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@ -1,34 +1,62 @@
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// Importing Bevy ECS components and systems
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use bevy::ecs::component::Component;
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use bevy::ecs::system::{Commands, Query};
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use bevy::ecs::entity::Entity;
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use bevy::ecs::query::Without;
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use bevy::ecs::system::ResMut;
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// Importing Bevy assets and rendering related components
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use bevy::prelude::Mesh;
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use bevy::render::mesh::{Indices, PrimitiveTopology};
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use bevy::asset::Assets;
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use bevy::pbr::{PbrBundle, StandardMaterial};
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use bevy::render::color::Color;
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use bevy::transform::components::Transform;
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use bevy::utils::default;
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// Importing Bevy application related components
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use bevy::app::{App, Plugin, Update};
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// Importing Fj-core functionalities
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use fj_core::algorithms::approx::Tolerance;
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use fj_core::algorithms::bounding_volume::BoundingVolume;
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use fj_core::algorithms::sweep::Sweep;
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use fj_core::algorithms::triangulate::Triangulate;
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use fj_core::objects::{Cycle, Region, Shell, Sketch, Solid};
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use fj_core::operations::{BuildCycle, BuildRegion, BuildSketch, Insert, Reverse, UpdateRegion, UpdateSketch};
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use fj_core::services::Services;
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use fj_core::storage::Handle as FjHandle;
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// Importing Fj-interop mesh
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use fj_interop::mesh::Mesh as FjMesh;
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// Importing Fj-math and other standard functionalities
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use fj_math::{Aabb, Point, Scalar, Vector};
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use std::ops::Deref;
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#[derive(Component)]
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#[derive(Component)]
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struct FjSolidWrapper{
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struct FjSolidWrapper{
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handle: fj_core::storage::Handle<Solid>,
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handle: fj_core::storage::Handle<Solid>,
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}
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}
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#[derive(Component, Debug)]
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pub struct FjMeshWrapper {
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pub mesh: FjMesh<Point<3>>,
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pub handle: FjHandle<Solid>,
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}
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#[derive(Component)]
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#[derive(Component)]
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struct FjConvertedFlag;
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struct FjConvertedFlag;
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pub struct FjRenderPlugin;
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use fj_core::{
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impl Plugin for FjRenderPlugin {
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algorithms::sweep::Sweep,
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fn build(&self, app: &mut App) {
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objects::{Region, Sketch, Solid},
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app
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operations::{BuildRegion, BuildSketch, Insert, UpdateSketch},
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.add_systems(Update, update_fj_model_system);
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services::Services,
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}
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storage::Handle,
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}
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};
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use fj_core::algorithms::approx::Tolerance;
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use fj_core::algorithms::bounding_volume::BoundingVolume;
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use fj_core::algorithms::triangulate::Triangulate;
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use fj_core::objects::{Cycle, Shell};
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use fj_core::operations::{BuildCycle, Reverse, UpdateRegion};
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use fj_interop::mesh::Mesh;
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use fj_math::{Aabb, Point, Scalar, Vector};
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use std::ops::Deref;
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use bevy::prelude::Mesh;
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use bevy::render::mesh::{Indices, PrimitiveTopology};
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use fj_interop::mesh::Mesh as FjMesh;
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use fj_math::Point;
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fn generate_uv_mapping(fj_mesh: &FjMesh<Point<3>>) -> Vec<[f32; 2]> {
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fn generate_uv_mapping(fj_mesh: &FjMesh<Point<3>>) -> Vec<[f32; 2]> {
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let mut uvs = Vec::new();
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let mut uvs = Vec::new();
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@ -95,103 +123,14 @@ pub fn convert_mesh(fj_mesh: &FjMesh<Point<3>>) -> Mesh {
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mesh
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mesh
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}
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}
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fn model(x: f64, y: f64, z: f64, services: &mut Services) -> Handle<Solid> {
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let sketch = Sketch::empty()
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.add_region(
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Region::polygon(
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[
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[-x / 2., -y / 2.],
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[x / 2., -y / 2.],
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[x / 2., y / 2.],
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[-x / 2., y / 2.],
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],
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services,
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)
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.add_interiors(
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[
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Cycle::polygon(
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[
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[0.1, 0.1],
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[0.1, 2.0],
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[2.0, 2.0],
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[2.0, 0.1],
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],
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services,
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).insert(services),
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// Cycle::circle([0.1,0.75], 0.05, services).reverse(services).insert(services),
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// MinnesotaCycle::circle([0.1,0.75], 0.05, services).reverse(services).insert(services)
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]
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)
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.insert(services),
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)
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// .add_region(
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// Region::polygon(
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// [
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// [1.5, 2.25],
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// [3.0, 2.25],
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// [3.0, 4.5],
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// [1.5, 4.5],
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// ],
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// services,
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// ).insert(services)
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// )
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.insert(services);
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let surface = services.objects.surfaces.xy_plane();
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let path = Vector::from([0., 0., z]);
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// let mut iter = sketch.faces(surface, services).into_iter();
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// let face = iter.next().unwrap();
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// let face = iter.next().unwrap();
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// services.drop_and_validate();
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// face.sweep(path, services)
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// let surface = services.objects.surfaces.xy_plane();
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(sketch, surface).sweep(path, services)
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}
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pub fn build_mesh() -> (Mesh<Point<3>>, Handle<Solid>) {
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let mut services = Services::new();
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let model = model(4., 8., (1.0 / 12.0 * 0.75), &mut services);
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let aabb = model.aabb().unwrap_or(Aabb {
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min: Point::origin(),
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max: Point::origin(),
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});
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println!("{:?}", model);
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let mut min_extent = Scalar::MAX;
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for extent in aabb.size().components {
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if extent > Scalar::ZERO && extent < min_extent {
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min_extent = extent;
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}
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}
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let tolerance = min_extent / Scalar::from_f64(1000.);
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let tolerance = Tolerance::from_scalar(tolerance).unwrap();
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((model.deref(), tolerance).triangulate(), model)
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}
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fn update_fj_model_system(
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fn update_fj_model_system(
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mut commands: Commands,
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mut commands: Commands,
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query: Query<(Entity, &FjSolidWrapper), Without<FjConvertedFlag>>,
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query: Query<(Entity, &FjMeshWrapper), Without<FjConvertedFlag>>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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) {
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for (entity, solid) in &query {
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for (entity, solid) in &query {
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let bevy_mesh = convert_mesh(&solid.mesh);
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let (mesh, fj_model) = fornjot_stuff::build_mesh();
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let bevy_mesh = fornjot_convert_mesh::convert_mesh(&mesh);
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commands.entity(entity).insert(
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commands.entity(entity).insert(
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(
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(
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PbrBundle {
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PbrBundle {
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@ -200,7 +139,6 @@ fn update_fj_model_system(
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transform: Transform::from_xyz(0.0, 0.0, 0.0),
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transform: Transform::from_xyz(0.0, 0.0, 0.0),
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..default()
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..default()
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},
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},
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FjMeshWrapper { data: mesh, data2: fj_model },
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FjConvertedFlag
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FjConvertedFlag
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));
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));
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@ -208,13 +146,5 @@ fn update_fj_model_system(
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}
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}
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pub struct FjRenderPlugin;
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impl Plugin for FjRenderPlugin {
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fn build(&self, app: &mut App) {
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app
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.add_systems(Update, update_fj_model_system);
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}
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}
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