ripping up the example

master
mitchellhansen 4 years ago
parent 7fc761ef9c
commit 77dcf1faf9

@ -26,6 +26,7 @@ bytemuck = "1"
noise = "0.6"
ddsfile = "0.4"
wgpu-subscriber = "0.1.0"
tobj = "2.0.3"

@ -0,0 +1,14 @@
#
## Alias OBJ Material File
# Exported from SketchUp, (c) 2000-2012 Trimble Navigation Limited
newmtl Leafs
Ka 0.000000 0.000000 0.000000
Kd 0.270588 0.407843 0.400000
Ks 0.330000 0.330000 0.330000
newmtl Wood
Ka 0.000000 0.000000 0.000000
Kd 0.666667 0.545098 0.356863
Ks 0.330000 0.330000 0.330000

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b6f6049ee83f1b2a99865cbd2ad3eef7
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,229 @@
# Alias OBJ Model File
# Exported from SketchUp, (c) 2000-2012 Trimble Navigation Limited
# File units = meters
mtllib Tree_01.mtl
g Mesh1 Tree Model
usemtl Leafs
v 0 0 -1.2957
vt -3.67031e-018 -0.258226
vn -5.60096e-018 0.438447 -0.898757
v 0.177 0.6 -1.003
vt -0.0804545 0.0452234
v 1.003 0.6 -1.003
vt -0.455909 0.0452234
v 1.18 0 -1.2957
vt -0.536364 -0.258226
f 1/1/1 2/2/1 3/3/1 4/4/1
v 0.177 0.6 -0.177
vt -0.0804545 0.284347
vn -0.959136 0.282945 7.971e-018
vt -0.455909 0.284347
vt -0.588956 1.3849e-018
v 0 0 -0
vt 0 0
f 5/5/2 2/6/2 1/7/2 6/8/2
vt -0.0804545 0.0804545
vn 0 -1 -0
v -0.0969352 0.6 -0.0826
vt 0.0440615 0.0375455
vt -0.0804545 0.455909
f 5/9/3 7/10/3 2/11/3
v 1.0974 0.6 -0.0826
vt -0.498818 0.0375455
f 7/10/3 5/9/3 8/12/3
v 1.003 0.6 -0.177
vt -0.455909 0.0804545
f 8/12/3 5/9/3 9/13/3
v 1.18 0 -0
vt 0.536364 -1.26083e-018
vn 7.96848e-018 0.282945 0.959136
vt 0.455909 0.284347
vt 0.0804545 0.284347
f 10/14/4 9/15/4 5/16/4 6/8/4
vt 8.91502e-019 -0.151761
vn 0.959136 0.282945 1.5942e-018
vt 0.588956 -0.151761
vt 0.455909 0.132585
vt 0.0804545 0.132585
f 10/17/5 4/18/5 3/19/5 9/20/5
vt -0.536364 0
v 0.786697 0 -0.393303
vt -0.35759 0.178774
vt -0.536364 0.588956
f 10/21/3 11/22/3 4/23/3
v 0.393303 0 -0.393303
vt -0.178774 0.178774
f 10/21/3 12/24/3 11/22/3
f 6/8/3 12/24/3 10/21/3
v 0.393303 0 -0.786697
vt -0.178774 0.35759
f 12/24/3 6/8/3 13/25/3
vt 0 0.588956
f 1/26/3 13/25/3 6/8/3
f 13/25/3 1/26/3 4/23/3
v 0.786697 0 -0.786697
vt -0.35759 0.35759
f 13/25/3 4/23/3 14/27/3
f 14/27/3 4/23/3 11/22/3
usemtl Wood
v 0.837838 -0.495868 -0.342162
vt 0.155528 -0.263275
vn 0.994724 0.102591 6.0893e-019
v 0.837838 -0.495868 -0.837838
vt 0.380836 -0.263275
vt 0.35759 -0.0366853
vt 0.178774 -0.0366853
f 15/28/6 16/29/6 14/30/6 11/31/6
v 0.342162 -0.495868 -0.342162
vt -0.155528 0.155528
v 0.342162 -0.495868 -0.837838
vt -0.155528 0.380836
vt -0.380836 0.380836
vt -0.380836 0.155528
f 17/32/3 18/33/3 16/34/3 15/35/3
vt -0.178774 0.0183405
vn -0.994724 0.102591 -5.80807e-018
vt -0.35759 0.0183405
vt -0.380836 -0.208249
vt -0.155528 -0.208249
f 12/36/7 13/37/7 18/38/7 17/39/7
usemtl Leafs
f 12/24/3 13/25/3 14/27/3 11/22/3
usemtl Wood
vt -0.155528 -0.263275
vn 9.37084e-019 0.102591 -0.994724
vt -0.178774 -0.0366853
vt -0.35759 -0.0366853
vt -0.380836 -0.263275
f 18/40/8 13/41/8 14/42/8 16/43/8
vt 0.380836 -0.208249
vn 7.35408e-018 0.102591 0.994724
vt 0.35759 0.0183405
vt 0.178774 0.0183405
vt 0.155528 -0.208249
f 15/44/9 11/45/9 12/46/9 17/47/9
usemtl Leafs
vt -0.455909 0.455909
v 1.0974 0.6 -1.0974
vt -0.498818 0.498818
f 3/48/3 19/49/3 9/13/3
f 2/11/3 19/49/3 3/48/3
v -0.0969352 0.6 -1.0974
vt 0.0440615 0.498818
f 2/11/3 20/50/3 19/49/3
f 20/50/3 2/11/3 7/10/3
v 0.23482 1.34304 -0.23482
vt -0.106736 0.60095
vn -0.913119 0.407693 2.16966e-017
v 0.23482 1.34304 -0.94518
vt -0.429627 0.60095
vt -0.498818 0.231069
vt -0.0375455 0.231069
f 21/51/10 22/52/10 20/53/10 7/54/10
vt -0.106736 0.106736
v 0.153636 1.34304 -0.153636
vt -0.0698345 0.0698345
vt -0.106736 0.429627
f 21/55/3 23/56/3 22/57/3
v 1.14207 1.34304 -0.153636
vt -0.519121 0.0698345
f 23/56/3 21/55/3 24/58/3
v 0.94518 1.34304 -0.23482
vt -0.429627 0.106736
f 24/58/3 21/55/3 25/59/3
vt 0.498818 0.274714
vn 5.19277e-018 0.200693 0.979654
vt 0.429627 0.619473
vt 0.106736 0.619473
vt -0.0440615 0.274714
f 8/60/11 25/61/11 21/62/11 7/63/11
vt 0.0375455 0.167069
vn 0.979654 0.200693 -1.44372e-018
vt 0.498818 0.167069
v 0.94518 1.34304 -0.94518
vt 0.429627 0.511829
vt 0.106736 0.511829
f 8/64/12 19/65/12 26/66/12 25/67/12
f 8/12/3 9/13/3 19/49/3
vt 0.0440615 0.167069
vn -2.59638e-018 0.200693 -0.979654
vt -0.106736 0.511829
vt -0.429627 0.511829
vt -0.498818 0.167069
f 20/68/13 22/69/13 26/70/13 19/71/13
v 1.14207 1.34304 -1.02636
vt -0.519121 0.466529
vt -0.429627 0.429627
f 22/57/3 27/72/3 26/73/3
v 0.153636 1.34304 -1.02636
vt -0.0698345 0.466529
f 22/57/3 28/74/3 27/72/3
f 28/74/3 22/57/3 23/56/3
v 0.383388 3.21676 -0.59
vt -0.268182 1.4725
vn -0.992566 0.121707 7.00107e-018
vt -0.466529 0.614434
vt -0.0698345 0.614434
f 29/75/14 28/76/14 23/77/14
vt -0.174267 1.36323
vn 1.92555e-017 0.226817 -0.973937
vt -0.519121 0.488746
vt -0.0698345 0.488746
f 29/78/15 27/79/15 28/80/15
vt 0.466529 0.371018
vn 0.926901 0.375307 -4.48545e-017
vt 0.268182 1.28988
vt 0.0698345 0.371018
f 27/81/16 29/82/16 24/83/16
vt 0.519121 0.610402
vn -3.8511e-017 0.226817 0.973937
vt 0.174267 1.48488
vt 0.0698345 0.610402
f 24/84/17 29/85/17 23/86/17
f 24/58/3 25/59/3 27/72/3
f 26/73/3 27/72/3 25/59/3

