GUI tweaks and zooming + scrolling

master
MitchellHansen 8 years ago
parent cb017cc551
commit fb32b9a0be

@ -73,14 +73,14 @@ void clear_nodes(sf::Uint8 *nodes, sf::Vector2i dimensions) {
}
}
// Set up the copy pattern to load at a position, mouse click?
//
int main() {
srand(time(NULL));
Decoder d;
std::vector<const char*> pattern_list = d.getPatternList();
// Load and setup the windows state
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "conways-game-of-life-opencl");
int simulation_speed = 100;
@ -89,27 +89,21 @@ int main() {
ImGui::SFML::Init(window);
window.resetGLStates();
float physic_step = 0.0166f;
float physic_time = 0.0f;
double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
// start up OpenCL
OpenCL cl;
if (!cl.init())
return -1;
while (!cl.compile_kernel("../kernels/conways.cl", "conways")) {
while (!cl.compile_kernel("../kernels/conways.cl", "conways"))
std::cin.get();
}
sf::Vector2i image_resolution(WINDOW_X, WINDOW_Y);
cl.create_image_buffer("viewport_image", image_resolution, sf::Vector2f(0, 0), CL_MEM_READ_WRITE);
cl.create_buffer("image_res", sizeof(sf::Vector2i), &image_resolution);
cl.create_image_buffer("viewport_image", image_resolution, sf::Vector2f(0, 0), CL_MEM_READ_WRITE);
sf::Uint8* nodes = new sf::Uint8[WINDOW_X * WINDOW_Y];
generate_nodes(nodes);
//load_rle(nodes, sf::Vector2i(WINDOW_X, WINDOW_Y), "../assets/snark.rle");
cl.create_buffer("first_node_buffer", WINDOW_X * WINDOW_Y, (void*)nodes, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR);
cl.create_buffer("second_node_buffer", WINDOW_X * WINDOW_Y, (void*)nodes, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR);
@ -122,10 +116,23 @@ int main() {
cl.set_kernel_arg("conways", 3, "second_node_buffer");
cl.set_kernel_arg("conways", 4, "buffer_flip");
Decoder d;
std::vector<const char*> pattern_list = d.getPatternList();
sf::Clock sf_delta_clock;
fps_counter render_fps;
int c = 0;
int pattern_number = 0;
enum MouseState { PRESSED , DEPRESSED };
MouseState mouse_state = DEPRESSED;
sf::Vector2i mouse_position;
float zoom_level = 1.0f;
float physic_step = 0.0166f;
float physic_time = 0.0f;
double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
while (window.isOpen())
{
@ -134,26 +141,36 @@ int main() {
if (event.type == sf::Event::Closed) {
window.close();
}
if (event.type == sf::Event::KeyPressed) {
if (event.key.code == sf::Keyboard::Down) {
if (event.type == sf::Event::MouseButtonPressed) {
if (event.mouseButton.button == sf::Mouse::Right) {
mouse_state = PRESSED;
mouse_position = sf::Mouse::getPosition();
}
if (event.key.code == sf::Keyboard::Up) {
}
if (event.key.code == sf::Keyboard::Right) {
if (event.type == sf::Event::MouseButtonReleased) {
mouse_state = DEPRESSED;
}
if (event.key.code == sf::Keyboard::Left) {
if (event.type == sf::Event::MouseWheelScrolled) {
zoom_level -= event.mouseWheelScroll.delta / 10;
sf::View v = window.getView();
v.setSize(static_cast<sf::Vector2f>(window.getSize()) * zoom_level);
window.setView(v);
}
if (event.key.code == sf::Keyboard::Equal) {
}
if (event.key.code == sf::Keyboard::Dash) {
}
}
if (mouse_state == PRESSED) {
sf::Vector2i mouse_delta = mouse_position - sf::Mouse::getPosition();
mouse_position -= mouse_delta;
sf::View v = window.getView();
auto center = v.getCenter() + (static_cast<sf::Vector2f>(mouse_delta) * zoom_level);
v.setCenter(center);
window.setView(v);
}
elapsed_time = elap_time(); // Handle time
@ -172,8 +189,7 @@ int main() {
render_fps.frame(delta_time);
window.clear(sf::Color::White);
window.clear(sf::Color(0x696969FF));
ImGui::Begin("Sim");
@ -194,24 +210,25 @@ int main() {
else
buffer_flip = 1;
ImGui::Columns(2);
if (ImGui::Button("Load Pattern")) {
if (ImGui::Button("Clear Grid")) {
clear_nodes(nodes, sf::Vector2i(WINDOW_X, WINDOW_Y));
pattern_info p = d.decodePattern(pattern_list.at(c));
copy_pattern(nodes, sf::Vector2i(WINDOW_X, WINDOW_Y), sf::Vector2u(100, 300), p);
cl.create_buffer("first_node_buffer", WINDOW_X * WINDOW_Y, (void*)nodes, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR);
cl.create_buffer("second_node_buffer", WINDOW_X * WINDOW_Y, (void*)nodes, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR);
cl.set_kernel_arg("conways", 2, "first_node_buffer");
cl.set_kernel_arg("conways", 3, "second_node_buffer");
}
if (ImGui::ListBox("", &c, pattern_list.data(), pattern_list.size(), 30)) {
if (ImGui::Button("Load Pattern")) {
clear_nodes(nodes, sf::Vector2i(WINDOW_X, WINDOW_Y));
pattern_info p = d.decodePattern(pattern_list.at(pattern_number));
copy_pattern(nodes, sf::Vector2i(WINDOW_X, WINDOW_Y), sf::Vector2u(100, 300), p);
cl.create_buffer("first_node_buffer", WINDOW_X * WINDOW_Y, (void*)nodes, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR);
cl.create_buffer("second_node_buffer", WINDOW_X * WINDOW_Y, (void*)nodes, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR);
cl.set_kernel_arg("conways", 2, "first_node_buffer");
cl.set_kernel_arg("conways", 3, "second_node_buffer");
}
ImGui::NextColumn();
if (ImGui::Button("Rerun")) {
generate_nodes(nodes);
cl.create_buffer("first_node_buffer", WINDOW_X * WINDOW_Y, (void*)nodes, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR);
@ -220,6 +237,12 @@ int main() {
cl.set_kernel_arg("conways", 3, "second_node_buffer");
}
if (ImGui::ListBox("", &pattern_number, pattern_list.data(), pattern_list.size(), 30)) {
}
ImGui::End();
render_fps.draw();

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