texture example

master
mitchellhansen 2 years ago
parent c1baadc755
commit 100dcaf79d

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@ -0,0 +1,12 @@
group=texturedquad-data
[file]
filename=shaders/TexturedQuadShader.frag
alias=TexturedQuadShader.frag
[file]
filename=shaders/TexturedQuadShader.vert
alias=TexturedQuadShader.vert
[file]
filename=stone.tga

@ -0,0 +1,40 @@
/*
This file is part of Magnum.
Original authors credit is appreciated but not required:
2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute
this software, either in source code form or as a compiled binary, for any
purpose, commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of
this software dedicate any and all copyright interest in the software to
the public domain. We make this dedication for the benefit of the public
at large and to the detriment of our heirs and successors. We intend this
dedication to be an overt act of relinquishment in perpetuity of all
present and future rights to this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
uniform vec3 color = vec3(1.0, 1.0, 1.0);
uniform sampler2D textureData;
in vec2 interpolatedTextureCoordinates;
out vec4 fragmentColor;
void main() {
fragmentColor.rgb = color*texture(textureData, interpolatedTextureCoordinates).rgb;
fragmentColor.a = 1.0;
}

@ -0,0 +1,39 @@
/*
This file is part of Magnum.
Original authors credit is appreciated but not required:
2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute
this software, either in source code form or as a compiled binary, for any
purpose, commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of
this software dedicate any and all copyright interest in the software to
the public domain. We make this dedication for the benefit of the public
at large and to the detriment of our heirs and successors. We intend this
dedication to be an overt act of relinquishment in perpetuity of all
present and future rights to this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 textureCoordinates;
out vec2 interpolatedTextureCoordinates;
void main() {
interpolatedTextureCoordinates = textureCoordinates;
gl_Position = position;
}

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@ -10,31 +10,35 @@ set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/modules/" ${CMAKE_MODULE_PATH} ${CM
# Add Corrade as a subproject # Add Corrade as a subproject
add_subdirectory(corrade EXCLUDE_FROM_ALL) add_subdirectory(corrade EXCLUDE_FROM_ALL)
set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
# Add Magnum as a subproject, enable Sdl2Application # Add Magnum as a subproject, enable Sdl2Application
set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE) set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE)
set(MAGNUM_WITH_TGAIMPORTER ON CACHE BOOL "" FORCE)
add_subdirectory(magnum EXCLUDE_FROM_ALL) add_subdirectory(magnum EXCLUDE_FROM_ALL)
find_package(Magnum REQUIRED GL Sdl2Application Trade TgaImporter)
find_package(Magnum REQUIRED GL Sdl2Application)
message(STATUS "Magnum found: ${MAGNUM_FOUND}") message(STATUS "Magnum found: ${MAGNUM_FOUND}")
set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON) corrade_add_resource(RESOURCES Assets/resources.conf)
include_directories(include)
# Set the sources, allows VS to filter them properly # Set the sources, allows VS to filter them properly
file(GLOB SOURCES "*.cpp") file(GLOB SOURCES "src/*.cpp")
file(GLOB HEADERS "*.h") file(GLOB HEADERS "src/*.h")
include_directories(include)
add_executable(${PNAME} ${SOURCES} Bird.cpp Bird.h Pipe.cpp Pipe.h) add_executable(${PNAME} ${SOURCES}
${RESOURCES})
add_dependencies(${PNAME} Magnum::TgaImporter)
target_link_libraries(${PNAME} PRIVATE target_link_libraries(${PNAME} PRIVATE
Corrade::Main
Magnum::Application Magnum::Application
Magnum::GL Magnum::GL
Magnum::Magnum) Magnum::Magnum
Magnum::Trade)
# Link CL, GL, and SFML
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
# Setup to use C++11 + others # Setup to use C++11 + others
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")