@ -0,0 +1,102 @@
fileFormatVersion: 2
guid: 30e3f3599a28f38b790ba48419797464
ModelImporter:
serializedVersion: 20200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,14 @@
#
## Alias OBJ Material File
# Exported from SketchUp, (c) 2000-2012 Trimble Navigation Limited
newmtl Leafs
Ka 0.000000 0.000000 0.000000
Kd 0.270588 0.407843 0.400000
Ks 0.330000 0.330000 0.330000
newmtl Wood
Ka 0.000000 0.000000 0.000000
Kd 0.666667 0.545098 0.356863
Ks 0.330000 0.330000 0.330000

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c7674ea23439a8e6d8c5d537866bcd90
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,229 @@
# Alias OBJ Model File
# Exported from SketchUp, (c) 2000-2012 Trimble Navigation Limited
# File units = meters
mtllib Tree_02.mtl
g Mesh1 Tree Model
usemtl Leafs
v 0 0 -1.18
vt 4.4561e-018 -0.151761
vn 7.96848e-018 0.282945 -0.959136
v 0.177 0.6 -1.003
vt -0.0804545 0.132585
v 1.003 0.6 -1.003
vt -0.455909 0.132585
v 1.18 0 -1.18
vt -0.536364 -0.151761
f 1/1/1 2/2/1 3/3/1 4/4/1
v 0.177 0.6 -0.177
vt -0.0804545 0.284347
vn -0.959136 0.282945 6.61214e-018
vt -0.455909 0.284347
vt -0.536364 1.04622e-018
v 0 0 -0
vt 0 0
f 5/5/2 2/6/2 1/7/2 6/8/2
vt -0.0804545 0.0804545
vn 0 -1 -0
v 0.0826 0.6 -0.0826
vt -0.0375455 0.0375455
vt -0.0804545 0.455909
f 5/9/3 7/10/3 2/11/3
v 1.0974 0.6 -0.0826
vt -0.498818 0.0375455
f 7/10/3 5/9/3 8/12/3
v 1.003 0.6 -0.177
vt -0.455909 0.0804545
f 8/12/3 5/9/3 9/13/3
v 1.18 0 -0
vt 0.536364 -1.26083e-018
vn 7.96848e-018 0.282945 0.959136
vt 0.455909 0.284347
vt 0.0804545 0.284347
f 10/14/4 9/15/4 5/16/4 6/8/4
vt 9.007e-019 -0.151761
vn 0.959136 0.282945 1.61065e-018
vt 0.536364 -0.151761
vt 0.455909 0.132585
vt 0.0804545 0.132585
f 10/17/5 4/18/5 3/19/5 9/20/5
vt -0.536364 0
v 0.786697 0 -0.393303
vt -0.35759 0.178774
vt -0.536364 0.536364
f 10/21/3 11/22/3 4/23/3
v 0.393303 0 -0.393303
vt -0.178774 0.178774
f 10/21/3 12/24/3 11/22/3
f 6/8/3 12/24/3 10/21/3
v 0.393303 0 -0.786697
vt -0.178774 0.35759
f 12/24/3 6/8/3 13/25/3
vt 0 0.536364
f 1/26/3 13/25/3 6/8/3
f 13/25/3 1/26/3 4/23/3
v 0.786697 0 -0.786697
vt -0.35759 0.35759
f 13/25/3 4/23/3 14/27/3
f 14/27/3 4/23/3 11/22/3
usemtl Wood
v 0.837838 -0.495868 -0.342162
vt 0.155528 -0.263275
vn 0.994724 0.102591 6.0893e-019
v 0.837838 -0.495868 -0.837838
vt 0.380836 -0.263275
vt 0.35759 -0.0366853
vt 0.178774 -0.0366853
f 15/28/6 16/29/6 14/30/6 11/31/6
v 0.342162 -0.495868 -0.342162
vt -0.155528 0.155528
v 0.342162 -0.495868 -0.837838
vt -0.155528 0.380836
vt -0.380836 0.380836
vt -0.380836 0.155528
f 17/32/3 18/33/3 16/34/3 15/35/3
vt -0.178774 0.0183405
vn -0.994724 0.102591 -5.80807e-018
vt -0.35759 0.0183405
vt -0.380836 -0.208249
vt -0.155528 -0.208249
f 12/36/7 13/37/7 18/38/7 17/39/7
usemtl Leafs
f 12/24/3 13/25/3 14/27/3 11/22/3
usemtl Wood
vt -0.155528 -0.263275
vn 9.37084e-019 0.102591 -0.994724
vt -0.178774 -0.0366853
vt -0.35759 -0.0366853
vt -0.380836 -0.263275
f 18/40/8 13/41/8 14/42/8 16/43/8
vt 0.380836 -0.208249
vn 7.35408e-018 0.102591 0.994724
vt 0.35759 0.0183405
vt 0.178774 0.0183405
vt 0.155528 -0.208249
f 15/44/9 11/45/9 12/46/9 17/47/9
usemtl Leafs
vt -0.455909 0.455909
v 1.0974 0.6 -1.0974
vt -0.498818 0.498818
f 3/48/3 19/49/3 9/13/3
f 2/11/3 19/49/3 3/48/3
v 0.0826 0.6 -1.0974
vt -0.0375455 0.498818
f 2/11/3 20/50/3 19/49/3
f 20/50/3 2/11/3 7/10/3
v 0.23482 1.34304 -0.23482
vt -0.106736 0.619473
vn -0.979654 0.200693 -1.44372e-018
v 0.23482 1.34304 -0.94518
vt -0.429627 0.619473
vt -0.498818 0.274714
vt -0.0375455 0.274714
f 21/51/10 22/52/10 20/53/10 7/54/10
vt -0.106736 0.106736
v 0.153636 1.34304 -0.153636
vt -0.0698345 0.0698345
vt -0.106736 0.429627
f 21/55/3 23/56/3 22/57/3
v 1.02636 1.34304 -0.153636
vt -0.466529 0.0698345
f 23/56/3 21/55/3 24/58/3
v 0.94518 1.34304 -0.23482
vt -0.429627 0.106736
f 24/58/3 21/55/3 25/59/3
vt 0.498818 0.274714
vn -3.998e-018 0.200693 0.979654
vt 0.429627 0.619473
vt 0.106736 0.619473
vt 0.0375455 0.274714
f 8/60/11 25/61/11 21/62/11 7/63/11
vt 0.0375455 0.167069
vn 0.979654 0.200693 -1.44372e-018
vt 0.498818 0.167069
v 0.94518 1.34304 -0.94518
vt 0.429627 0.511829
vt 0.106736 0.511829
f 8/64/12 19/65/12 26/66/12 25/67/12
f 8/12/3 9/13/3 19/49/3
vt -0.0375455 0.167069
vn -3.998e-018 0.200693 -0.979654
vt -0.106736 0.511829
vt -0.429627 0.511829
vt -0.498818 0.167069
f 20/68/13 22/69/13 26/70/13 19/71/13
v 1.02636 1.34304 -1.02636
vt -0.466529 0.466529
vt -0.429627 0.429627
f 22/57/3 27/72/3 26/73/3
v 0.153636 1.34304 -1.02636
vt -0.0698345 0.466529
f 22/57/3 28/74/3 27/72/3
f 28/74/3 22/57/3 23/56/3
v 0.59 2.66304 -0.59
vt -0.268182 1.23348
vn -0.949465 0.313873 -0
vt -0.466529 0.601542
vt -0.0698345 0.601542
f 29/75/14 28/76/14 23/77/14
vt -0.268182 1.06513
vn -2.05913e-017 0.313873 -0.949465
vt -0.466529 0.433192
vt -0.0698345 0.433192
f 29/78/15 27/79/15 28/80/15
vt 0.466529 0.433192
vn 0.949465 0.313873 -0
vt 0.268182 1.06513
vt 0.0698345 0.433192
f 27/81/16 29/82/16 24/83/16
vt 0.466529 0.601542
vn -2.05913e-017 0.313873 0.949465
vt 0.268182 1.23348
vt 0.0698345 0.601542
f 24/84/17 29/85/17 23/86/17
f 24/58/3 25/59/3 27/72/3
f 26/73/3 27/72/3 25/59/3

@ -0,0 +1,102 @@
fileFormatVersion: 2
guid: 9b67280016de8aa3d876883a26aeb0f4
ModelImporter:
serializedVersion: 20200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

@ -1,6 +1,6 @@
#version 450
layout(location = 0) in ivec4 a_Pos;
layout(location = 0) in vec4 a_Pos;
layout(set = 0, binding = 0) uniform Globals {
mat4 u_ViewProj;

Binary file not shown.

