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2 years ago
//#include <SFML/Graphics/RectangleShape.hpp>
//#include "Bird.h"
//
//
//Bird::Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list) : position(x, y), texture_list(texture_list), momentum(1.0)
//{
// sprite = sf::Sprite(texture_list->at(0));
// sprite.setPosition(position);
//}
//
//void Bird::impulse(float p) {
// momentum = -p;
//}
//
//void Bird::tick(float step) {
// momentum += gravity * step; // Impart gravity
// position.y += momentum;
// sprite.setPosition(position);
//}
//
//void Bird::draw(sf::RenderTarget &target, sf::RenderStates states) const {
// target.draw(sprite, states);
//}
//
//bool Bird::collides(sf::FloatRect bounds)
//{
// return sprite.getGlobalBounds().intersects(bounds);
//}
//