@ -14,19 +14,125 @@
#include <Magnum/GL/DefaultFramebuffer.h> #include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/Platform/Sdl2Application.h> #include <Magnum/Platform/Sdl2Application.h>
#include <Corrade/Containers/Optional.h>
#include <Corrade/Containers/StringView.h>
#include <Corrade/PluginManager/Manager.h>
#include <Corrade/Utility/Resource.h>
#include <Magnum/ImageView.h>
#include <Magnum/GL/Buffer.h>
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/GL/Mesh.h>
#include <Magnum/GL/Texture.h>
#include <Magnum/GL/TextureFormat.h>
#include <Magnum/Platform/Sdl2Application.h>
#include <Magnum/Trade/AbstractImporter.h>
#include <Magnum/Trade/ImageData.h>
#include <Magnum/GL/AbstractShaderProgram.h>
#include <Magnum/GL/Texture.h>
#include <Magnum/Math/Color.h>
#include <Corrade/Containers/Iterable.h>
#include <Corrade/Containers/StringView.h>
#include <Corrade/Containers/StringStl.h>
#include <Corrade/Utility/Resource.h>
#include <Magnum/GL/Context.h>
#include <Magnum/GL/Shader.h>
#include <Magnum/GL/Version.h>
using namespace Magnum; using namespace Magnum;
class TexturedQuadShader: public GL::AbstractShaderProgram {
public:
typedef GL::Attribute<0, Vector2> Position;
typedef GL::Attribute<1, Vector2> TextureCoordinates;
explicit TexturedQuadShader();
TexturedQuadShader& setColor(const Color3& color) {
setUniform(_colorUniform, color);
return *this;
}
TexturedQuadShader& bindTexture(GL::Texture2D& texture) {
texture.bind(TextureUnit);
return *this;
}
private:
enum: Int { TextureUnit = 0 };
Int _colorUniform;
};
TexturedQuadShader::TexturedQuadShader() {
MAGNUM_ASSERT_GL_VERSION_SUPPORTED(GL::Version::GL330);
const Utility::Resource rs{"texturedquad-data"};
GL::Shader vert{GL::Version::GL330, GL::Shader::Type::Vertex};
GL::Shader frag{GL::Version::GL330, GL::Shader::Type::Fragment};
vert.addSource(rs.getString("TexturedQuadShader.vert"));
frag.addSource(rs.getString("TexturedQuadShader.frag"));
CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile() && frag.compile());
attachShaders({vert, frag});
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
_colorUniform = uniformLocation("color");
setUniform(uniformLocation("textureData"), TextureUnit);
}
class MyApplication: public Platform::Application { class MyApplication: public Platform::Application {
public: public:
explicit MyApplication(const Arguments& arguments); explicit MyApplication(const Arguments& arguments);
private: private:
void drawEvent() override; void drawEvent() override;
GL::Mesh _mesh;
TexturedQuadShader _shader;
GL::Texture2D _texture;
}; };
MyApplication::MyApplication(const Arguments& arguments): Platform::Application{arguments} { MyApplication::MyApplication(const Arguments& arguments): Platform::Application{arguments} {
/* TODO: Add your initialization code here */ struct QuadVertex {
Vector2 position;
Vector2 textureCoordinates;
};
const QuadVertex vertices[]{
{{ 0.5f, -0.5f}, {1.0f, 0.0f}}, /* Bottom right */
{{ 0.5f, 0.5f}, {1.0f, 1.0f}}, /* Top right */
{{-0.5f, -0.5f}, {0.0f, 0.0f}}, /* Bottom left */
{{-0.5f, 0.5f}, {0.0f, 1.0f}} /* Top left */
};
const UnsignedInt indices[]{ /* 3--1 1 */
0, 1, 2, /* | / /| */
2, 1, 3 /* |/ / | */
}; /* 2 2--0 */
_mesh.setCount(Containers::arraySize(indices))
.addVertexBuffer(GL::Buffer{vertices}, 0,
TexturedQuadShader::Position{},
TexturedQuadShader::TextureCoordinates{})
.setIndexBuffer(GL::Buffer{indices}, 0,
GL::MeshIndexType::UnsignedInt);
PluginManager::Manager<Trade::AbstractImporter> manager;
Containers::Pointer<Trade::AbstractImporter> importer =
manager.loadAndInstantiate("TgaImporter");
const Utility::Resource rs{"texturedquad-data"};
if(!importer || !importer->openData(rs.getRaw("stone.tga")))
std::exit(1);
Containers::Optional<Trade::ImageData2D> image = importer->image2D(0);
CORRADE_INTERNAL_ASSERT(image);
_texture.setWrapping(GL::SamplerWrapping::ClampToEdge)
.setMagnificationFilter(GL::SamplerFilter::Linear)
.setMinificationFilter(GL::SamplerFilter::Linear)
.setStorage(1, GL::textureFormat(image->format()), image->size())
.setSubImage(0, {}, *image);
} }
void MyApplication::drawEvent() { void MyApplication::drawEvent() {
@ -35,7 +141,12 @@ void MyApplication::drawEvent() {
GL::Renderer::setClearColor(Color4::red()); GL::Renderer::setClearColor(Color4::red());
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color); GL::defaultFramebuffer.clear(GL::FramebufferClear::Color);
using namespace Math::Literals;
_shader
.setColor(0xffb2b2_rgbf)
.bindTexture(_texture)
.draw(_mesh);
swapBuffers(); swapBuffers();
} }
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