@ -0,0 +1,43 @@
o cube
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v 0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.500000
v 0.500000 0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn -1.000000 0.000000 0.000000
g cube
usemtl cube
s 1
f 1/1/1 2/2/1 3/3/1
f 3/3/1 2/2/1 4/4/1
s 2
f 3/1/2 4/2/2 5/3/2
f 5/3/2 4/2/2 6/4/2
s 3
f 5/4/3 6/3/3 7/2/3
f 7/2/3 6/3/3 8/1/3
s 4
f 7/1/4 8/2/4 1/3/4
f 1/3/4 8/2/4 2/4/4
s 5
f 2/1/5 8/2/5 4/3/5
f 4/3/5 8/2/5 6/4/5
s 6
f 7/1/6 1/2/6 5/3/6
f 5/3/6 1/2/6 3/4/6

Binary file not shown.

@ -1,7 +1,7 @@
#version 450
layout(location = 0) in ivec4 a_Pos;
layout(location = 1) in ivec4 a_Normal;
layout(location = 0) in vec4 a_Pos;
layout(location = 1) in vec4 a_Normal;
layout(location = 0) out vec3 v_Normal;
layout(location = 1) out vec4 v_Position;

Binary file not shown.

@ -0,0 +1,10 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

File diff suppressed because it is too large Load Diff

@ -0,0 +1,10 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

@ -0,0 +1,621 @@
# Blender v2.79 (sub 0) OBJ File: ''
# www.blender.org
mtllib my_tree.mtl
o Cylinder
v 0.106095 0.015904 -0.310996
v 0.106095 0.764620 -0.310996
v 0.179129 0.015904 -0.303803
v 0.179129 0.764620 -0.303803
v 0.249356 0.015904 -0.282500
v 0.249356 0.764620 -0.282500
v 0.314077 0.015904 -0.247905
v 0.314077 0.764620 -0.247905
v 0.370806 0.015904 -0.201349
v 0.370806 0.764620 -0.201349
v 0.417362 0.015904 -0.144620
v 0.417362 0.764620 -0.144620
v 0.451957 0.015904 -0.079899
v 0.451957 0.764620 -0.079899
v 0.473260 0.015904 -0.009672
v 0.473260 0.764620 -0.009672
v 0.480453 0.015904 0.063362
v 0.480453 0.764620 0.063362
v 0.473260 0.015904 0.136395
v 0.473260 0.764620 0.136395
v 0.451957 0.015904 0.206622
v 0.451957 0.764620 0.206622
v 0.417362 0.015904 0.271344
v 0.417362 0.764620 0.271344
v 0.370806 0.015904 0.328073
v 0.370806 0.764620 0.328073
v 0.314077 0.015904 0.374629
v 0.314077 0.764620 0.374629
v 0.249356 0.015904 0.409223
v 0.249356 0.764620 0.409223
v 0.179129 0.015904 0.430526
v 0.179129 0.764620 0.430526
v 0.106095 0.015904 0.437719
v 0.106095 0.764620 0.437719
v 0.033062 0.015904 0.430526
v 0.033062 0.764620 0.430526
v -0.037165 0.015904 0.409223
v -0.037165 0.764620 0.409223
v -0.101887 0.015904 0.374629
v -0.101887 0.764620 0.374629
v -0.158616 0.015904 0.328072
v -0.158616 0.764620 0.328072
v -0.205172 0.015904 0.271344
v -0.205172 0.764620 0.271344
v -0.239766 0.015904 0.206622
v -0.239766 0.764620 0.206622
v -0.261069 0.015904 0.136395
v -0.261069 0.764620 0.136395
v -0.268262 0.015904 0.063361
v -0.268262 0.764620 0.063361
v -0.261069 0.015904 -0.009672
v -0.261069 0.764620 -0.009672
v -0.239766 0.015904 -0.079899
v -0.239766 0.764620 -0.079899
v -0.205171 0.015904 -0.144621
v -0.205171 0.764620 -0.144621
v -0.158615 0.015904 -0.201349
v -0.158615 0.764620 -0.201349
v -0.101886 0.015904 -0.247906
v -0.101886 0.764620 -0.247906
v -0.037165 0.015904 -0.282500
v -0.037165 0.764620 -0.282500
v 0.033062 0.015904 -0.303803
v 0.033062 0.764620 -0.303803
vn 0.0980 0.0000 -0.9952
vn 0.2903 0.0000 -0.9569
vn 0.4714 0.0000 -0.8819
vn 0.6344 0.0000 -0.7730
vn 0.7730 0.0000 -0.6344
vn 0.8819 0.0000 -0.4714
vn 0.9569 0.0000 -0.2903
vn 0.9952 0.0000 -0.0980
vn 0.9952 0.0000 0.0980
vn 0.9569 0.0000 0.2903
vn 0.8819 0.0000 0.4714
vn 0.7730 0.0000 0.6344
vn 0.6344 0.0000 0.7730
vn 0.4714 0.0000 0.8819
vn 0.2903 0.0000 0.9569
vn 0.0980 0.0000 0.9952
vn -0.0980 0.0000 0.9952
vn -0.2903 0.0000 0.9569
vn -0.4714 0.0000 0.8819
vn -0.6344 0.0000 0.7730
vn -0.7730 0.0000 0.6344
vn -0.8819 0.0000 0.4714
vn -0.9569 0.0000 0.2903
vn -0.9952 0.0000 0.0980
vn -0.9952 0.0000 -0.0980
vn -0.9569 0.0000 -0.2903
vn -0.8819 0.0000 -0.4714
vn -0.7730 0.0000 -0.6344
vn -0.6344 0.0000 -0.7730
vn -0.4714 0.0000 -0.8819
vn 0.0000 1.0000 0.0000
vn -0.2903 0.0000 -0.9569
vn -0.0980 0.0000 -0.9952
vn 0.0000 -1.0000 0.0000
usemtl None
s off
f 2//1 3//1 1//1
f 4//2 5//2 3//2
f 6//3 7//3 5//3
f 8//4 9//4 7//4
f 10//5 11//5 9//5
f 12//6 13//6 11//6
f 14//7 15//7 13//7
f 16//8 17//8 15//8
f 18//9 19//9 17//9
f 20//10 21//10 19//10
f 22//11 23//11 21//11
f 24//12 25//12 23//12
f 26//13 27//13 25//13
f 28//14 29//14 27//14
f 30//15 31//15 29//15
f 32//16 33//16 31//16
f 34//17 35//17 33//17
f 36//18 37//18 35//18
f 38//19 39//19 37//19
f 40//20 41//20 39//20
f 42//21 43//21 41//21
f 44//22 45//22 43//22
f 46//23 47//23 45//23
f 48//24 49//24 47//24
f 50//25 51//25 49//25
f 52//26 53//26 51//26
f 54//27 55//27 53//27
f 56//28 57//28 55//28
f 58//29 59//29 57//29
f 60//30 61//30 59//30
f 54//31 38//31 22//31
f 62//32 63//32 61//32
f 64//33 1//33 63//33
f 15//34 31//34 47//34
f 2//1 4//1 3//1
f 4//2 6//2 5//2
f 6//3 8//3 7//3
f 8//4 10//4 9//4
f 10//5 12//5 11//5
f 12//6 14//6 13//6
f 14//7 16//7 15//7
f 16//8 18//8 17//8
f 18//9 20//9 19//9
f 20//10 22//10 21//10
f 22//11 24//11 23//11
f 24//12 26//12 25//12
f 26//13 28//13 27//13
f 28//14 30//14 29//14
f 30//15 32//15 31//15
f 32//16 34//16 33//16
f 34//17 36//17 35//17
f 36//18 38//18 37//18
f 38//19 40//19 39//19
f 40//20 42//20 41//20
f 42//21 44//21 43//21
f 44//22 46//22 45//22
f 46//23 48//23 47//23
f 48//24 50//24 49//24
f 50//25 52//25 51//25
f 52//26 54//26 53//26
f 54//27 56//27 55//27
f 56//28 58//28 57//28
f 58//29 60//29 59//29
f 60//30 62//30 61//30
f 6//31 4//31 2//31
f 2//31 64//31 6//31
f 64//31 62//31 6//31
f 62//31 60//31 58//31
f 58//31 56//31 54//31
f 54//31 52//31 50//31
f 50//31 48//31 54//31
f 48//31 46//31 54//31
f 46//31 44//31 38//31
f 44//31 42//31 38//31
f 42//31 40//31 38//31
f 38//31 36//31 34//31
f 34//31 32//31 30//31
f 30//31 28//31 26//31
f 26//31 24//31 22//31
f 22//31 20//31 18//31
f 18//31 16//31 22//31
f 16//31 14//31 22//31
f 14//31 12//31 10//31
f 10//31 8//31 6//31
f 62//31 58//31 6//31
f 58//31 54//31 6//31
f 38//31 34//31 22//31
f 34//31 30//31 22//31
f 30//31 26//31 22//31
f 14//31 10//31 22//31
f 10//31 6//31 22//31
f 54//31 46//31 38//31
f 6//31 54//31 22//31
f 62//32 64//32 63//32
f 64//33 2//33 1//33
f 63//34 1//34 3//34
f 3//34 5//34 7//34
f 7//34 9//34 11//34
f 11//34 13//34 7//34
f 13//34 15//34 7//34
f 15//34 17//34 19//34
f 19//34 21//34 15//34
f 21//34 23//34 15//34
f 23//34 25//34 31//34
f 25//34 27//34 31//34
f 27//34 29//34 31//34
f 31//34 33//34 35//34
f 35//34 37//34 39//34
f 39//34 41//34 43//34
f 43//34 45//34 47//34
f 47//34 49//34 51//34
f 51//34 53//34 55//34
f 55//34 57//34 63//34
f 57//34 59//34 63//34
f 59//34 61//34 63//34
f 63//34 3//34 7//34
f 31//34 35//34 47//34
f 35//34 39//34 47//34
f 39//34 43//34 47//34
f 47//34 51//34 63//34
f 51//34 55//34 63//34
f 63//34 7//34 15//34
f 15//34 23//34 31//34
f 63//34 15//34 47//34
o Cone
v 0.054508 2.540176 -0.904596
v 0.226944 2.540176 -0.887612
v 0.392753 2.540176 -0.837315
v 0.545563 2.540176 -0.755636
v 0.679503 2.540176 -0.645714
v 0.789424 2.540176 -0.511775
v 0.871103 2.540176 -0.358964
v 0.921401 2.540176 -0.193155
v 0.938384 2.540176 -0.020720
v 0.921401 2.540176 0.151716
v 0.871103 2.540176 0.317525
v 0.789424 2.540176 0.470336
v 0.679503 2.540176 0.604275
v 0.545563 2.540176 0.714197
v 0.392753 2.540176 0.795876
v 0.226944 2.540176 0.846173
v 0.054508 2.540176 0.863156
v -0.117928 2.540176 0.846173
v -0.283737 2.540176 0.795875
v -0.436547 2.540176 0.714196
v -0.570487 2.540176 0.604275
v -0.680408 2.540176 0.470335
v -0.762087 2.540176 0.317525
v 0.054508 4.307928 -0.020720
v -0.812385 2.540176 0.151715
v -0.829368 2.540176 -0.020720
v -0.812384 2.540176 -0.193156
v -0.762086 2.540176 -0.358965
v -0.680407 2.540176 -0.511776
v -0.570486 2.540176 -0.645715
v -0.436546 2.540176 -0.755636
v -0.283735 2.540176 -0.837315
v -0.117926 2.540176 -0.887612
vn 0.0878 0.4455 -0.8910
vn 0.2599 0.4455 -0.8567
vn 0.4220 0.4455 -0.7896
vn 0.5680 0.4455 -0.6921
vn 0.6921 0.4455 -0.5680
vn 0.7896 0.4455 -0.4220
vn 0.8567 0.4455 -0.2599
vn 0.8910 0.4455 -0.0878
vn 0.8910 0.4455 0.0878
vn 0.8567 0.4455 0.2599
vn 0.7896 0.4455 0.4220
vn 0.6921 0.4455 0.5680
vn 0.5680 0.4455 0.6921
vn 0.4220 0.4455 0.7896
vn 0.2599 0.4455 0.8567
vn 0.0878 0.4455 0.8910
vn -0.0878 0.4455 0.8910
vn -0.2599 0.4455 0.8567
vn -0.4220 0.4455 0.7896
vn -0.5680 0.4455 0.6921
vn -0.6921 0.4455 0.5680
vn -0.7896 0.4455 0.4220
vn -0.8567 0.4455 0.2599
vn -0.8910 0.4455 0.0878
vn -0.8910 0.4455 -0.0878
vn -0.8567 0.4455 -0.2599
vn -0.7896 0.4455 -0.4220
vn -0.6921 0.4455 -0.5680
vn -0.5680 0.4455 -0.6921
vn -0.4220 0.4455 -0.7896
vn -0.2599 0.4455 -0.8567
vn -0.0878 0.4455 -0.8910
vn 0.0000 -1.0000 -0.0000
usemtl None
s off
f 65//35 88//35 66//35
f 66//36 88//36 67//36
f 67//37 88//37 68//37
