master
mitchellhansen 2 years ago
parent e7ca641cbb
commit c1baadc755

3
.gitignore vendored

@ -210,3 +210,6 @@ FakesAssemblies/
GeneratedArtifacts/ GeneratedArtifacts/
_Pvt_Extensions/ _Pvt_Extensions/
ModelManifest.xml ModelManifest.xml
cmake-build-debug/*
.idea/*

@ -1,29 +1,29 @@
#include <SFML/Graphics/RectangleShape.hpp> //#include <SFML/Graphics/RectangleShape.hpp>
#include "Bird.h" //#include "Bird.h"
//
//
Bird::Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list) : position(x, y), texture_list(texture_list), momentum(1.0) //Bird::Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list) : position(x, y), texture_list(texture_list), momentum(1.0)
{ //{
sprite = sf::Sprite(texture_list->at(0)); // sprite = sf::Sprite(texture_list->at(0));
sprite.setPosition(position); // sprite.setPosition(position);
} //}
//
void Bird::impulse(float p) { //void Bird::impulse(float p) {
momentum = -p; // momentum = -p;
} //}
//
void Bird::tick(float step) { //void Bird::tick(float step) {
momentum += gravity * step; // Impart gravity // momentum += gravity * step; // Impart gravity
position.y += momentum; // position.y += momentum;
sprite.setPosition(position); // sprite.setPosition(position);
} //}
//
void Bird::draw(sf::RenderTarget &target, sf::RenderStates states) const { //void Bird::draw(sf::RenderTarget &target, sf::RenderStates states) const {
target.draw(sprite, states); // target.draw(sprite, states);
} //}
//
bool Bird::collides(sf::FloatRect bounds) //bool Bird::collides(sf::FloatRect bounds)
{ //{
return sprite.getGlobalBounds().intersects(bounds); // return sprite.getGlobalBounds().intersects(bounds);
} //}
//

@ -1,30 +1,30 @@
#ifndef FLOPPY_BIRD_BIRD_H //#ifndef FLOPPY_BIRD_BIRD_H
#define FLOPPY_BIRD_BIRD_H //#define FLOPPY_BIRD_BIRD_H
//
#include <SFML/Graphics/Sprite.hpp> //#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp> //#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderTarget.hpp> //#include <SFML/Graphics/RenderTarget.hpp>
#include <memory> //#include <memory>
//
const float gravity = 9.8; //const float gravity = 9.8;
//
class Bird : public sf::Drawable { //class Bird : public sf::Drawable {
//
sf::Sprite sprite; // sf::Sprite sprite;
std::shared_ptr<std::vector<sf::Texture>> texture_list; // std::shared_ptr<std::vector<sf::Texture>> texture_list;
//
sf::Vector2f position; // sf::Vector2f position;
float momentum; // float momentum;
//
public: //public:
Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list); // Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list);
//
void impulse(float p); // void impulse(float p);
void tick(float step); // void tick(float step);
bool collides(sf::FloatRect bounds); // bool collides(sf::FloatRect bounds);
//
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const; // virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
}; //};
//
//
#endif //FLOPPY_BIRD_BIRD_H //#endif //FLOPPY_BIRD_BIRD_H

