[][src]Struct vulkano::framebuffer::RenderPass

pub struct RenderPass<D> { /* fields omitted */ }

Defines the layout of multiple subpasses.

The RenderPass struct should always implement the RenderPassAbstract trait. Therefore you can turn any Arc<RenderPass<D>> into a Arc<RenderPassAbstract + Send + Sync> if you need to.

Methods

impl<D> RenderPass<D> where
    D: RenderPassDesc
[src]

pub fn new(
    device: Arc<Device>,
    description: D
) -> Result<RenderPass<D>, RenderPassCreationError>
[src]

Builds a new render pass.

Panic

  • Can panic if it detects some violations in the restrictions. Only inexpensive checks are performed. debug_assert! is used, so some restrictions are only checked in debug mode.

impl RenderPass<EmptySinglePassRenderPassDesc>[src]

pub fn empty_single_pass(
    device: Arc<Device>
) -> Result<RenderPass<EmptySinglePassRenderPassDesc>, RenderPassCreationError>
[src]

Builds a render pass with one subpass and no attachment.

This method is useful for quick tests.

impl<D> RenderPass<D>[src]

pub fn granularity(&self) -> [u32; 2][src]

Returns the granularity of this render pass.

If the render area of a render pass in a command buffer is a multiple of this granularity, then the performance will be optimal. Performances are always optimal for render areas that cover the whole framebuffer.

pub fn desc(&self) -> &D[src]

Returns the description of the render pass.

Note: You must not somehow modify the description. This shouldn't be possible anyway if RenderPassDesc was implemented correctly.

Trait Implementations

impl<D> DeviceOwned for RenderPass<D>[src]

impl<D> RenderPassDesc for RenderPass<D> where
    D: RenderPassDesc
[src]

impl<D> RenderPassAbstract for RenderPass<D> where
    D: RenderPassDesc
[src]

impl<C, D> RenderPassDescClearValues<C> for RenderPass<D> where
    D: RenderPassDescClearValues<C>, 
[src]

impl<D> Drop for RenderPass<D>[src]

impl<D> Debug for RenderPass<D> where
    D: Debug
[src]

Auto Trait Implementations

impl<D> Send for RenderPass<D> where
    D: Send

impl<D> Unpin for RenderPass<D> where
    D: Unpin

impl<D> Sync for RenderPass<D> where
    D: Sync

impl<D> UnwindSafe for RenderPass<D> where
    D: UnwindSafe

impl<D> RefUnwindSafe for RenderPass<D> where
    D: RefUnwindSafe

Blanket Implementations

impl<T> DeviceOwned for T where
    T: Deref,
    <T as Deref>::Target: DeviceOwned
[src]

impl<T> Content for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]