f 68//38 88//38 69//38
f 69//39 88//39 70//39
f 70//40 88//40 71//40
f 71//41 88//41 72//41
f 72//42 88//42 73//42
f 73//43 88//43 74//43
f 74//44 88//44 75//44
f 75//45 88//45 76//45
f 76//46 88//46 77//46
f 77//47 88//47 78//47
f 78//48 88//48 79//48
f 79//49 88//49 80//49
f 80//50 88//50 81//50
f 81//51 88//51 82//51
f 82//52 88//52 83//52
f 83//53 88//53 84//53
f 84//54 88//54 85//54
f 85//55 88//55 86//55
f 86//56 88//56 87//56
f 87//57 88//57 89//57
f 89//58 88//58 90//58
f 90//59 88//59 91//59
f 91//60 88//60 92//60
f 92//61 88//61 93//61
f 93//62 88//62 94//62
f 94//63 88//63 95//63
f 95//64 88//64 96//64
f 96//65 88//65 97//65
f 97//66 88//66 65//66
f 80//67 89//67 97//67
f 97//67 65//67 66//67
f 66//67 67//67 68//67
f 68//67 69//67 72//67
f 69//67 70//67 72//67
f 70//67 71//67 72//67
f 72//67 73//67 74//67
f 74//67 75//67 72//67
f 75//67 76//67 72//67
f 76//67 77//67 80//67
f 77//67 78//67 80//67
f 78//67 79//67 80//67
f 80//67 81//67 82//67
f 82//67 83//67 80//67
f 83//67 84//67 80//67
f 84//67 85//67 89//67
f 85//67 86//67 89//67
f 86//67 87//67 89//67
f 89//67 90//67 91//67
f 91//67 92//67 89//67
f 92//67 93//67 89//67
f 93//67 94//67 95//67
f 95//67 96//67 97//67
f 97//67 66//67 72//67
f 66//67 68//67 72//67
f 93//67 95//67 97//67
f 72//67 76//67 80//67
f 80//67 84//67 89//67
f 89//67 93//67 97//67
f 97//67 72//67 80//67
o Cone.001
v 0.054508 1.691299 -1.020720
v 0.249599 1.691299 -1.001505
v 0.437192 1.691299 -0.944599
v 0.610078 1.691299 -0.852189
v 0.761615 1.691299 -0.727826
v 0.885978 1.691299 -0.576290
v 0.978388 1.691299 -0.403403
v 1.035293 1.691299 -0.215810
v 1.054508 1.691299 -0.020720
v 1.035294 1.691299 0.174371
v 0.978388 1.691299 0.361964
v 0.885978 1.691299 0.534851
v 0.761615 1.691299 0.686387
v 0.610078 1.691299 0.810750
v 0.437191 1.691299 0.903160
v 0.249598 1.691299 0.960066
v 0.054508 1.691299 0.979280
v -0.140583 1.691299 0.960066
v -0.328176 1.691299 0.903160
v -0.501063 1.691299 0.810750
v -0.652599 1.691299 0.686387
v -0.776962 1.691299 0.534850
v -0.869372 1.691299 0.361963
v 0.054508 3.691299 -0.020720
v -0.926277 1.691299 0.174370
v -0.945492 1.691299 -0.020720
v -0.926277 1.691299 -0.215811
v -0.869371 1.691299 -0.403404
v -0.776961 1.691299 -0.576291
v -0.652598 1.691299 -0.727827
v -0.501061 1.691299 -0.852190
v -0.328174 1.691299 -0.944600
v -0.140581 1.691299 -1.001505
vn 0.0878 0.4455 -0.8910
vn 0.2599 0.4455 -0.8567
vn 0.4220 0.4455 -0.7896
vn 0.5680 0.4455 -0.6921
vn 0.6921 0.4455 -0.5680
vn 0.7896 0.4455 -0.4220
vn 0.8567 0.4455 -0.2599
vn 0.8910 0.4455 -0.0878
vn 0.8910 0.4455 0.0878
vn 0.8567 0.4455 0.2599
vn 0.7896 0.4455 0.4220
vn 0.6921 0.4455 0.5680
vn 0.5680 0.4455 0.6921
vn 0.4220 0.4455 0.7896
vn 0.2599 0.4455 0.8567
vn 0.0878 0.4455 0.8910
vn -0.0878 0.4455 0.8910
vn -0.2599 0.4455 0.8567
vn -0.4220 0.4455 0.7896
vn -0.5680 0.4455 0.6921
vn -0.6921 0.4455 0.5680
vn -0.7896 0.4455 0.4220
vn -0.8567 0.4455 0.2599
vn -0.8910 0.4455 0.0878
vn -0.8910 0.4455 -0.0878
vn -0.8567 0.4455 -0.2599
vn -0.7896 0.4455 -0.4220
vn -0.6921 0.4455 -0.5680
vn -0.5680 0.4455 -0.6921
vn -0.4220 0.4455 -0.7896
vn -0.2599 0.4455 -0.8567
vn -0.0878 0.4455 -0.8910
vn 0.0000 -1.0000 0.0000
usemtl None
s off
f 98//68 121//68 99//68
f 99//69 121//69 100//69
f 100//70 121//70 101//70
f 101//71 121//71 102//71
f 102//72 121//72 103//72
f 103//73 121//73 104//73
f 104//74 121//74 105//74
f 105//75 121//75 106//75
f 106//76 121//76 107//76
f 107//77 121//77 108//77
f 108//78 121//78 109//78
f 109//79 121//79 110//79
f 110//80 121//80 111//80
f 111//81 121//81 112//81
f 112//82 121//82 113//82
f 113//83 121//83 114//83
f 114//84 121//84 115//84
f 115//85 121//85 116//85
f 116//86 121//86 117//86
f 117//87 121//87 118//87
f 118//88 121//88 119//88
f 119//89 121//89 120//89
f 120//90 121//90 122//90
f 122//91 121//91 123//91
f 123//92 121//92 124//92
f 124//93 121//93 125//93
f 125//94 121//94 126//94
f 126//95 121//95 127//95
f 127//96 121//96 128//96
f 128//97 121//97 129//97
f 129//98 121//98 130//98
f 130//99 121//99 98//99
f 105//100 113//100 122//100
f 130//100 98//100 99//100
f 99//100 100//100 101//100
f 101//100 102//100 103//100
f 103//100 104//100 101//100
f 104//100 105//100 101//100
f 105//100 106//100 107//100
f 107//100 108//100 105//100
f 108//100 109//100 105//100
f 109//100 110//100 113//100
f 110//100 111//100 113//100
f 111//100 112//100 113//100
f 113//100 114//100 115//100
f 115//100 116//100 117//100
f 117//100 118//100 119//100
f 119//100 120//100 122//100
f 122//100 123//100 124//100
f 124//100 125//100 126//100
f 126//100 127//100 130//100
f 127//100 128//100 130//100
f 128//100 129//100 130//100
f 130//100 99//100 101//100
f 113//100 115//100 122//100
f 115//100 117//100 122//100
f 117//100 119//100 122//100
f 122//100 124//100 130//100
f 124//100 126//100 130//100
f 130//100 101//100 105//100
f 105//100 109//100 113//100
f 130//100 105//100 122//100
o Cone.002
v 0.054508 0.587866 -1.314641
v 0.306940 0.587866 -1.289779
v 0.549671 0.587866 -1.216147
v 0.773372 0.587866 -1.096576
v 0.969449 0.587866 -0.935660
v 1.130365 0.587866 -0.739584
v 1.249936 0.587866 -0.515882
v 1.323567 0.587866 -0.273151
v 1.348430 0.587866 -0.020720
v 1.323567 0.587866 0.231712
v 1.249936 0.587866 0.474443
v 1.130365 0.587866 0.698145
v 0.969449 0.587866 0.894221
v 0.773372 0.587866 1.055137
v 0.549670 0.587866 1.174708
v 0.306939 0.587866 1.248340
v 0.054508 0.587866 1.273202
v -0.197924 0.587866 1.248340
v -0.440655 0.587866 1.174708
v -0.664357 0.587866 1.055136
v -0.860433 0.587866 0.894221
v -1.021349 0.587866 0.698144
v -1.140920 0.587866 0.474442
v 0.054508 3.175709 -0.020720
v -1.214551 0.587866 0.231711
v -1.239413 0.587866 -0.020721
v -1.214551 0.587866 -0.273152
v -1.140919 0.587866 -0.515883
v -1.021347 0.587866 -0.739585
v -0.860431 0.587866 -0.935661
v -0.664355 0.587866 -1.096577
v -0.440652 0.587866 -1.216148
v -0.197921 0.587866 -1.289779
vn 0.0878 0.4455 -0.8910
vn 0.2599 0.4455 -0.8567
vn 0.4220 0.4455 -0.7896
vn 0.5680 0.4455 -0.6921
vn 0.6921 0.4455 -0.5680
vn 0.7896 0.4455 -0.4220
vn 0.8567 0.4455 -0.2599
vn 0.8910 0.4455 -0.0878
vn 0.8910 0.4455 0.0878
vn 0.8567 0.4455 0.2599
vn 0.7896 0.4455 0.4220
vn 0.6921 0.4455 0.5680
vn 0.5680 0.4455 0.6921
vn 0.4220 0.4455 0.7896
vn 0.2599 0.4455 0.8567
vn 0.0878 0.4455 0.8910
vn -0.0878 0.4455 0.8910
vn -0.2599 0.4455 0.8567
vn -0.4220 0.4455 0.7896
vn -0.5680 0.4455 0.6921
vn -0.6921 0.4455 0.5680
vn -0.7896 0.4455 0.4220
vn -0.8567 0.4455 0.2599
vn -0.8910 0.4455 0.0878
vn -0.8910 0.4455 -0.0878
vn -0.8567 0.4455 -0.2599
vn -0.7896 0.4455 -0.4220
vn -0.6921 0.4455 -0.5680
vn -0.5680 0.4455 -0.6921
vn -0.4220 0.4455 -0.7896
vn -0.2599 0.4455 -0.8567
vn -0.0878 0.4455 -0.8910
vn 0.0000 -1.0000 0.0000
usemtl None
s off
f 131//101 154//101 132//101
f 132//102 154//102 133//102
f 133//103 154//103 134//103
f 134//104 154//104 135//104
f 135//105 154//105 136//105
f 136//106 154//106 137//106
f 137//107 154//107 138//107
f 138//108 154//108 139//108
f 139//109 154//109 140//109
f 140//110 154//110 141//110
f 141//111 154//111 142//111
f 142//112 154//112 143//112
f 143//113 154//113 144//113
f 144//114 154//114 145//114
f 145//115 154//115 146//115
f 146//116 154//116 147//116
f 147//117 154//117 148//117
f 148//118 154//118 149//118
f 149//119 154//119 150//119
f 150//120 154//120 151//120
f 151//121 154//121 152//121
f 152//122 154//122 153//122
f 153//123 154//123 155//123
f 155//124 154//124 156//124
f 156//125 154//125 157//125
f 157//126 154//126 158//126
f 158//127 154//127 159//127
f 159//128 154//128 160//128
f 160//129 154//129 161//129
f 161//130 154//130 162//130
f 162//131 154//131 163//131
f 163//132 154//132 131//132
f 138//133 146//133 155//133
f 163//133 131//133 132//133
f 132//133 133//133 134//133
f 134//133 135//133 136//133
f 136//133 137//133 134//133
f 137//133 138//133 134//133
f 138//133 139//133 140//133
f 140//133 141//133 138//133
f 141//133 142//133 138//133
f 142//133 143//133 146//133
f 143//133 144//133 146//133
f 144//133 145//133 146//133
f 146//133 147//133 148//133
f 148//133 149//133 150//133
f 150//133 151//133 152//133
f 152//133 153//133 155//133
f 155//133 156//133 157//133
f 157//133 158//133 159//133
f 159//133 160//133 163//133
f 160//133 161//133 163//133
f 161//133 162//133 163//133
f 163//133 132//133 134//133
f 146//133 148//133 155//133
f 148//133 150//133 155//133
f 150//133 152//133 155//133
f 155//133 157//133 163//133
f 157//133 159//133 163//133
f 163//133 134//133 138//133
f 138//133 142//133 146//133
f 163//133 138//133 155//133