@ -6,16 +6,20 @@ set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
set(PNAME floppy-bird) set(PNAME floppy-bird)
project(${PNAME}) project(${PNAME})
# Set up variables, and find SFML set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/modules/" ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR})
set(SFML_ROOT root CACHE STRING "User specified path")
set(SFML_COMPONENTS graphics window system network audio) # Add Corrade as a subproject
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}) add_subdirectory(corrade EXCLUDE_FROM_ALL)
# Add Magnum as a subproject, enable Sdl2Application
set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE)
add_subdirectory(magnum EXCLUDE_FROM_ALL)
find_package(SFML 2.5 COMPONENTS ${SFML_COMPONENTS} REQUIRED) find_package(Magnum REQUIRED GL Sdl2Application)
message(STATUS "SFML found: ${SFML_FOUND}") message(STATUS "Magnum found: ${MAGNUM_FOUND}")
set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
# Include the directories for the main program, GL, CL and SFML's headers
include_directories(${SFML_INCLUDE_DIR})
include_directories(include) include_directories(include)
# Set the sources, allows VS to filter them properly # Set the sources, allows VS to filter them properly
@ -24,6 +28,11 @@ file(GLOB HEADERS "*.h")
add_executable(${PNAME} ${SOURCES} Bird.cpp Bird.h Pipe.cpp Pipe.h) add_executable(${PNAME} ${SOURCES} Bird.cpp Bird.h Pipe.cpp Pipe.h)
target_link_libraries(${PNAME} PRIVATE
Magnum::Application
Magnum::GL
Magnum::Magnum)
# Link CL, GL, and SFML # Link CL, GL, and SFML
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES}) target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})

@ -1,38 +1,38 @@
#include "Pipe.h" //#include "Pipe.h"
//
#include <utility> //#include <utility>
//
Pipe::Pipe(float x, float y, //Pipe::Pipe(float x, float y,
std::shared_ptr<sf::Texture> pipe_top_texture_s, // std::shared_ptr<sf::Texture> pipe_top_texture_s,
std::shared_ptr<sf::Texture> pipe_shaft_texture_s, // std::shared_ptr<sf::Texture> pipe_shaft_texture_s,
std::shared_ptr<sf::Shader> pipe_shaft_shader_s) : // std::shared_ptr<sf::Shader> pipe_shaft_shader_s) :
position(x, y), // position(x, y),
pipe_top_texture(std::move(pipe_top_texture_s)), // pipe_top_texture(std::move(pipe_top_texture_s)),
pipe_shaft_texture(std::move(pipe_shaft_texture_s)), // pipe_shaft_texture(std::move(pipe_shaft_texture_s)),
pipe_shaft_shader(std::move(pipe_shaft_shader_s)), // pipe_shaft_shader(std::move(pipe_shaft_shader_s)),
momentum(1.0) // momentum(1.0)
{ //{
pipe_top = sf::Sprite(*pipe_top_texture); // pipe_top = sf::Sprite(*pipe_top_texture);
pipe_shaft = sf::Sprite(*pipe_shaft_texture); // pipe_shaft = sf::Sprite(*pipe_shaft_texture);
//
pipe_top.setPosition(position); // pipe_top.setPosition(position);
} //}
//
void Pipe::tick(float step, float speed) { //void Pipe::tick(float step, float speed) {
position.x += step * speed; // position.x += step * speed;
pipe_top.setPosition(position); // pipe_top.setPosition(position);
//
auto pos = pipe_top.getPosition(); // auto pos = pipe_top.getPosition();
pos.y += 25; // pos.y += 25;
pipe_shaft.setPosition(pos); // pipe_shaft.setPosition(pos);
} //}
//
void Pipe::draw(sf::RenderTarget &target, sf::RenderStates states) const{ //void Pipe::draw(sf::RenderTarget &target, sf::RenderStates states) const{
states.shader = &*pipe_shaft_shader; // states.shader = &*pipe_shaft_shader;
target.draw(pipe_top, states); // target.draw(pipe_top, states);
target.draw(pipe_shaft, states); // target.draw(pipe_shaft, states);
} //}
//
bool Pipe::collides(sf::FloatRect bounds) { //bool Pipe::collides(sf::FloatRect bounds) {
return false; // return false;
} //}

