master
mitchellhansen 2 years ago
parent e7ca641cbb
commit c1baadc755

3
.gitignore vendored

@ -210,3 +210,6 @@ FakesAssemblies/
GeneratedArtifacts/
_Pvt_Extensions/
ModelManifest.xml
cmake-build-debug/*
.idea/*

@ -1,29 +1,29 @@
#include <SFML/Graphics/RectangleShape.hpp>
#include "Bird.h"
Bird::Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list) : position(x, y), texture_list(texture_list), momentum(1.0)
{
sprite = sf::Sprite(texture_list->at(0));
sprite.setPosition(position);
}
void Bird::impulse(float p) {
momentum = -p;
}
void Bird::tick(float step) {
momentum += gravity * step; // Impart gravity
position.y += momentum;
sprite.setPosition(position);
}
void Bird::draw(sf::RenderTarget &target, sf::RenderStates states) const {
target.draw(sprite, states);
}
bool Bird::collides(sf::FloatRect bounds)
{
return sprite.getGlobalBounds().intersects(bounds);
}
//#include <SFML/Graphics/RectangleShape.hpp>
//#include "Bird.h"
//
//
//Bird::Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list) : position(x, y), texture_list(texture_list), momentum(1.0)
//{
// sprite = sf::Sprite(texture_list->at(0));
// sprite.setPosition(position);
//}
//
//void Bird::impulse(float p) {
// momentum = -p;
//}
//
//void Bird::tick(float step) {
// momentum += gravity * step; // Impart gravity
// position.y += momentum;
// sprite.setPosition(position);
//}
//
//void Bird::draw(sf::RenderTarget &target, sf::RenderStates states) const {
// target.draw(sprite, states);
//}
//
//bool Bird::collides(sf::FloatRect bounds)
//{
// return sprite.getGlobalBounds().intersects(bounds);
//}
//

@ -1,30 +1,30 @@
#ifndef FLOPPY_BIRD_BIRD_H
#define FLOPPY_BIRD_BIRD_H
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
#include <memory>
const float gravity = 9.8;
class Bird : public sf::Drawable {
sf::Sprite sprite;
std::shared_ptr<std::vector<sf::Texture>> texture_list;
sf::Vector2f position;
float momentum;
public:
Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list);
void impulse(float p);
void tick(float step);
bool collides(sf::FloatRect bounds);
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};
#endif //FLOPPY_BIRD_BIRD_H
//#ifndef FLOPPY_BIRD_BIRD_H
//#define FLOPPY_BIRD_BIRD_H
//
//#include <SFML/Graphics/Sprite.hpp>
//#include <SFML/Graphics/Texture.hpp>
//#include <SFML/Graphics/RenderTarget.hpp>
//#include <memory>
//
//const float gravity = 9.8;
//
//class Bird : public sf::Drawable {
//
// sf::Sprite sprite;
// std::shared_ptr<std::vector<sf::Texture>> texture_list;
//
// sf::Vector2f position;
// float momentum;
//
//public:
// Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list);
//
// void impulse(float p);
// void tick(float step);
// bool collides(sf::FloatRect bounds);
//
// virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
//};
//
//
//#endif //FLOPPY_BIRD_BIRD_H

@ -6,16 +6,20 @@ set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
set(PNAME floppy-bird)
project(${PNAME})
# Set up variables, and find SFML
set(SFML_ROOT root CACHE STRING "User specified path")
set(SFML_COMPONENTS graphics window system network audio)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/modules/" ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR})
# Add Corrade as a subproject
add_subdirectory(corrade EXCLUDE_FROM_ALL)
# Add Magnum as a subproject, enable Sdl2Application
set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE)
add_subdirectory(magnum EXCLUDE_FROM_ALL)
find_package(SFML 2.5 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
message(STATUS "SFML found: ${SFML_FOUND}")
find_package(Magnum REQUIRED GL Sdl2Application)
message(STATUS "Magnum found: ${MAGNUM_FOUND}")
set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
# Include the directories for the main program, GL, CL and SFML's headers
include_directories(${SFML_INCLUDE_DIR})
include_directories(include)
# Set the sources, allows VS to filter them properly
@ -24,6 +28,11 @@ file(GLOB HEADERS "*.h")
add_executable(${PNAME} ${SOURCES} Bird.cpp Bird.h Pipe.cpp Pipe.h)
target_link_libraries(${PNAME} PRIVATE
Magnum::Application
Magnum::GL
Magnum::Magnum)
# Link CL, GL, and SFML
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})