@ -1,36 +1,7 @@
use futures::task::LocalSpawn;
#[cfg(not(target_arch = "wasm32"))]
use std::time::{Duration, Instant};
use winit::{
event::{self, WindowEvent},
event_loop::{ControlFlow, EventLoop},
};
use wgpu_subscriber;
#[cfg_attr(rustfmt, rustfmt_skip)]
#[allow(unused)]
pub const OPENGL_TO_WGPU_MATRIX: cgmath::Matrix4<f32> = cgmath::Matrix4::new(
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 0.5, 0.0,
0.0, 0.0, 0.5, 1.0,
);
#[allow(dead_code)]
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
use std::{mem::size_of, slice::from_raw_parts};
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
}
#[allow(dead_code)]
pub enum ShaderStage {
Vertex,
Fragment,
Compute,
}
pub trait Example: 'static + Sized {
/*
pub trait Runtime: 'static + Sized {
fn optional_features() -> wgpu::Features {
wgpu::Features::empty()
}
@ -60,253 +31,21 @@ pub trait Example: 'static + Sized {
spawner: &impl LocalSpawn,
);
}
*/
struct Setup {
window: winit::window::Window,
event_loop: EventLoop<()>,
instance: wgpu::Instance,
size: winit::dpi::PhysicalSize<u32>,
surface: wgpu::Surface,
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
}
async fn setup<E: Example>(title: &str) -> Setup {
#[cfg(not(target_arch = "wasm32"))]
{
let chrome_tracing_dir = std::env::var("WGPU_CHROME_TRACE");
wgpu_subscriber::initialize_default_subscriber(
chrome_tracing_dir.as_ref().map(std::path::Path::new).ok(),
);
};
#[cfg(target_arch = "wasm32")]
console_log::init().expect("could not initialize logger");
let event_loop = EventLoop::new();
let mut builder = winit::window::WindowBuilder::new();
builder = builder.with_title(title);
#[cfg(windows_OFF)] // TODO
{
use winit::platform::windows::WindowBuilderExtWindows;
builder = builder.with_no_redirection_bitmap(true);
}
let window = builder.build(&event_loop).unwrap();
log::info!("Initializing the surface...");
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
let (size, surface) = unsafe {
let size = window.inner_size();
let surface = instance.create_surface(&window);
(size, surface)
};
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
})
.await
.unwrap();
let optional_features = E::optional_features();
let required_features = E::required_features();
let adapter_features = adapter.features();
assert!(
adapter_features.contains(required_features),
"Adapter does not support required features for this example: {:?}",
required_features - adapter_features
);
let needed_limits = E::required_limits();
let trace_dir = std::env::var("WGPU_TRACE");
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
features: (optional_features & adapter_features) | required_features,
limits: needed_limits,
shader_validation: true,
},
trace_dir.ok().as_ref().map(std::path::Path::new),
)
.await
.unwrap();
Setup {
window,
event_loop,
instance,
size,
surface,
adapter,
device,
queue,
}
}
fn start<E: Example>(
Setup {
window,
event_loop,
instance,
size,
surface,
adapter,
device,
queue,
}: Setup,
) {
/*
#[cfg(not(target_arch = "wasm32"))]
let (mut pool, spawner) = {
let local_pool = futures::executor::LocalPool::new();
let spawner = local_pool.spawner();
(local_pool, spawner)
};
#[cfg(target_arch = "wasm32")]
let spawner = {
use futures::{future::LocalFutureObj, task::SpawnError};
use winit::platform::web::WindowExtWebSys;
struct WebSpawner {}
impl LocalSpawn for WebSpawner {
fn spawn_local_obj(
&self,
future: LocalFutureObj<'static, ()>,
) -> Result<(), SpawnError> {
Ok(wasm_bindgen_futures::spawn_local(future))
}
}
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
// On wasm, append the canvas to the document body
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| {
body.append_child(&web_sys::Element::from(window.canvas()))
.ok()
})
.expect("couldn't append canvas to document body");
WebSpawner {}
};
let mut sc_desc = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
// TODO: Allow srgb unconditionally
format: if cfg!(target_arch = "wasm32") {
wgpu::TextureFormat::Bgra8Unorm
} else {
wgpu::TextureFormat::Bgra8UnormSrgb
},
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Mailbox,
};
let mut swap_chain = device.create_swap_chain(&surface, &sc_desc);
log::info!("Initializing the example...");
let mut example = E::init(&sc_desc, &device, &queue);
#[cfg(not(target_arch = "wasm32"))]
let mut last_update_inst = Instant::now();
log::info!("Entering render loop...");
event_loop.run(move |event, _, control_flow| {
let _ = (&instance, &adapter); // force ownership by the closure
*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
#[cfg(not(target_arch = "wasm32"))]
{
ControlFlow::WaitUntil(Instant::now() + Duration::from_millis(10))
}
#[cfg(target_arch = "wasm32")]
{
ControlFlow::Poll
}
};
match event {
event::Event::MainEventsCleared => {
#[cfg(not(target_arch = "wasm32"))]
{
if last_update_inst.elapsed() > Duration::from_millis(20) {
window.request_redraw();
last_update_inst = Instant::now();
}
pool.run_until_stalled();
}
#[cfg(target_arch = "wasm32")]
window.request_redraw();
}
event::Event::WindowEvent {
event: WindowEvent::Resized(size),
..
} => {
log::info!("Resizing to {:?}", size);
sc_desc.width = size.width;
sc_desc.height = size.height;
example.resize(&sc_desc, &device, &queue);
swap_chain = device.create_swap_chain(&surface, &sc_desc);
}
event::Event::WindowEvent { event, .. } => match event {
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
state: event::ElementState::Pressed,
..
},
..
}
| WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
_ => {
example.update(event);
}
},
event::Event::RedrawRequested(_) => {
let frame = match swap_chain.get_current_frame() {
Ok(frame) => frame,
Err(_) => {
swap_chain = device.create_swap_chain(&surface, &sc_desc);
swap_chain
.get_current_frame()
.expect("Failed to acquire next swap chain texture!")
}
};
example.render(&frame.output, &device, &queue, &spawner);
}
_ => {}
}
});
}
#[cfg(not(target_arch = "wasm32"))]
pub fn run<E: Example>(title: &str) {
pub fn run<E: Runtime>(title: &str) {
let setup = futures::executor::block_on(setup::<E>(title));
start::<E>(setup);
}
#[cfg(target_arch = "wasm32")]
pub fn run<E: Example>(title: &str) {
pub fn run<E: Runtime>(title: &str) {
let title = title.to_owned();
wasm_bindgen_futures::spawn_local(async move {
let setup = setup::<E>(&title).await;
start::<E>(setup);
});
}
// This allows treating the framework as a standalone example,
// thus avoiding listing the example names in `Cargo.toml`.
#[allow(dead_code)]
fn main() {}
*/

