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@ -242,7 +242,7 @@ int main(int argc, char* argv[])
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// Setup the rng
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// Setup the rng
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std::mt19937 rng(time(NULL));
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std::mt19937 rng(time(NULL));
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std::uniform_int_distribution<int> rgen(0, 2); // 25% chance
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std::uniform_int_distribution<int> rgen(0, 4); // 25% chance
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// Init the grids
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// Init the grids
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unsigned char* node_grid = new unsigned char[GRID_WIDTH * GRID_HEIGHT];
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unsigned char* node_grid = new unsigned char[GRID_WIDTH * GRID_HEIGHT];
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@ -262,20 +262,10 @@ int main(int argc, char* argv[])
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 4; i += 4) {
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 4; i += 4) {
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if (node_grid[i / 4] == 1) {
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pixel_array[i] = i % 255; // R?
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pixel_array[i] = 0; // R?
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pixel_array[i + 1] = 70; // G?
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pixel_array[i + 1] = 0; // G?
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pixel_array[i + 2] = 100; // B?
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pixel_array[i + 2] = 0; // B?
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pixel_array[i + 3] = 100; // A?
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pixel_array[i + 3] = 0; // A?
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}
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else {
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pixel_array[i] = 0; // R?
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pixel_array[i + 1] = 0; // G?
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pixel_array[i + 2] = 0; // B?
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pixel_array[i + 3] = 0; // A?
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}
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}
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}
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GLuint texture;
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GLuint texture;
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@ -312,9 +302,9 @@ int main(int argc, char* argv[])
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int err = 0;
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int err = 0;
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cl_mem frontWriteBuffer = clCreateFromGLTexture(context , CL_MEM_READ_WRITE, GL_TEXTURE_2D, 0, texture, &err);
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cl_mem frontWriteBuffer = clCreateFromGLTexture(context , CL_MEM_WRITE_ONLY, GL_TEXTURE_2D, 0, texture, &err);
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//cl_mem frontReadBuffer = clCreateFromGLTexture(context, CL_MEM_READ_ONLY, GL_TEXTURE_2D, 0, texture, &err);
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cl_mem frontReadBuffer = clCreateFromGLTexture(context, CL_MEM_READ_ONLY, GL_TEXTURE_2D, 0, texture, &err);
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cl_mem backBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)node_grid, &err);
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cl_mem backBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, sizeof(int), (void*)node_grid, &err);
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cl_mem workerCountBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &WORKER_SIZE, &err);
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cl_mem workerCountBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &WORKER_SIZE, &err);
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cl_mem gridWidthBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_WIDTH, &err);
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cl_mem gridWidthBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_WIDTH, &err);
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@ -327,7 +317,7 @@ int main(int argc, char* argv[])
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status = clSetKernelArg(compute_kernel, 3, sizeof(cl_mem), (void *)&gridWidthBuffer);
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status = clSetKernelArg(compute_kernel, 3, sizeof(cl_mem), (void *)&gridWidthBuffer);
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status = clSetKernelArg(compute_kernel, 4, sizeof(cl_mem), (void *)&gridHeightBuffer);
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status = clSetKernelArg(compute_kernel, 4, sizeof(cl_mem), (void *)&gridHeightBuffer);
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status = clSetKernelArg(align_kernel, 0, sizeof(cl_mem), (void *)&frontWriteBuffer);
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status = clSetKernelArg(align_kernel, 0, sizeof(cl_mem), (void *)&frontReadBuffer);
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status = clSetKernelArg(align_kernel, 1, sizeof(cl_mem), (void *)&backBuffer);
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status = clSetKernelArg(align_kernel, 1, sizeof(cl_mem), (void *)&backBuffer);
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status = clSetKernelArg(align_kernel, 2, sizeof(cl_mem), (void *)&workerCountBuffer);
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status = clSetKernelArg(align_kernel, 2, sizeof(cl_mem), (void *)&workerCountBuffer);
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status = clSetKernelArg(align_kernel, 3, sizeof(cl_mem), (void *)&gridWidthBuffer);
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status = clSetKernelArg(align_kernel, 3, sizeof(cl_mem), (void *)&gridWidthBuffer);
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@ -335,31 +325,27 @@ int main(int argc, char* argv[])
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// ===================================== Loop ==================================================================
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// ===================================== Loop ==================================================================
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int i = 0;
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while (!glfwWindowShouldClose(gl_window)) {
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while (!glfwWindowShouldClose(gl_window)) {
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//glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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//glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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// ======================================= OpenCL Shtuff ===================================================
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// ======================================= OpenCL Shtuff ===================================================
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// Work size, for each y line
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// Work size, for each y line
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size_t global_work_size[1] = { WORKER_SIZE };
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size_t global_work_size[1] = { WORKER_SIZE };
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glFinish();
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status = clEnqueueAcquireGLObjects(commandQueue, 1, &frontReadBuffer, 0, 0, 0);
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status = clEnqueueAcquireGLObjects(commandQueue, 1, &frontWriteBuffer, 0, 0, 0);
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status = clEnqueueAcquireGLObjects(commandQueue, 1, &frontWriteBuffer, 0, 0, 0);
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status = clEnqueueNDRangeKernel(commandQueue, compute_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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status = clEnqueueNDRangeKernel(commandQueue, compute_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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status = clEnqueueNDRangeKernel(commandQueue, align_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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//clEnqueueBarrier(commandQueue);
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status = clEnqueueReleaseGLObjects(commandQueue, 1, &frontReadBuffer, 0, NULL, NULL);
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//status = clEnqueueNDRangeKernel(commandQueue, align_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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status = clEnqueueReleaseGLObjects(commandQueue, 1, &frontWriteBuffer, 0, NULL, NULL);
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status = clEnqueueReleaseGLObjects(commandQueue, 1, &frontWriteBuffer, 0, NULL, NULL);
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//clEnqueueBarrier(commandQueue);
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clFinish(commandQueue);
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// ======================================= Rendering Shtuff =================================================
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// ======================================= Rendering Shtuff =================================================
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@ -375,17 +361,19 @@ int main(int argc, char* argv[])
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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glFinish();
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// Render
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// Render
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glfwSwapBuffers(gl_window);
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glfwSwapBuffers(gl_window);
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}
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}
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glfwTerminate();
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glfwTerminate();
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// Release the buffers
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// Release the buffers
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// status = clReleaseMemObject(frontReadBuffer);
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status = clReleaseMemObject(frontReadBuffer);
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status = clReleaseMemObject(workerCountBuffer);
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status = clReleaseMemObject(workerCountBuffer);
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status = clReleaseMemObject(gridWidthBuffer);
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status = clReleaseMemObject(gridWidthBuffer);
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status = clReleaseMemObject(gridHeightBuffer);
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status = clReleaseMemObject(gridHeightBuffer);
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