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//#ifndef FLOPPY_BIRD_PIPE_H
//#define FLOPPY_BIRD_PIPE_H
//
//
//#include <SFML/Graphics/Sprite.hpp>
//#include <SFML/Graphics/Texture.hpp>
//#include <SFML/Graphics/RenderTarget.hpp>
//#include <memory>
//
//class Pipe : public sf::Drawable {
//
// sf::Sprite pipe_top;
// sf::Sprite pipe_shaft;
//
// std::shared_ptr<sf::Texture> pipe_top_texture;
// std::shared_ptr<sf::Texture> pipe_shaft_texture;
//
// std::shared_ptr<sf::Shader> pipe_shaft_shader;
//
// sf::Vector2f position;
// float momentum;
//
//public:
// Pipe(float x, float y, std::shared_ptr<sf::Texture> pipe_top_texture, std::shared_ptr<sf::Texture> pipe_shaft_texture, std::shared_ptr<sf::Shader> shader);
//
// void tick(float step, float speed);
// bool collides(sf::FloatRect bounds);
//
// virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
//};
//
//
//#endif //FLOPPY_BIRD_PIPE_H