@ -0,0 +1,87 @@
use bytemuck::{Pod, Zeroable};
#[repr(C)]
#[derive(Clone, Copy, Debug)]
struct Vertex {
_pos: [f32; 4],
_normal: [f32; 4],
}
unsafe impl Pod for Vertex {}
unsafe impl Zeroable for Vertex {}
fn vertex(pos: [f32; 3], nor: [f32; 3]) -> Vertex {
Vertex {
_pos: [pos[0], pos[1], pos[2], 1.0],
_normal: [nor[0], nor[1], nor[2], 0.0],
}
}
fn import_mesh(mesh_path: &str) -> (Vec<Vertex>, Vec<u32>) {
//let obj_file = "/home/mrh/source/3d-min-viable-eng/resources/Tree_01.obj";
//let mtl_file = "/home/mrh/source/3d-min-viable-eng/resources/Tree_01.mtl";
let (models, materials) = tobj::load_obj(mesh_path, false).expect("Failed to load file");
//let q = tobj::load_mtl(mtl_file).unwrap();
println!("# of models: {}", models.len());
println!("# of materials: {}", materials.len());
//let model = models.get(2).unwrap();
//let mesh = &model.mesh;
let mut index_data : Vec<u32> = Vec::new();
let mut vertex_data = Vec::new();
for model in models {
let mesh = &model.mesh;
let mut next_face = 0;
for f in 0..mesh.num_face_indices.len() {
let end = next_face + mesh.num_face_indices[f] as usize;
let face_indices: Vec<_> = mesh.indices[next_face..end].iter().collect();
for i in face_indices {
index_data.push(*i);
}
//println!(" face[{}] = {:?}", f, face_indices);
next_face = end;
}
// Normals and texture coordinates are also loaded, but not printed in this example
//println!("model[{}].vertices: {}", i, mesh.positions.len() / 3);
assert!(mesh.positions.len() % 3 == 0);
for v in 0..mesh.positions.len() / 3 {
vertex_data.push(
vertex([
mesh.positions[3 * v],
mesh.positions[3 * v + 1],
mesh.positions[3 * v + 2]
],
[
mesh.normals[3 * v],
mesh.normals[3 * v + 1],
mesh.normals[3 * v + 2]
],
));
}
}
println!("{:?}\n\n\n\n\n {:?}", vertex_data, index_data);
(vertex_data.to_vec(), index_data.to_vec())
}
fn create_plane(size: f32) -> (Vec<Vertex>, Vec<u32>) {
let vertex_data = [
vertex([size, -size, 0.0], [0.0, 0.0, 1.0]),
vertex([size, size, 0.0], [0.0, 0.0, 1.0]),
vertex([-size, -size, 0.0], [0.0, 0.0, 1.0]),
vertex([-size, size, 0.0], [0.0, 0.0, 1.0]),
];
let index_data: &[u32] = &[0, 1, 2, 2, 1, 3];
(vertex_data.to_vec(), index_data.to_vec())
}