@ -1,33 +1,33 @@
#ifndef FLOPPY_BIRD_PIPE_H //#ifndef FLOPPY_BIRD_PIPE_H
#define FLOPPY_BIRD_PIPE_H //#define FLOPPY_BIRD_PIPE_H
//
//
#include <SFML/Graphics/Sprite.hpp> //#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp> //#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderTarget.hpp> //#include <SFML/Graphics/RenderTarget.hpp>
#include <memory> //#include <memory>
//
class Pipe : public sf::Drawable { //class Pipe : public sf::Drawable {
//
sf::Sprite pipe_top; // sf::Sprite pipe_top;
sf::Sprite pipe_shaft; // sf::Sprite pipe_shaft;
//
std::shared_ptr<sf::Texture> pipe_top_texture; // std::shared_ptr<sf::Texture> pipe_top_texture;
std::shared_ptr<sf::Texture> pipe_shaft_texture; // std::shared_ptr<sf::Texture> pipe_shaft_texture;
//
std::shared_ptr<sf::Shader> pipe_shaft_shader; // std::shared_ptr<sf::Shader> pipe_shaft_shader;
//
sf::Vector2f position; // sf::Vector2f position;
float momentum; // float momentum;
//
public: //public:
Pipe(float x, float y, std::shared_ptr<sf::Texture> pipe_top_texture, std::shared_ptr<sf::Texture> pipe_shaft_texture, std::shared_ptr<sf::Shader> shader); // Pipe(float x, float y, std::shared_ptr<sf::Texture> pipe_top_texture, std::shared_ptr<sf::Texture> pipe_shaft_texture, std::shared_ptr<sf::Shader> shader);
//
void tick(float step, float speed); // void tick(float step, float speed);
bool collides(sf::FloatRect bounds); // bool collides(sf::FloatRect bounds);
//
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const; // virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
}; //};
//
//
#endif //FLOPPY_BIRD_PIPE_H //#endif //FLOPPY_BIRD_PIPE_H