@ -1,38 +1,38 @@
#include "Pipe.h"
#include <utility>
Pipe::Pipe(float x, float y,
std::shared_ptr<sf::Texture> pipe_top_texture_s,
std::shared_ptr<sf::Texture> pipe_shaft_texture_s,
std::shared_ptr<sf::Shader> pipe_shaft_shader_s) :
position(x, y),
pipe_top_texture(std::move(pipe_top_texture_s)),
pipe_shaft_texture(std::move(pipe_shaft_texture_s)),
pipe_shaft_shader(std::move(pipe_shaft_shader_s)),
momentum(1.0)
{
pipe_top = sf::Sprite(*pipe_top_texture);
pipe_shaft = sf::Sprite(*pipe_shaft_texture);
pipe_top.setPosition(position);
}
void Pipe::tick(float step, float speed) {
position.x += step * speed;
pipe_top.setPosition(position);
auto pos = pipe_top.getPosition();
pos.y += 25;
pipe_shaft.setPosition(pos);
}
void Pipe::draw(sf::RenderTarget &target, sf::RenderStates states) const{
states.shader = &*pipe_shaft_shader;
target.draw(pipe_top, states);
target.draw(pipe_shaft, states);
}
bool Pipe::collides(sf::FloatRect bounds) {
return false;
}
//#include "Pipe.h"
//
//#include <utility>
//
//Pipe::Pipe(float x, float y,
// std::shared_ptr<sf::Texture> pipe_top_texture_s,
// std::shared_ptr<sf::Texture> pipe_shaft_texture_s,
// std::shared_ptr<sf::Shader> pipe_shaft_shader_s) :
// position(x, y),
// pipe_top_texture(std::move(pipe_top_texture_s)),
// pipe_shaft_texture(std::move(pipe_shaft_texture_s)),
// pipe_shaft_shader(std::move(pipe_shaft_shader_s)),
// momentum(1.0)
//{
// pipe_top = sf::Sprite(*pipe_top_texture);
// pipe_shaft = sf::Sprite(*pipe_shaft_texture);
//
// pipe_top.setPosition(position);
//}
//
//void Pipe::tick(float step, float speed) {
// position.x += step * speed;
// pipe_top.setPosition(position);
//
// auto pos = pipe_top.getPosition();
// pos.y += 25;
// pipe_shaft.setPosition(pos);
//}
//
//void Pipe::draw(sf::RenderTarget &target, sf::RenderStates states) const{
// states.shader = &*pipe_shaft_shader;
// target.draw(pipe_top, states);
// target.draw(pipe_shaft, states);
//}
//
//bool Pipe::collides(sf::FloatRect bounds) {
// return false;
//}

