changed file paths to linux specific

master
mitchellhansen 6 years ago
parent 7dc63d10e5
commit d8cb7241b5

@ -39,7 +39,7 @@ int main()
// Init flappy // Init flappy
sf::Texture flappy_texture[4] = { sf::Texture(), sf::Texture(), sf::Texture(), sf::Texture() }; sf::Texture flappy_texture[4] = { sf::Texture(), sf::Texture(), sf::Texture(), sf::Texture() };
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
flappy_texture[i].loadFromFile("..\\Assets\\bird.png", sf::IntRect(0, i*12, 34, 24)); flappy_texture[i].loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
} }
sf::RectangleShape flappy(sf::Vector2f(34, 24)); sf::RectangleShape flappy(sf::Vector2f(34, 24));
@ -47,13 +47,13 @@ int main()
flappy.setPosition(WINDOW_X / 2, WINDOW_Y / 2); flappy.setPosition(WINDOW_X / 2, WINDOW_Y / 2);
// Init world // Init world
sf::Texture background = sf::Texture(); background.loadFromFile("..\\Assets\\sky.png"); sf::Texture background = sf::Texture(); background.loadFromFile("../Assets/sky.png");
sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8); sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8);
sf::Texture land = sf::Texture(); land.loadFromFile("..\\Assets\\land.png"); sf::Texture land = sf::Texture(); land.loadFromFile("../Assets/land.png");
sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(3, 2); sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(3, 2);
sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("..\\Assets\\pipe-down.png"); pipe_up.loadFromFile("..\\Assets\\pipe-up.png"); sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("../Assets/pipe-down.png"); pipe_up.loadFromFile("../Assets/pipe-up.png");
sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down); sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down);
sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("..\\Assets\\pipe.png"); sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("../Assets/pipe.png");
sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft); sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
double momentum = 0; double momentum = 0;

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