@ -1,17 +1,47 @@
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <iostream> #include <iostream>
#include <random> #include <random>
#include <chrono> #include <chrono>
#include <list> #include <list>
#include "Bird.h" #include "Bird.h"
#include "Pipe.h" #include "Pipe.h"
#include "Magnum/GL/Renderer.h"
#include "Magnum/Math/Color.h"
#ifdef linux #ifdef linux
#elif defined _WIN32 #elif defined _WIN32
#elif defined TARGET_OS_MAC #elif defined TARGET_OS_MAC
#endif #endif
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/Platform/Sdl2Application.h>
using namespace Magnum;
class MyApplication: public Platform::Application {
public:
explicit MyApplication(const Arguments& arguments);
private:
void drawEvent() override;
};
MyApplication::MyApplication(const Arguments& arguments): Platform::Application{arguments} {
/* TODO: Add your initialization code here */
}
void MyApplication::drawEvent() {
Color4 r;
GL::Renderer::setClearColor(Color4::red());
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color);
swapBuffers();
}
MAGNUM_APPLICATION_MAIN(MyApplication)
const float g = 7.8; const float g = 7.8;
const int WINDOW_X = 600; const int WINDOW_X = 600;
const int WINDOW_Y = 800; const int WINDOW_Y = 800;
@ -29,151 +59,148 @@ float elap_time() {
std::chrono::duration<double> elapsed_time = now - start; std::chrono::duration<double> elapsed_time = now - start;
return static_cast<float>(elapsed_time.count()); return static_cast<float>(elapsed_time.count());
} }
//
int main() //int main()
{ //{
std::mt19937 rng(time(NULL)); // std::mt19937 rng(time(NULL));
std::uniform_int_distribution<int> rgen(100, 400); // std::uniform_int_distribution<int> rgen(100, 400);
//
int pipe_dist = 200; // int pipe_dist = 200;
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy"); //sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
std::shared_ptr<std::vector<sf::Texture>> texture_list = std::make_shared<std::vector<sf::Texture>>(); // std::shared_ptr<std::vector<sf::Texture>> texture_list = std::make_shared<std::vector<sf::Texture>>();
for (int i = 0; i < 4; i++) { // for (int i = 0; i < 4; i++) {
sf::Texture t; // sf::Texture t;
t.loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24)); // t.loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
texture_list->push_back(t); // texture_list->push_back(t);
} // }
//
// Init flappy // // Init flappy
Bird bird(WINDOW_X/2, WINDOW_Y/2, texture_list); // Bird bird(WINDOW_X/2, WINDOW_Y/2, texture_list);
//
std::list<Pipe> pipes; // std::list<Pipe> pipes;
//
// Init world // // Init world
sf::Texture background = sf::Texture(); background.loadFromFile("../Assets/sky.png"); // sf::Texture background = sf::Texture(); background.loadFromFile("../Assets/sky.png");
sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8); // sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8);
sf::Texture land = sf::Texture(); land.loadFromFile("../Assets/land.png"); // sf::Texture land = sf::Texture(); land.loadFromFile("../Assets/land.png");
sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(3, 2); // sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(3, 2);
sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("../Assets/pipe-down.png"); pipe_up.loadFromFile("../Assets/pipe-up.png"); // sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("../Assets/pipe-down.png"); pipe_up.loadFromFile("../Assets/pipe-up.png");
sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down); // sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down);
sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("../Assets/pipe.png"); // sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("../Assets/pipe.png");
sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft); // sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
//
double momentum = 0; // double momentum = 0;
float step_size = 0.005f; // float step_size = 0.005f;
double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0; // double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
float speed = 250; // float speed = 250;
//
std::shared_ptr<sf::Shader> shader = std::make_shared<sf::Shader>(); // std::shared_ptr<sf::Shader> shader = std::make_shared<sf::Shader>();
if (!shader->loadFromFile("/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.vert", "/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.frag")) // if (!shader->loadFromFile("/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.vert", "/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.frag"))
{ // {
std::cout << "asodijfoqijwef" << std::endl; // std::cout << "asodijfoqijwef" << std::endl;
} // }
//
while (window.isOpen()) // while (window.isOpen())
{ // {
sf::Event event; // Handle input // sf::Event event; // Handle input
while (window.pollEvent(event)) { // while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) // if (event.type == sf::Event::Closed)
window.close(); // window.close();
if (event.type == sf::Event::MouseWheelScrolled) // if (event.type == sf::Event::MouseWheelScrolled)
if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel) // if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
speed += event.mouseWheelScroll.delta * 20; // speed += event.mouseWheelScroll.delta * 20;
if(event.type == sf::Event::KeyPressed) // if(event.type == sf::Event::KeyPressed)
if (event.key.code == sf::Keyboard::Space) // if (event.key.code == sf::Keyboard::Space)
bird.impulse(3.0); // bird.impulse(3.0);
if (event.type == sf::Event::MouseButtonPressed) { // if (event.type == sf::Event::MouseButtonPressed) {
