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386 lines
12 KiB
386 lines
12 KiB
#![allow(dead_code)]
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#![allow(unused_variables)]
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#![allow(unused_mut)]
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extern crate cgmath;
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extern crate hprof;
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extern crate image;
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extern crate nalgebra as na;
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extern crate rand;
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extern crate specs;
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extern crate time;
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use std::path::Path;
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use std::sync::Arc;
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use gilrs::{Button, Event as GilEvent, Gamepad, GamepadId, Gilrs};
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use specs::prelude::*;
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use vulkano::instance::debug::DebugCallback;
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use vulkano::instance::Instance;
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use vulkano::swapchain::Surface;
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use vulkano::sync;
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use vulkano::sync::GpuFuture;
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use vulkano_win::VkSurfaceBuild;
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use winit::dpi::LogicalSize;
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use winit::event::{DeviceEvent, ElementState, Event, MouseButton, StartCause, VirtualKeyCode, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop, EventLoopProxy};
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use winit::platform::unix::WindowBuilderExtUnix;
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use winit::window::{Window, WindowBuilder};
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use canvas::compu_frame::CompuFrame;
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use crate::canvas::canvas_frame::{CanvasFrame, Drawable};
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use crate::canvas::canvas_state::CanvasState;
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use crate::canvas::managed::handles::{CanvasFontHandle, CanvasTextureHandle, Handle};
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use crate::canvas::managed::handles::{CompuBufferHandle, CompuKernelHandle};
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use crate::drawables::compu_sprite::CompuSprite;
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use crate::drawables::rect::Rect;
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use crate::drawables::slider::Slider;
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use crate::drawables::sprite::Sprite;
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use crate::drawables::text::Text;
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use crate::render_system::{Geometry, Images, Position, RenderSystem, Textures};
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use crate::util::load_raw;
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use crate::util::timer::Timer;
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use crate::util::tr_event::{TrEvent, TrEventExtension};
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use crate::util::vertex::{TextureVertex3D, VertexTypeContainer};
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use crate::vkprocessor::VkProcessor;
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use crate::compu_system::{CompuSystem, Compu};
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use crate::event_system::{EventSystem, Evented};
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use petgraph::Graph;
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use petgraph::graph::NodeIndex;
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pub mod util;
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pub mod vkprocessor;
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pub mod drawables;
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pub mod canvas;
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pub mod render_system;
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pub mod compu_system;
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pub mod event_system;
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#[derive(Default)]
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pub struct PersistentState {
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surface: Option<Arc<Surface<Window>>>,
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window_size: (u32, u32),
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delta_time: f32,
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canvas_frame: CanvasFrame,
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compu_frame: CompuFrame,
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}
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struct TrSprite {
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entity: Entity,
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}
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pub fn main() {
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//hprof::start_frame();
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//let g = hprof::enter("vulkan preload");
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let instance = {
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let extensions = vulkano_win::required_extensions();
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Instance::new(None, &extensions, None).unwrap()
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};
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let _callback = DebugCallback::errors_and_warnings(&instance, |msg| {
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println!("Debug callback: {:?}", msg.description);
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}).ok();
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let mut events_loop = EventLoop::<TrEventExtension>::with_user_event();
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let mut surface = WindowBuilder::new()
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.with_inner_size(LogicalSize::new(800, 800))
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.build_vk_surface(&events_loop, instance.clone()).unwrap();
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let mut processor = VkProcessor::new(instance.clone(), surface.clone());
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processor.create_swapchain(instance.clone(), surface.clone());
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processor.preload_kernels();
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processor.preload_shaders();
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processor.preload_textures();
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processor.preload_fonts();
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let mut timer = Timer::new();
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let mut frame_future: Box<dyn GpuFuture> =
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Box::new(sync::now(processor.device.clone().unwrap())) as Box<dyn GpuFuture>;
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let step_size: f32 = 0.005;
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let mut elapsed_time: f32 = timer.elap_time();
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let mut delta_time: f32 = 0.0;
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let mut accumulator_time: f32 = 0.0;
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let mut current_time: f32 = timer.elap_time();
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let image_data = load_raw(String::from("ford2.jpg"));
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let image_dimensions_f: (f32, f32) = ((image_data.1).clone().0 as f32, (image_data.1).clone().1 as f32);
