Forgot to turn off the FPS limiting, wow this thing is speedy

master
MitchellHansen 8 years ago
parent 79abf8f924
commit 823f2e78aa

@ -12,7 +12,7 @@ int pixel_to_index(int2 dimensions, int2 pixel) {
__kernel void conways (
global int2* image_res,
__write_only image2d_t image,
__read_write image2d_t image,
global char* first_node_buffer,
global char* second_node_buffer,
global char* buffer_flip
@ -29,8 +29,9 @@ __kernel void conways (
//if (pixel.x > 1800)
// printf("%i, %i", pixel.x, pixel.y);
float4 dead = (float4)(.49, .68, .81, 1);
float4 alive = (float4)(.49, .68, .71, .3);
float4 dead = (float4)(.51, .49, .39, .9);
float4 alive = (float4)(.21, .43, .46, .6);
float4 flavor = (float4)(.21, .76, .83, .8);
// add all 8 blocks to neghbors
int neighbors = 0;
@ -83,7 +84,8 @@ __kernel void conways (
write_imagef(image, pixel, alive);
second_node_buffer[base] = 1;
} else {
write_imagef(image, pixel, dead);
write_imagef(image, pixel, mix(read_imagef(image, pixel), dead, 0.01f));
second_node_buffer[base] = 0;
}
@ -134,7 +136,7 @@ __kernel void conways (
write_imagef(image, pixel, alive);
first_node_buffer[base] = 1;
} else {
write_imagef(image, pixel, dead);
write_imagef(image, pixel, mix(read_imagef(image, pixel), flavor, 0.001f));
first_node_buffer[base] = 0;
}
}

@ -27,7 +27,10 @@ const int WINDOW_Y = 1080;
void generate_nodes(sf::Uint8* nodes) {
for (int i = 0; i < WINDOW_X * WINDOW_Y; i += 1) {
if (rand() % 10 > 8)
sf::Vector2i pos(i % WINDOW_X, i / WINDOW_X);
if ((pos.x % 5 == 0) || (pos.y % 8 == 0))
nodes[i] = 1;
else
nodes[i] = 0;
@ -38,7 +41,7 @@ void generate_nodes(sf::Uint8* nodes) {
int main() {
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "conways-game-of-life-opencl");
window.setFramerateLimit(60);
window.setFramerateLimit(300);
float physic_step = 0.166f;
float physic_time = 0.0f;
@ -54,7 +57,7 @@ int main() {
}
sf::Vector2i image_resolution(WINDOW_X, WINDOW_Y);
cl.create_image_buffer("viewport_image", image_resolution, sf::Vector2f(0, 0), CL_MEM_WRITE_ONLY);
cl.create_image_buffer("viewport_image", image_resolution, sf::Vector2f(0, 0), CL_MEM_READ_WRITE);
cl.create_buffer("image_res", sizeof(sf::Vector2i), &image_resolution);
sf::Uint8* nodes = new sf::Uint8[WINDOW_X * WINDOW_Y];
@ -116,7 +119,6 @@ int main() {
window.clear(sf::Color::White);
cl.run_kernel("conways", image_resolution);
//cl.run_kernel("conways", sf::Vector2i(5, 5));
cl.draw(&window);
if (buffer_flip == 1)

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