if (event.mouseButton.button == sf::Mouse::Right) // if (event.mouseButton.button == sf::Mouse::Right)
pipe_dist -= 10; // pipe_dist -= 10;
if (event.mouseButton.button == sf::Mouse::Middle) // if (event.mouseButton.button == sf::Mouse::Middle)
pipe_dist += 10; // pipe_dist += 10;
if (event.mouseButton.button == sf::Mouse::Left) // if (event.mouseButton.button == sf::Mouse::Left)
bird.impulse(3.0); // bird.impulse(3.0);
} // }
} // }
//
elapsed_time = elap_time(); // Handle time // elapsed_time = elap_time(); // Handle time
delta_time = elapsed_time - current_time; // delta_time = elapsed_time - current_time;
current_time = elapsed_time; // current_time = elapsed_time;
if (delta_time > 0.02f) { // if (delta_time > 0.02f) {
delta_time = 0.02f; // delta_time = 0.02f;
} // }
accumulator_time += delta_time; // accumulator_time += delta_time;
//
while ((accumulator_time - step_size) >= step_size) { // While the frame has sim time, update // while ((accumulator_time - step_size) >= step_size) { // While the frame has sim time, update
accumulator_time -= step_size; // accumulator_time -= step_size;
//
if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) { // if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) {
pipe_down_sprite.setPosition(WINDOW_X, rgen(rng)); // pipe_down_sprite.setPosition(WINDOW_X, rgen(rng));
pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist); // pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
//
pipes.emplace_back(100, 100, std::make_shared<sf::Texture>(pipe_up), std::make_shared<sf::Texture>(pipe_shaft), shader); // pipes.emplace_back(100, 100, std::make_shared<sf::Texture>(pipe_up), std::make_shared<sf::Texture>(pipe_shaft), shader);
std::cout << "added one" << std::endl; // std::cout << "added one" << std::endl;
} // }
else { // else {
pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * speed, pipe_up_sprite.getPosition().y); // pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * speed, pipe_up_sprite.getPosition().y);
pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * speed, pipe_down_sprite.getPosition().y); // pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * speed, pipe_down_sprite.getPosition().y);
} // }
if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) { // if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
background_sprite.setPosition(0, 0); // background_sprite.setPosition(0, 0);
} // }
else // else
background_sprite.setPosition(background_sprite.getPosition().x - step_size * (speed - 100), background_sprite.getPosition().y); // background_sprite.setPosition(background_sprite.getPosition().x - step_size * (speed - 100), background_sprite.getPosition().y);
if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X) // if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X)
land_sprite.setPosition(14, land_sprite.getPosition().y); // land_sprite.setPosition(14, land_sprite.getPosition().y);
else // else
land_sprite.setPosition(land_sprite.getPosition().x - step_size * speed, land_sprite.getPosition().y); // land_sprite.setPosition(land_sprite.getPosition().x - step_size * speed, land_sprite.getPosition().y);
//
// Check collisions // // Check collisions
if (bird.collides(pipe_up_sprite.getGlobalBounds()) || // if (bird.collides(pipe_up_sprite.getGlobalBounds()) ||
bird.collides(pipe_down_sprite.getGlobalBounds()) || // bird.collides(pipe_down_sprite.getGlobalBounds()) ||
bird.collides(land_sprite.getGlobalBounds()) // bird.collides(land_sprite.getGlobalBounds())
) // )
{ // {
//std::cout << "dead!!!!!!!!" << std::endl; // //std::cout << "dead!!!!!!!!" << std::endl;
} // }
//
bird.tick(step_size); // bird.tick(step_size);
for (auto pipe = pipes.begin(); pipe != pipes.end(); ++pipe) // for (auto pipe = pipes.begin(); pipe != pipes.end(); ++pipe)
{ // {
pipe->tick(step_size, speed); // pipe->tick(step_size, speed);
} // }
} // }
//
window.draw(background_sprite, &*shader); // Render // window.draw(background_sprite, &*shader); // Render
window.draw(land_sprite); // window.draw(land_sprite);
window.draw(bird); // window.draw(bird);
window.draw(pipe_up_sprite); // window.draw(pipe_up_sprite);
window.draw(pipe_down_sprite); // window.draw(pipe_down_sprite);
//
for (auto ptr = pipes.begin(); ptr != pipes.end(); ++ptr) // for (auto ptr = pipes.begin(); ptr != pipes.end(); ++ptr)
{ // {
window.draw(*ptr); // window.draw(*ptr);
} // }
//
pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition()); // Render the bottom pipe // pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition()); // Render the bottom pipe
int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height; // int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height;
while (y_pos < WINDOW_Y) { // while (y_pos < WINDOW_Y) {
pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos); // pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
y_pos++; // y_pos++;
window.draw(pipe_shaft_sprite); // window.draw(pipe_shaft_sprite);
} // }
//
y_pos = pipe_down_sprite.getPosition().y; // Render the top pipe // y_pos = pipe_down_sprite.getPosition().y; // Render the top pipe
while (y_pos > 0) { // while (y_pos > 0) {
pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos); // pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
y_pos--; // y_pos--;
window.draw(pipe_shaft_sprite); // window.draw(pipe_shaft_sprite);
} // }
//
window.display(); // window.display();
// }
// return 0;
//
} //}
return 0;
}

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