@ -1,33 +1,33 @@
#ifndef FLOPPY_BIRD_PIPE_H
#define FLOPPY_BIRD_PIPE_H
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
#include <memory>
class Pipe : public sf::Drawable {
sf::Sprite pipe_top;
sf::Sprite pipe_shaft;
std::shared_ptr<sf::Texture> pipe_top_texture;
std::shared_ptr<sf::Texture> pipe_shaft_texture;
std::shared_ptr<sf::Shader> pipe_shaft_shader;
sf::Vector2f position;
float momentum;
public:
Pipe(float x, float y, std::shared_ptr<sf::Texture> pipe_top_texture, std::shared_ptr<sf::Texture> pipe_shaft_texture, std::shared_ptr<sf::Shader> shader);
void tick(float step, float speed);
bool collides(sf::FloatRect bounds);
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};
#endif //FLOPPY_BIRD_PIPE_H
//#ifndef FLOPPY_BIRD_PIPE_H
//#define FLOPPY_BIRD_PIPE_H
//
//
//#include <SFML/Graphics/Sprite.hpp>
//#include <SFML/Graphics/Texture.hpp>
//#include <SFML/Graphics/RenderTarget.hpp>
//#include <memory>
//
//class Pipe : public sf::Drawable {
//
// sf::Sprite pipe_top;
// sf::Sprite pipe_shaft;
//
// std::shared_ptr<sf::Texture> pipe_top_texture;
// std::shared_ptr<sf::Texture> pipe_shaft_texture;
//
// std::shared_ptr<sf::Shader> pipe_shaft_shader;
//
// sf::Vector2f position;
// float momentum;
//
//public:
// Pipe(float x, float y, std::shared_ptr<sf::Texture> pipe_top_texture, std::shared_ptr<sf::Texture> pipe_shaft_texture, std::shared_ptr<sf::Shader> shader);
//
// void tick(float step, float speed);
// bool collides(sf::FloatRect bounds);
//
// virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
//};
//
//
//#endif //FLOPPY_BIRD_PIPE_H

