CompiledShaders

impl RefUnwindSafe for CompiledShaders

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Content for T[src]