Damn, broke it

master
MitchellHansen 9 years ago
parent ed04d13d7b
commit 7b25b1e845

@ -335,28 +335,31 @@ int main(int argc, char* argv[])
// ===================================== Loop ================================================================== // ===================================== Loop ==================================================================
int i = 0;
while (!glfwWindowShouldClose(gl_window)) { while (!glfwWindowShouldClose(gl_window)) {
glClearColor(0.2f, 0.3f, 0.3f, 1.0f); //glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); //glClear(GL_COLOR_BUFFER_BIT);
// ======================================= OpenCL Shtuff =================================================== // ======================================= OpenCL Shtuff ===================================================
// Work size, for each y line // Work size, for each y line
size_t global_work_size[1] = { WORKER_SIZE }; size_t global_work_size[1] = { WORKER_SIZE };
//status = clEnqueueAcquireGLObjects(commandQueue, 1, &frontReadBuffer, 0, 0, 0); glFinish();
//status = clEnqueueAcquireGLObjects(commandQueue, 1, &frontWriteBuffer, 0, 0, 0); status = clEnqueueAcquireGLObjects(commandQueue, 1, &frontWriteBuffer, 0, 0, 0);
status = clEnqueueNDRangeKernel(commandQueue, compute_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL); status = clEnqueueNDRangeKernel(commandQueue, compute_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
clFinish(commandQueue);
status = clEnqueueNDRangeKernel(commandQueue, align_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
//status = clEnqueueReleaseGLObjects(commandQueue, 1, &frontReadBuffer, 0, NULL, NULL); //clEnqueueBarrier(commandQueue);
//status = clEnqueueReleaseGLObjects(commandQueue, 1, &frontWriteBuffer, 0, NULL, NULL);
//status = clEnqueueNDRangeKernel(commandQueue, align_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
status = clEnqueueReleaseGLObjects(commandQueue, 1, &frontWriteBuffer, 0, NULL, NULL);
//clEnqueueBarrier(commandQueue);
clFinish(commandQueue);
// ======================================= Rendering Shtuff ================================================= // ======================================= Rendering Shtuff =================================================
@ -372,7 +375,7 @@ int main(int argc, char* argv[])
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
glBindVertexArray(0); glBindVertexArray(0);
glFinish();
// Render // Render
glfwSwapBuffers(gl_window); glfwSwapBuffers(gl_window);

@ -1,4 +1,4 @@
__kernel void conway_align(__read_only image2d_t front_image, __global char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height) __kernel void conway_align(__read_only image2d_t front_image, __global unsigned char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height)
{ {
const sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_NONE | CLK_FILTER_NEAREST; const sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_NONE | CLK_FILTER_NEAREST;
@ -15,9 +15,13 @@ __kernel void conway_align(__read_only image2d_t front_image, __global char* bac
int4 pixel; int4 pixel;
pixel = read_imagei(front_image, sampler, pixelcoord); pixel = read_imagei(front_image, sampler, pixelcoord);
char q = pixel.w / 255; if (pixel.w > 200){
back_image[i] = 0;
}
else
back_image[i] = 0;
back_image[i] = pixel.w / 255;
} }
} }

@ -1,8 +1,8 @@
__kernel void conway_compute(__write_only image2d_t front_image, __global char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height) __kernel void conway_compute(__write_only image2d_t front_image, __global unsigned char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height)
{ {
float4 black = (float4)(0.49, 0.68, 0.81, 1.0); float4 black = (float4)(1.0, 0.0, 0.0, 1.0);
float4 white = (float4)(1.0, 1.00, 1.0, 0.5); float4 white = (float4)(0.0, 0.0, 1.0, 0.0);
// Caclulate the start and end range that this worker will be calculating // Caclulate the start and end range that this worker will be calculating
int data_length = *grid_width * *grid_height; int data_length = *grid_width * *grid_height;
@ -16,6 +16,8 @@ __kernel void conway_compute(__write_only image2d_t front_image, __global char*
for (int i = start_range; i < end_range; i++){ for (int i = start_range; i < end_range; i++){
unsigned char im = back_image[i];
int2 pixelcoord = (int2) (i % *grid_width, i / *grid_height); int2 pixelcoord = (int2) (i % *grid_width, i / *grid_height);
// add all 8 blocks to neghbors // add all 8 blocks to neghbors
@ -49,12 +51,12 @@ __kernel void conway_compute(__write_only image2d_t front_image, __global char*
//write_imagef(front_image, pixelcoord, black); //write_imagef(front_image, pixelcoord, black);
if (neighbors == 3 || (neighbors == 2 && back_image[i] == 1) || back_image[i] < 0){ if (neighbors == 3 || (neighbors == 2 && back_image[i] == 1) || (i % 10) == 1){
write_imagef(front_image, pixelcoord, white); write_imagef(front_image, pixelcoord, black);
} }
else{ else{
write_imagef(front_image, pixelcoord, black); write_imagef(front_image, pixelcoord, white);
} }
} }
} }
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