@ -0,0 +1,49 @@
use bytemuck::__core::ops::Range;
use bytemuck::{Zeroable, Pod};
struct Light {
pos: cgmath::Point3<f32>,
color: wgpu::Color,
fov: f32,
depth: Range<f32>,
target_view: wgpu::TextureView,
}
#[repr(C)]
#[derive(Clone, Copy)]
struct LightRaw {
proj: [[f32; 4]; 4],
pos: [f32; 4],
color: [f32; 4],
}
unsafe impl Pod for LightRaw {}
unsafe impl Zeroable for LightRaw {}
impl Light {
fn to_raw(&self) -> LightRaw {
use cgmath::{Deg, EuclideanSpace, Matrix4, PerspectiveFov, Point3, Vector3};
let mx_view = Matrix4::look_at(self.pos, Point3::origin(), Vector3::unit_z());
let projection = PerspectiveFov {
fovy: Deg(self.fov).into(),
aspect: 1.0,
near: self.depth.start,
far: self.depth.end,
};
let mx_correction = framework::OPENGL_TO_WGPU_MATRIX;
let mx_view_proj =
mx_correction * cgmath::Matrix4::from(projection.to_perspective()) * mx_view;
LightRaw {
proj: *mx_view_proj.as_ref(),
pos: [self.pos.x, self.pos.y, self.pos.z, 1.0],
color: [
self.color.r as f32,
self.color.g as f32,
self.color.b as f32,
1.0,
],
}
}
}

