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Load Diff
@ -0,0 +1,6 @@
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(
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axes: {},
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actions: {
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"flap": [[Key(Space)]],
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},
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)
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@ -1,4 +1,4 @@
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(
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(
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title: "amethyst-cli-starter-2d",
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title: "test",
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dimensions: Some((800, 600)),
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dimensions: Some((432, 768)),
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)
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)
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After Width: | Height: | Size: 29 KiB |
@ -0,0 +1,42 @@
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(
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texture_width: 512,
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texture_height: 512,
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sprites: [
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( // Daytime background
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x: 0,
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y: 0,
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width: 144,
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height: 256,
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),
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( // Nighttime background
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x: 146,
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y: 0,
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width: 144,
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height: 256,
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),
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( // Down Pipe
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x: 56,
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y: 323,
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width: 26,
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height: 160,
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),
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( // Up Pipe
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x: 84,
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y: 323,
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width: 26,
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height: 160,
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),
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( // Ground
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x: 292,
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y: 0,
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width: 168,
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height: 56,
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),
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( // Floppy
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x: 3,
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y: 490,
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width: 17,
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height: 13,
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)
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]
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)
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@ -0,0 +1,38 @@
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use amethyst::{
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core::transform::TransformBundle,
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core::transform::Transform,
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prelude::*,
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renderer::{
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plugins::{RenderFlat2D, RenderToWindow},
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types::DefaultBackend,
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RenderingBundle,
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},
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utils::application_root_dir,
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core::SystemDesc,
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derive::SystemDesc,
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ecs::prelude::{Component, DenseVecStorage, Entity},
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ecs::prelude::{Join, ReadStorage, System, SystemData, WriteStorage},
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};
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// Falling object component to bucket us into something the system can manipulate
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#[derive(Clone)]
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pub struct TiledScroller {
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pub speed: f32,
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pub width: f32,
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pub height: f32,
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pub position: f32,
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}
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impl Component for TiledScroller {
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type Storage = DenseVecStorage<Self>;
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}
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// Falling object component to bucket us into something the system can manipulate
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pub struct Birb {
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pub vertical_speed: f32,
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pub starting_height: f32,
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pub position: f32,
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}
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impl Component for Birb {
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type Storage = DenseVecStorage<Self>;
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}
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use amethyst::{
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core::SystemDesc,
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core::timing::Time,
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core::transform::{Transform, TransformBundle},
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derive::SystemDesc,
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ecs::prelude::{},
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ecs::prelude::{
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Component, DenseVecStorage, Entity, Join, Read,
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ReadStorage, System, SystemData, WriteStorage
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},
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input::{InputHandler, StringBindings},
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};
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use log::info;
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use crate::components::*;
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pub struct ScrollScrollables;
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// This system iterates all the objects with transform (and falling object) component
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impl<'a> System<'a> for ScrollScrollables {
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type SystemData = (
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WriteStorage<'a, Transform>,
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WriteStorage<'a, TiledScroller>,
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Read<'a, Time>,
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);
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fn run(&mut self, (mut transforms, mut scrolling, time): Self::SystemData) {
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for (mut transform, mut object) in (&mut transforms, &mut scrolling).join() {
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// I need to tile it by it's width
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transform.prepend_translation_x(object.speed * time.delta_seconds());
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if transform.translation().x+144.0*1.5 < 0.0 {
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transform.set_translation_x(144.0*3.0/2.0*3.0);
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}
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}
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}
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}
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pub struct BirbGravity {
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pub fired: bool,
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}
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// This system iterates all the objects with transform (and falling object) component
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impl<'a> System<'a> for BirbGravity {
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type SystemData = (
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WriteStorage<'a, Transform>,
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WriteStorage<'a, Birb>,
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Read<'a, Time>,
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Read<'a, InputHandler<StringBindings>>,
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);
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fn run(&mut self, (mut transforms, mut scrolling, time, input): Self::SystemData) {
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for (mut transform, mut object) in (&mut transforms, &mut scrolling).join() {
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if input.action_is_down("flap").expect("No action") {
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object.vertical_speed = 500.0;
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}
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object.vertical_speed -= 1000.0 * time.delta_seconds();
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transform.prepend_translation_y(object.vertical_speed * time.delta_seconds());
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}
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}
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}
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Reference in new issue