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1.4 KiB

9 years ago
__kernel void conway_compute(__write_only image2d_t front_image, __global char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height)
{
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float4 black = (float4)(.49, .68, .81, 1);
float4 white = (float4)(.49, .68, .71, .3);
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// Caclulate the start and end range that this worker will be calculating
int data_length = *grid_width * *grid_height;
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int start_range = (data_length / *num_workers) * get_global_id(0);
int end_range = (data_length / *num_workers) * (get_global_id(0) + 1);
// x, y + 1
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int neighbors = 0;
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for (int i = start_range; i < end_range; i++){
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int2 pixelcoord = (int2) (i % *grid_width, i / *grid_height);
// add all 8 blocks to neghbors
neighbors = 0;
// Top
neighbors += back_image[i - *grid_width];
// Top right
neighbors += back_image[i - *grid_width + 1];
// Right
neighbors += back_image[i + 1];
// Bottom Right
neighbors += back_image[i + *grid_width + 1];
// Bottom
neighbors += back_image[i + *grid_width];
// Bottom Left
neighbors += back_image[i + *grid_width - 1];
// Left
neighbors += back_image[i - 1];
// Top left
neighbors += back_image[i - *grid_width - 1];
// push living status to the padded second char
write_imagef(front_image, pixelcoord, black);
if (neighbors == 3 || (neighbors == 2 && back_image[i])){
write_imagef(front_image, pixelcoord, white);
}
//else
//write_imagei(front_image, pixelcoord, white);
}
}