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let image_dimensions_u: (u32, u32) = image_data.1;
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let compute_buffer: Arc<CompuBufferHandle> =
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processor.new_compute_buffer(image_data.0.clone(), image_data.1, 4);
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let first_output_buffer: Arc<CompuBufferHandle> =
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processor.new_compute_buffer(image_data.0.clone(), image_data.1.clone(), 4);
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let compute_kernel: Arc<CompuKernelHandle> =
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processor.get_kernel_handle(String::from("simple-edge.compute"))
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.expect("Can't find that kernel");
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let compu_image = processor.new_swap_image(image_dimensions_u);
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// Get the handles for the assets
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let funky_handle: Arc<CanvasTextureHandle> =
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processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
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let sfml_handle: Arc<CanvasTextureHandle> =
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processor.get_texture_handle(String::from("sfml.png")).unwrap();
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let mut world = World::new();
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world.register::<Evented>();
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world.register::<Compu>();
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world.register::<Position>();
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world.register::<Geometry>();
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world.register::<Textures>();
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world.register::<Images>();
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world.insert::<VkProcessor>(processor);
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world.insert::<Vec<TrEvent<TrEventExtension>>>(Vec::new());
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world.insert::<PersistentState>(PersistentState {
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surface: Some(surface.clone()),
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window_size: (0, 0),
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delta_time,
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canvas_frame: CanvasFrame::new((0, 0)),
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compu_frame: CompuFrame::new((0, 0)),
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});
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/*
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let mut g = Graph::new();
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let mut matrix : Vec<Vec<NodeIndex<u32>>> = vec![vec![NodeIndex::new(1); 20]; 20];
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for x in 0..20 {
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for y in 0..20 {
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matrix[x][y] = g.add_node(((x, y), 0.));
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}
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}
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for x in 0..20 {
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for y in 0..20 {
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matrix[x][y] = g.add_node(((x, y), 0.));
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}
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}
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g.extend_with_edges(&[
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(a, b, 1),
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(a, d, 1),
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(b, c, 1),
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(b, f, 1),
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(c, e, 1),
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(e, f, 1),
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(d, e, 1),
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]);*/
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// and the thing that renders it
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world.create_entity()
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.with(Compu { kernels: vec![compute_kernel], buffers: vec![compute_buffer] })// just a drawable
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.with(Position { x: 900.0, y: 900.0, z: 0 })
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.with(Geometry { size_x: 600.0, size_y: 600.0, rotation: 0.0 })
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.with(Images { images: vec![compu_image], image_resolutions: vec![image_dimensions_u] })
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.build();
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let sprite = world.create_entity()
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.with(Evented { subscribed: |event| {true} })
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.with(Position { x: 0.0, y: 0.0, z: 0 })
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.with(Geometry { size_x: 300.0, size_y: 300.0, rotation: 0.0 })
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.with(Textures { textures: vec![funky_handle] })
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.build();
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// call the run method for the following systems & deps
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let mut dispatcher = DispatcherBuilder::new()
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// .with(SysA, "sys_a", &[])
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.with(EventSystem, "event_s", &[])
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.with(CompuSystem, "compu_s", &["event_s"])
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.with(RenderSystem, "render_s", &["event_s", "compu_s"]).build();
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let event_loop_proxy = events_loop.create_proxy();
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std::thread::spawn(move || {
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let mut gilrs = Gilrs::new().unwrap();
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// Iterate over all connected gamepads
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let mut gamepad: Option<Gamepad> = None;
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for (_id, gamepad_) in gilrs.gamepads() {
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if gamepad_.name() == "PS4" {
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gamepad = Some(gamepad_);
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}
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println!("{} is {:?} {:?}", gamepad_.name(), gamepad_.power_info(), gamepad_.id());
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}
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let mut active_gamepad = None;
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loop {
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while let Some(GilEvent { id, event, time }) = gilrs.next_event() {
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println!("{:?} New event from {}: {:?}", time, id, event);
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active_gamepad = Some(id);
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event_loop_proxy.send_event(TrEventExtension::GamepadEvent {
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gil_event: GilEvent { id, event, time }
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}).ok();
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}
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// // You can also use cached gamepad state
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// if let Some(gamepad) = active_gamepad.map(|id| gilrs.gamepad(id)) {
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// if gamepad.is_pressed(Button::South) {
