[][src]Struct vulkano::pipeline::shader::SpecializationMapEntry

#[repr(C)]
pub struct SpecializationMapEntry {
    pub constant_id: u32,
    pub offset: u32,
    pub size: usize,
}

Describes an individual constant to set in the shader. Also a field in the struct.

Fields

constant_id: u32

Identifier of the constant in the shader that corresponds to this field.

For SPIR-V, this must be the value of the SpecId decoration applied to the specialization constant. For GLSL, this must be the value of N in the layout(constant_id = N) attribute applied to a constant.

offset: u32

Offset within the struct where the data can be found.

size: usize

Size of the data in bytes. Must match the size of the constant (4 for booleans).

Auto Trait Implementations

impl Send for SpecializationMapEntry

impl Unpin for SpecializationMapEntry

impl Sync for SpecializationMapEntry

impl UnwindSafe for SpecializationMapEntry

impl RefUnwindSafe for SpecializationMapEntry

Blanket Implementations

impl<T> Content for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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