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@ -22,7 +22,7 @@ use crate::components::{Collider, ImguiWindow, LoopState, Mesh, Physics, Positio
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use crate::geometry::RawMesh;
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use crate::physics::state::PhysicsState;
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use crate::render::state::RenderState;
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use crate::render::system::ImguiPerformanceProfilerLine;
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use crate::render::system::{ImguiGenericOutputLine, ImguiPerformanceProfilerLine};
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use crate::runtime::state::RuntimeState;
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pub fn quad_color(color: [f32; 4]) -> [[f32; 4]; 4] {
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@ -38,35 +38,38 @@ pub fn runtime_load(
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) {
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runtime_state.preload_meshes(PathBuf::from("./resources"));
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let entity: Entity = cmd.push((
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ImguiWindow {
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let entity: Entity = cmd.push((ImguiWindow {
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// a window that does everything for the performance profiler
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window: || {
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imgui::Window::new(im_str!("Performance Profiler"))
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.size([400.0, 500.0], Condition::FirstUseEver)
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.position([50.0, 50.0], Condition::FirstUseEver)
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.size([400.0, 200.0], Condition::FirstUseEver)
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.position([10.0, 10.0], Condition::FirstUseEver)
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},
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func: |ui: &Ui, a: &ImguiPerformanceProfilerLine| {
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ui.text(im_str!("Performance Graph"));
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func: |ui: &Ui, a: Vec<&ImguiPerformanceProfilerLine>| {
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// ui.text(im_str!("Performance Graph"));
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let draw_list = ui.get_window_draw_list();
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let top_left = ui.cursor_screen_pos();
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let region_size = ui.content_region_avail();
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let region_size = [region_size[0] * 0.80, region_size[1]];
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// Fill rect
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let qcolor = quad_color([0.5, 0.5, 1.0, 0.1]);
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draw_list.add_rect_filled_multicolor(
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top_left,
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[top_left[0] + (region_size[0] - region_size[0]/5.0), top_left[1] + region_size[1]],
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[top_left[0] + (region_size[0]), top_left[1] + region_size[1]],
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qcolor[0],
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qcolor[1],
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qcolor[2],
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qcolor[3],
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);
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let x_scale = (region_size[0] - region_size[0]/5.0) / 400.0;
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let y_scale = region_size[1] / a.scale_max;
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a.iter_data_from_head()
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for profiler_line in a {
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let x_scale = (region_size[0]) / 400.0;
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let y_scale = region_size[1] / profiler_line.scale_max;
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profiler_line
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.iter_data_from_head()
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.fold((0, 0.0f32), |accum, &fps_val| {
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let x1 = accum.0 as f32 * x_scale + top_left[0];
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let y1 = top_left[1] + region_size[1] - accum.1 * y_scale;
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@ -75,19 +78,42 @@ pub fn runtime_load(
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let p1 = [x1, y1];
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let p2 = [x2, y2];
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draw_list
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.add_line(p1, p2, [1.0, 1.0, 0.0])
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.add_line(p1, p2, [1.0, 1.0, 0.0, 0.8])
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.thickness(1.0)
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.build();
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(accum.0 + 1, fps_val)
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});
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let text_x = (region_size[0] - region_size[0]/5.0 + 75.0);
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let text_y = top_left[1] + region_size[1] - a.current_average_label().0 * y_scale;
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draw_list.add_text([text_x, text_y], [1.0,1.0,0.0,1.0], format!("{} {:.0}",a.current_average_label().1, 1.0/a.current_average_label().0));
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let text_x = (region_size[0] + top_left[0]);
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let text_y = top_left[1] + region_size[1]
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- profiler_line.current_average_label().0 * y_scale;
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draw_list.add_text(
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[text_x, text_y],
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[1.0, 1.0, 0.0, 1.0],
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format!(
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"{} {:.0}",
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profiler_line.current_average_label().1,
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1.0 / profiler_line.current_average_label().0
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),
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);
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}
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},
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},));
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let entity: Entity = cmd.push((ImguiPerformanceProfilerLine::new("RenderFPS".to_string()),));
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let entity: Entity = cmd.push((ImguiWindow {
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// a window that does everything for the performance profiler
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window: || {
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imgui::Window::new(im_str!("Generic Output"))
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.size([400.0, 500.0], Condition::FirstUseEver)
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.position([50.0, 250.0], Condition::FirstUseEver)
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},
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func: |ui: &Ui, a: Vec<&ImguiGenericOutputLine>| {
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for label in a {
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ui.text(im_str!("{}", label.label));
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}
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},
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ImguiPerformanceProfilerLine::new("RenderFFS".to_string()),
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));
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},));
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}
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#[system]
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@ -149,6 +175,7 @@ pub fn runtime_spawn(
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collider: collider,
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collider_handle: None,
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},
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ImguiGenericOutputLine::new("wahoo! from a physics entity".to_string()),
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));
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}
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"Terrain" => {
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@ -214,6 +241,7 @@ pub fn runtime_spawn(
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pitch: Rad(PI / 2.0 + 25.0),
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},
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CameraController::new(5.0, 1.0),
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ImguiGenericOutputLine::new("wahoo! from a camera".to_string()),
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));
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}
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"Light" => {
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