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#pragma once
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#include <SFML/System/Vector2.hpp>
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#include <vector>
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class Node {
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public:
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static const int x_bound = 300;
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static const int y_bound = 300;
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Node(sf::Vector2i position_);
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~Node();
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void Revive();
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int CurrentState();
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void ShiftState();
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void Update(std::vector<Node> *node_vec);
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private:
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sf::Vector2i linear_to_multi(int position_);
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int multi_to_linear(sf::Vector2i position);
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sf::Vector2i position;
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int curr_state;
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int next_state;
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};
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