[][src]Struct sfml_rust::canvas::managed::shader::text_shader::TextShader

pub struct TextShader { /* fields omitted */ }

CanvasShader holds the pipeline and render pass for the input shader source

Trait Implementations

impl CompiledShaderResources for TextShader[src]

Gives CanvasShader the resource functions

impl CompiledShader for TextShader[src]

Convenience interface so we don't have to juggle shader types

fn new<V: Vertex>(
    filename: String,
    device: Arc<Device>,
    handle: Arc<CompiledShaderHandle>,
    render_pass: Arc<dyn RenderPassAbstract + Send + Sync>
) -> TextShader
[src]

This will explode when the shader does not want to compile

impl Clone for TextShader[src]

Auto Trait Implementations

impl Send for TextShader

impl Unpin for TextShader

impl Sync for TextShader

impl !UnwindSafe for TextShader

impl !RefUnwindSafe for TextShader

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> SetParameter for T

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> Content for T

impl<T> Erased for T

impl<T> SafeBorrow<T> for T