@ -1,179 +1,206 @@
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>
#include <random>
#include <chrono>
#include <list>
#include "Bird.h"
#include "Pipe.h"
#include "Magnum/GL/Renderer.h"
#include "Magnum/Math/Color.h"
#ifdef linux
#elif defined _WIN32
#elif defined TARGET_OS_MAC
#endif
const float g = 7.8;
const int WINDOW_X = 600;
const int WINDOW_Y = 800;
float elap_time() {
static std::chrono::time_point<std::chrono::system_clock> start;
static bool started = false;
if (!started) {
start = std::chrono::system_clock::now();
started = true;
}
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/Platform/Sdl2Application.h>
std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
std::chrono::duration<double> elapsed_time = now - start;
return static_cast<float>(elapsed_time.count());
}
int main()
{
std::mt19937 rng(time(NULL));
std::uniform_int_distribution<int> rgen(100, 400);
int pipe_dist = 200;
using namespace Magnum;
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
class MyApplication: public Platform::Application {
public:
explicit MyApplication(const Arguments& arguments);
std::shared_ptr<std::vector<sf::Texture>> texture_list = std::make_shared<std::vector<sf::Texture>>();
for (int i = 0; i < 4; i++) {
sf::Texture t;
t.loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
texture_list->push_back(t);
}
private:
void drawEvent() override;
};
// Init flappy
Bird bird(WINDOW_X/2, WINDOW_Y/2, texture_list);
std::list<Pipe> pipes;
// Init world
sf::Texture background = sf::Texture(); background.loadFromFile("../Assets/sky.png");
sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8);
sf::Texture land = sf::Texture(); land.loadFromFile("../Assets/land.png");
sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(3, 2);
sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("../Assets/pipe-down.png"); pipe_up.loadFromFile("../Assets/pipe-up.png");
sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down);
sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("../Assets/pipe.png");
sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
double momentum = 0;
float step_size = 0.005f;
double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
float speed = 250;
std::shared_ptr<sf::Shader> shader = std::make_shared<sf::Shader>();
if (!shader->loadFromFile("/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.vert", "/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.frag"))
{
std::cout << "asodijfoqijwef" << std::endl;
MyApplication::MyApplication(const Arguments& arguments): Platform::Application{arguments} {
/* TODO: Add your initialization code here */
}
while (window.isOpen())
{
sf::Event event; // Handle input
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
if (event.type == sf::Event::MouseWheelScrolled)
if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
speed += event.mouseWheelScroll.delta * 20;
if(event.type == sf::Event::KeyPressed)
if (event.key.code == sf::Keyboard::Space)
bird.impulse(3.0);
if (event.type == sf::Event::MouseButtonPressed) {
if (event.mouseButton.button == sf::Mouse::Right)
pipe_dist -= 10;
if (event.mouseButton.button == sf::Mouse::Middle)
pipe_dist += 10;
if (event.mouseButton.button == sf::Mouse::Left)
bird.impulse(3.0);
}
}
void MyApplication::drawEvent() {
elapsed_time = elap_time(); // Handle time
delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if (delta_time > 0.02f) {
delta_time = 0.02f;
}
accumulator_time += delta_time;
Color4 r;
GL::Renderer::setClearColor(Color4::red());
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color);
while ((accumulator_time - step_size) >= step_size) { // While the frame has sim time, update
accumulator_time -= step_size;
if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) {
pipe_down_sprite.setPosition(WINDOW_X, rgen(rng));
pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
pipes.emplace_back(100, 100, std::make_shared<sf::Texture>(pipe_up), std::make_shared<sf::Texture>(pipe_shaft), shader);
std::cout << "added one" << std::endl;
}
else {
pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * speed, pipe_up_sprite.getPosition().y);
pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * speed, pipe_down_sprite.getPosition().y);
}
if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
background_sprite.setPosition(0, 0);
}
else
background_sprite.setPosition(background_sprite.getPosition().x - step_size * (speed - 100), background_sprite.getPosition().y);
if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X)
land_sprite.setPosition(14, land_sprite.getPosition().y);
else
land_sprite.setPosition(land_sprite.getPosition().x - step_size * speed, land_sprite.getPosition().y);
// Check collisions
if (bird.collides(pipe_up_sprite.getGlobalBounds()) ||
bird.collides(pipe_down_sprite.getGlobalBounds()) ||
bird.collides(land_sprite.getGlobalBounds())
)
{
//std::cout << "dead!!!!!!!!" << std::endl;
}
bird.tick(step_size);
for (auto pipe = pipes.begin(); pipe != pipes.end(); ++pipe)
{
pipe->tick(step_size, speed);
}
}
window.draw(background_sprite, &*shader); // Render
window.draw(land_sprite);
window.draw(bird);
window.draw(pipe_up_sprite);
window.draw(pipe_down_sprite);
for (auto ptr = pipes.begin(); ptr != pipes.end(); ++ptr)
{
window.draw(*ptr);
}
pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition()); // Render the bottom pipe
int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height;
while (y_pos < WINDOW_Y) {
pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
y_pos++;
window.draw(pipe_shaft_sprite);
swapBuffers();
}
y_pos = pipe_down_sprite.getPosition().y; // Render the top pipe
