remove platform specific uses

master
mitchellhansen 3 years ago
parent b989146249
commit 339351c207

@ -45,7 +45,6 @@ use wgpu_subscriber;
use winit_24::event::DeviceEvent::MouseMotion;
use winit_24::event::{ElementState, VirtualKeyCode};
use winit_24::event_loop::EventLoopProxy;
use winit_24::platform::unix::x11::ffi::Time;
use winit_24::window::Window;
use winit_24::{
event::{self, WindowEvent},

@ -20,7 +20,6 @@ use rapier3d::parry::motion::RigidMotionComposition;
use wgpu::util::DeviceExt;
use wgpu::{BackendBit, BindGroup, BindGroupLayout, Buffer, BufferBindingType, Device, FragmentState, Instance, Queue, Surface, SwapChain, SwapChainDescriptor, SwapChainFrame, TextureView, VertexState, CommandEncoder};
use winit_24::dpi::PhysicalSize;
use winit_24::platform::unix::x11::ffi::Time;
use winit_24::window::Window;
use crate::camera::{Camera, CameraController};

@ -26,7 +26,6 @@ use wgpu::{
TextureView, VertexState,
};
use winit_24::dpi::PhysicalSize;
use winit_24::platform::unix::x11::ffi::Time;
use winit_24::window::Window;
use crate::camera::{Camera, CameraController};

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