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use {FloatNum, Point, SignedNum};
use steps::Steps;
use std::mem::swap;
pub struct XiaolinWu<I, O> {
steep: bool,
gradient: I,
x: O,
y: I,
end_x: O,
lower: bool,
}
impl<I: FloatNum, O: SignedNum> XiaolinWu<I, O> {
#[inline]
pub fn new(mut start: Point<I>, mut end: Point<I>) -> Self {
let steep = (end.1 - start.1).abs() > (end.0 - start.0).abs();
if steep {
start = (start.1, start.0);
end = (end.1, end.0);
}
if start.0 > end.0 {
swap(&mut start, &mut end);
}
let mut gradient = (end.1 - start.1) / (end.0 - start.0);
if gradient == I::zero() {
gradient = I::one();
}
Self {
steep,
gradient,
x: O::cast(start.0.round()),
y: start.1,
end_x: O::cast(end.0.round()),
lower: false,
}
}
#[inline]
pub fn steps(self) -> Steps<(Point<O>, I), Self> {
Steps::new(self)
}
}
impl<I: FloatNum, O: SignedNum> Iterator for XiaolinWu<I, O> {
type Item = (Point<O>, I);
#[inline]
fn next(&mut self) -> Option<Self::Item> {
if self.x <= self.end_x {
let fpart = self.y - self.y.floor();
let mut y = O::cast(self.y);
if self.lower {
y += O::one();
}
let point = if self.steep { (y, self.x) } else { (self.x, y) };
if self.lower {
self.lower = false;
self.x += O::one();
self.y += self.gradient;
Some((point, fpart))
} else {
if fpart > I::zero() {
self.lower = true;
} else {
self.x += O::one();
self.y += self.gradient;
}
Some((point, I::one() - fpart))
}
} else {
None
}
}
}
#[test]
fn tests() {
let xiaolin_wu = |a, b| XiaolinWu::new(a, b).collect::<Vec<_>>();
assert_eq!(
xiaolin_wu((0.0, 0.0), (6.0, 3.0)),
[
((0, 0), 1.0),
((1, 0), 0.5),
((1, 1), 0.5),
((2, 1), 1.0),
((3, 1), 0.5),
((3, 2), 0.5),
((4, 2), 1.0),
((5, 2), 0.5),
((5, 3), 0.5),
((6, 3), 1.0)
]
);
assert_eq!(
xiaolin_wu((340.5, 290.77), (110.0, 170.0)),
xiaolin_wu((110.0, 170.0), (340.5, 290.77))
);
}