while (y_pos > 0) {
pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
y_pos--;
window.draw(pipe_shaft_sprite);
}
window.display();
MAGNUM_APPLICATION_MAIN(MyApplication)
const float g = 7.8;
const int WINDOW_X = 600;
const int WINDOW_Y = 800;
float elap_time() {
static std::chrono::time_point<std::chrono::system_clock> start;
static bool started = false;
if (!started) {
start = std::chrono::system_clock::now();
started = true;
}
return 0;
std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
std::chrono::duration<double> elapsed_time = now - start;
return static_cast<float>(elapsed_time.count());
}
//
//int main()
//{
// std::mt19937 rng(time(NULL));
// std::uniform_int_distribution<int> rgen(100, 400);
//
// int pipe_dist = 200;
//sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
// std::shared_ptr<std::vector<sf::Texture>> texture_list = std::make_shared<std::vector<sf::Texture>>();
// for (int i = 0; i < 4; i++) {
// sf::Texture t;
// t.loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
// texture_list->push_back(t);
// }
//
// // Init flappy
// Bird bird(WINDOW_X/2, WINDOW_Y/2, texture_list);
//
// std::list<Pipe> pipes;
//
// // Init world
// sf::Texture background = sf::Texture(); background.loadFromFile("../Assets/sky.png");
// sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8);
// sf::Texture land = sf::Texture(); land.loadFromFile("../Assets/land.png");
// sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(3, 2);
// sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("../Assets/pipe-down.png"); pipe_up.loadFromFile("../Assets/pipe-up.png");
// sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down);
// sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("../Assets/pipe.png");
// sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
//
// double momentum = 0;
// float step_size = 0.005f;
// double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
// float speed = 250;
//
// std::shared_ptr<sf::Shader> shader = std::make_shared<sf::Shader>();
// if (!shader->loadFromFile("/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.vert", "/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.frag"))
// {
// std::cout << "asodijfoqijwef" << std::endl;
// }
//
// while (window.isOpen())
// {
// sf::Event event; // Handle input
// while (window.pollEvent(event)) {
// if (event.type == sf::Event::Closed)
// window.close();
// if (event.type == sf::Event::MouseWheelScrolled)
// if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
// speed += event.mouseWheelScroll.delta * 20;
// if(event.type == sf::Event::KeyPressed)
// if (event.key.code == sf::Keyboard::Space)
// bird.impulse(3.0);
// if (event.type == sf::Event::MouseButtonPressed) {
// if (event.mouseButton.button == sf::Mouse::Right)
// pipe_dist -= 10;
// if (event.mouseButton.button == sf::Mouse::Middle)
// pipe_dist += 10;
// if (event.mouseButton.button == sf::Mouse::Left)
// bird.impulse(3.0);
// }
// }
//
// elapsed_time = elap_time(); // Handle time
// delta_time = elapsed_time - current_time;
// current_time = elapsed_time;
// if (delta_time > 0.02f) {
// delta_time = 0.02f;
// }
// accumulator_time += delta_time;
//
// while ((accumulator_time - step_size) >= step_size) { // While the frame has sim time, update
// accumulator_time -= step_size;
//
// if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) {
// pipe_down_sprite.setPosition(WINDOW_X, rgen(rng));
// pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
//
// pipes.emplace_back(100, 100, std::make_shared<sf::Texture>(pipe_up), std::make_shared<sf::Texture>(pipe_shaft), shader);
// std::cout << "added one" << std::endl;
// }
// else {
// pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * speed, pipe_up_sprite.getPosition().y);
// pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * speed, pipe_down_sprite.getPosition().y);
// }
// if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
// background_sprite.setPosition(0, 0);
// }
// else
// background_sprite.setPosition(background_sprite.getPosition().x - step_size * (speed - 100), background_sprite.getPosition().y);
// if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X)
// land_sprite.setPosition(14, land_sprite.getPosition().y);
// else
// land_sprite.setPosition(land_sprite.getPosition().x - step_size * speed, land_sprite.getPosition().y);
//
// // Check collisions
// if (bird.collides(pipe_up_sprite.getGlobalBounds()) ||
// bird.collides(pipe_down_sprite.getGlobalBounds()) ||
// bird.collides(land_sprite.getGlobalBounds())
// )
// {
// //std::cout << "dead!!!!!!!!" << std::endl;
// }
//
// bird.tick(step_size);
// for (auto pipe = pipes.begin(); pipe != pipes.end(); ++pipe)
// {
// pipe->tick(step_size, speed);
// }
// }
//
// window.draw(background_sprite, &*shader); // Render
// window.draw(land_sprite);
// window.draw(bird);
// window.draw(pipe_up_sprite);
// window.draw(pipe_down_sprite);
//
// for (auto ptr = pipes.begin(); ptr != pipes.end(); ++ptr)
// {
// window.draw(*ptr);
// }
//
// pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition()); // Render the bottom pipe
// int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height;
// while (y_pos < WINDOW_Y) {
// pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
// y_pos++;
// window.draw(pipe_shaft_sprite);
// }
//
// y_pos = pipe_down_sprite.getPosition().y; // Render the top pipe
// while (y_pos > 0) {
// pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
// y_pos--;
// window.draw(pipe_shaft_sprite);
// }
//
// window.display();
// }
// return 0;
//
//}

Loading…
Cancel
Save