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// println!("Button South is pressed (XBox - A, PS - X)");
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// }
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// }
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std::thread::sleep(std::time::Duration::from_millis(50));
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}
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});
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// Events loop is borrowed from the surface
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events_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Poll;
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// The incoming event type will indicate what section of the event loop we are in
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match event {
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Event::NewEvents(cause) => {
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if cause == StartCause::Init {
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world.write_resource::<PersistentState>()
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.window_size = surface.window().inner_size().into();
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} else {
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// println!("{}", world.write_resource::<Vec<TrEvent<TrEventExtension>>>().len());
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world.write_resource::<Vec<TrEvent<TrEventExtension>>>().clear();
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}
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}
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
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*control_flow = ControlFlow::Exit
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}
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Event::WindowEvent { event: WindowEvent::MouseInput { device_id, state, button, modifiers }, .. } => {
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match button {
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MouseButton::Left => {
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if state == ElementState::Pressed {}
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}
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_ => {}
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}
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}
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Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => {
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world.write_resource::<VkProcessor>()
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.swapchain_recreate_needed = true;
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world.write_resource::<PersistentState>()
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.window_size = (new_size.width, new_size.height);
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}
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Event::MainEventsCleared => {
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
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current_time = elapsed_time;
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if delta_time > 0.02 {
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delta_time = 0.02;
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}
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accumulator_time += delta_time;
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// This dispatches all the systems in parallel (but blocking).
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world.write_resource::<PersistentState>()
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.delta_time = delta_time;
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dispatcher.dispatch(&mut world);
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// while (accumulator_time - step_size) >= step_size {
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// accumulator_time -= step_size;
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// }
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}
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_ => {}
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}
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// Each NewEvents event will clear this event stack
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world.write_resource::<Vec<TrEvent<TrEventExtension>>>().push(event.into());
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/*
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match event {
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Event::UserEvent(TrEventExtension::KeyHeldEvent {}) => {}
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Event::UserEvent(TrEventExtension::MouseHeldEvent {}) => {}
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Event::UserEvent(TrEventExtension::GamepadEvent { gil_event }) => {}
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Event::DeviceEvent { device_id, event } => {
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match event {
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DeviceEvent::Key(keyboard_input) => {
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match keyboard_input.virtual_keycode.unwrap() {
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VirtualKeyCode::A => {
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if keyboard_input.state == ElementState::Pressed {}
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}
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VirtualKeyCode::S => {
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if keyboard_input.state == ElementState::Pressed {}
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}
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VirtualKeyCode::P => {
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if keyboard_input.state == ElementState::Pressed {
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let data = world.write_resource::<VkProcessor>().read_compute_buffer(compute_buffer.clone());
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image::save_buffer(&Path::new("image.png"), data.as_slice(), (image_data.1).0, (image_data.1).1, image::RGBA(8));
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}
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}
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_ => ()
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}
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}
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_ => {}
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}
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}
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_ => ()
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}
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bucket the events out, but not really
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match
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event {
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Event::NewEvents(_) => {}
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Event::WindowEvent { window_id, event } => {}
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Event::DeviceEvent { device_id, event } => {}
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Event::UserEvent(tr_event) => {}
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Event::Suspended => {}
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Event::Resumed => {}
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Event::MainEventsCleared => {}
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Event::RedrawRequested(_) => {}
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Event::RedrawEventsCleared => {}
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Event::LoopDestroyed => {}
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}*/
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});
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// hprof::end_frame();
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// hprof::profiler().print_timing();
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}
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