File diff suppressed because it is too large Load Diff

@ -0,0 +1,551 @@
use crate::{EntityUniforms, Pass};
use bytemuck::{Pod, Zeroable};
use bytemuck::__core::mem;
use wgpu::util::DeviceExt;
use std::rc::Rc;
#[repr(C)]
#[derive(Clone, Copy)]
struct ForwardUniforms {
proj: [[f32; 4]; 4],
num_lights: [u32; 4],
}
unsafe impl Pod for ForwardUniforms {}
unsafe impl Zeroable for ForwardUniforms {}
#[repr(C)]
#[derive(Clone, Copy)]
struct EntityUniforms {
model: [[f32; 4]; 4],
color: [f32; 4],
}
unsafe impl Pod for EntityUniforms {}
unsafe impl Zeroable for EntityUniforms {}
#[repr(C)]
struct ShadowUniforms {
proj: [[f32; 4]; 4],
}
struct Pass {
pipeline: wgpu::RenderPipeline,
bind_group: wgpu::BindGroup,
uniform_buf: wgpu::Buffer,
}
pub struct Renderer {
lights_are_dirty: bool,
shadow_pass: Pass,
forward_pass: Pass,
forward_depth: wgpu::TextureView,
light_uniform_buf: wgpu::Buffer,
}
impl Renderer {
const MAX_LIGHTS: usize = 10;
const SHADOW_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
const SHADOW_SIZE: wgpu::Extent3d = wgpu::Extent3d {
width: 512,
height: 512,
depth: Self::MAX_LIGHTS as u32,
};
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
fn generate_matrix(aspect_ratio: f32) -> cgmath::Matrix4<f32> {
let mx_projection = cgmath::perspective(cgmath::Deg(45f32), aspect_ratio, 1.0, 20.0);
let mx_view = cgmath::Matrix4::look_at(
cgmath::Point3::new(3.0f32, -10.0, 6.0),
cgmath::Point3::new(0f32, 0.0, 0.0),
cgmath::Vector3::unit_z(),
);
let mx_correction = framework::OPENGL_TO_WGPU_MATRIX;
mx_correction * mx_projection * mx_view
}
}
impl Renderer {
pub fn create_buffer(&mut self, device: &wgpu::Device) {
// Creates the vertex and index buffers for the cube
let vertex_size = mem::size_of::<Vertex>();
let (cube_vertex_data, cube_index_data) = import_mesh("/home/mrh/source/3d-min-viable-eng/resources/my_tree.obj");
let cube_vertex_buf = Rc::new(device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("Cubes Vertex Buffer"),
contents: bytemuck::cast_slice(&cube_vertex_data),
usage: wgpu::BufferUsage::VERTEX,
},
));
let cube_index_buf = Rc::new(device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("Cubes Index Buffer"),
contents: bytemuck::cast_slice(&cube_index_data),
usage: wgpu::BufferUsage::INDEX,
},
));
// Creates the vertex and index buffers for the plane
let (plane_vertex_data, plane_index_data) = create_plane(7.0);
let plane_vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Plane Vertex Buffer"),
contents: bytemuck::cast_slice(&plane_vertex_data),
usage: wgpu::BufferUsage::VERTEX,
});
let plane_index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Plane Index Buffer"),
contents: bytemuck::cast_slice(&plane_index_data),
usage: wgpu::BufferUsage::INDEX,
});
// Creates the uniform for entities, which does the rotation and projection
let entity_uniform_size = mem::size_of::<EntityUniforms>() as wgpu::BufferAddress;
let plane_uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: entity_uniform_size,
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
}
pub fn init(&mut self) -> Renderer {
// Pre init the light uniform, with slots enough for MAX_LIGHTS
let light_uniform_size =
(Self::MAX_LIGHTS * mem::size_of::<LightRaw>()) as wgpu::BufferAddress;
let light_uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: light_uniform_size,
usage: wgpu::BufferUsage::UNIFORM
| wgpu::BufferUsage::COPY_SRC
| wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
// This seems way way way way easier than what I was doing in tracer
// Though the attr thing is still a macro. Which would cause issues if
// I wanted to get tricky with the 0,1 types
let vertex_attr = wgpu::vertex_attr_array![0 => Float4, 1 => Float4];
let vb_desc = wgpu::VertexBufferDescriptor {
stride: vertex_size as wgpu::BufferAddress,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &vertex_attr,
};
/*
There appear to be two passes required for shadows, the shadow pass, and the forward pass
Need to open this up in renderdoc and see what it's actually doing
*/
let shadow_pass = {
let uniform_size = mem::size_of::<ShadowUniforms>() as wgpu::BufferAddress;
// Create pipeline layout
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0, // global
visibility: wgpu::ShaderStage::VERTEX,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
min_binding_size: wgpu::BufferSize::new(uniform_size),
},
count: None,
}],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("shadow"),
bind_group_layouts: &[&bind_group_layout, &local_bind_group_layout],
push_constant_ranges: &[],
});
let uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: uniform_size,
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
// Create bind group
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(uniform_buf.slice(..)),
}],
label: None,
});
// Create the render pipeline
let vs_module = device.create_shader_module(wgpu::include_spirv!("../resources/bake.vert.spv"));
let fs_module = device.create_shader_module(wgpu::include_spirv!("../resources/bake.frag.spv"));
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("shadow"),
layout: Some(&pipeline_layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
},
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
module: &fs_module,
entry_point: "main",
}),
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Ccw,
cull_mode: wgpu::CullMode::Back,
depth_bias: 2, // corresponds to bilinear filtering
depth_bias_slope_scale: 2.0,
depth_bias_clamp: 0.0,
clamp_depth: device.features().contains(wgpu::Features::DEPTH_CLAMPING),
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[],
depth_stencil_state: Some(wgpu::DepthStencilStateDescriptor {
format: Self::SHADOW_FORMAT,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::LessEqual,
stencil: wgpu::StencilStateDescriptor::default(),
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint32,
vertex_buffers: &[vb_desc.clone()],
},
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
Pass {
pipeline,
bind_group,
uniform_buf,
}
};
let forward_pass = {
// Create pipeline layout
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0, // global
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
min_binding_size: wgpu::BufferSize::new(mem::size_of::<
ForwardUniforms,
>()
as _),
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1, // lights
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
min_binding_size: wgpu::BufferSize::new(light_uniform_size),
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
multisampled: false,
component_type: wgpu::TextureComponentType::Float,
dimension: wgpu::TextureViewDimension::D2Array,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: true },
count: None,
},
],
label: None,
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("main"),
bind_group_layouts: &[&bind_group_layout, &local_bind_group_layout],
push_constant_ranges: &[],
});
let mx_total = Self::generate_matrix(sc_desc.width as f32 / sc_desc.height as f32);
let forward_uniforms = ForwardUniforms {
proj: *mx_total.as_ref(),
num_lights: [lights.len() as u32, 0, 0, 0],
};
let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
contents: bytemuck::bytes_of(&forward_uniforms),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});
// Create bind group
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(uniform_buf.slice(..)),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Buffer(light_uniform_buf.slice(..)),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::TextureView(&shadow_view),
},
wgpu::BindGroupEntry {
binding: 3,
resource: wgpu::BindingResource::Sampler(&shadow_sampler),
},
],
label: None,
});
// Create the render pipeline
let vs_module = device.create_shader_module(wgpu::include_spirv!("../resources/forward.vert.spv"));
let fs_module = device.create_shader_module(wgpu::include_spirv!("../resources/forward.frag.spv"));
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("main"),
layout: Some(&pipeline_layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
},
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
module: &fs_module,
entry_point: "main",
}),
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Ccw,
cull_mode: wgpu::CullMode::Back,
..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[sc_desc.format.into()],
depth_stencil_state: Some(wgpu::DepthStencilStateDescriptor {
format: Self::DEPTH_FORMAT,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Less,
stencil: wgpu::StencilStateDescriptor::default(),
}),
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint32,
vertex_buffers: &[vb_desc],
},
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
Pass {
pipeline,
bind_group,
uniform_buf,
}
};
let depth_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: sc_desc.width,
height: sc_desc.height,
depth: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: Self::DEPTH_FORMAT,
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
label: None,
});
Renderer {
lights_are_dirty: false,
shadow_pass,
forward_pass,
forward_depth: depth_texture.create_view(&wgpu::TextureViewDescriptor::default()),
light_uniform_buf,
}
}
pub fn render(
&mut self,
frame: &wgpu::SwapChainTexture,
device: &wgpu::Device,
queue: &wgpu::Queue,
_spawner: &impl futures::task::LocalSpawn,
)
{
// update uniforms
for entity in self.entities.iter_mut() {
if entity.rotation_speed != 0.0 {
let rotation = cgmath::Matrix4::from_angle_x(cgmath::Deg(entity.rotation_speed));
entity.mx_world = entity.mx_world * rotation;
}
let data = EntityUniforms {
model: entity.mx_world.into(),
color: [
entity.color.r as f32,
entity.color.g as f32,
entity.color.b as f32,
entity.color.a as f32,
],
};
queue.write_buffer(&entity.uniform_buf, 0, bytemuck::bytes_of(&data));
}
if self.lights_are_dirty {
self.lights_are_dirty = false;
for (i, light) in self.lights.iter().enumerate() {
queue.write_buffer(
&self.light_uniform_buf,
(i * mem::size_of::<LightRaw>()) as wgpu::BufferAddress,
bytemuck::bytes_of(&light.to_raw()),
);
}
}
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
encoder.push_debug_group("shadow passes");
for (i, light) in self.lights.iter().enumerate() {
encoder.push_debug_group(&format!(
"shadow pass {} (light at position {:?})",
i, light.pos
));
// The light uniform buffer already has the projection,
// let's just copy it over to the shadow uniform buffer.
encoder.copy_buffer_to_buffer(
&self.light_uniform_buf,
(i * mem::size_of::<LightRaw>()) as wgpu::BufferAddress,
&self.shadow_pass.uniform_buf,
0,
64,
);
encoder.insert_debug_marker("render entities");
{
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[],
depth_stencil_attachment: Some(
wgpu::RenderPassDepthStencilAttachmentDescriptor {
attachment: &light.target_view,
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0),
store: true,
}),
stencil_ops: None,
},
),
});
pass.set_pipeline(&self.shadow_pass.pipeline);
pass.set_bind_group(0, &self.shadow_pass.bind_group, &[]);
for entity in &self.entities {
pass.set_bind_group(1, &entity.bind_group, &[]);
pass.set_index_buffer(entity.index_buf.slice(..));
pass.set_vertex_buffer(0, entity.vertex_buf.slice(..));
pass.draw_indexed(0..entity.index_count as u32, 0, 0..1);
}
}
encoder.pop_debug_group();
}
encoder.pop_debug_group();
// forward pass
encoder.push_debug_group("forward rendering pass");
{
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
}),
store: true,
},
}],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
attachment: &self.forward_depth,
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0),
store: false,
}),
stencil_ops: None,
}),
});
pass.set_pipeline(&self.forward_pass.pipeline);
pass.set_bind_group(0, &self.forward_pass.bind_group, &[]);
for entity in &self.entities {
pass.set_bind_group(1, &entity.bind_group, &[]);
pass.set_index_buffer(entity.index_buf.slice(..));
pass.set_vertex_buffer(0, entity.vertex_buf.slice(..));
pass.draw_indexed(0..entity.index_count as u32, 0, 0..1);
}
}
encoder.pop_debug_group();
queue.submit(iter::once(encoder.finish()));
}
pub fn optional_features() -> wgpu::Features {
wgpu::Features::DEPTH_CLAMPING
}
pub fn resize(
&mut self,
sc_desc: &wgpu::SwapChainDescriptor,
device: &wgpu::Device,
queue: &wgpu::Queue,
)
{
// update view-projection matrix
let mx_total = Self::generate_matrix(sc_desc.width as f32 / sc_desc.height as f32);
let mx_ref: &[f32; 16] = mx_total.as_ref();
queue.write_buffer(
&self.forward_pass.uniform_buf,
0,
bytemuck::cast_slice(mx_ref),
);
let depth_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: sc_desc.width,
height: sc_desc.height,
depth: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: Self::DEPTH_FORMAT,
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
label: None,
});
self.forward_depth = depth_texture.create_view(&wgpu::TextureViewDescriptor::default());
}
}

@ -0,0 +1,202 @@
use crate::ShadowUniforms;
use bytemuck::__core::mem;
use std::rc::Rc;
struct Entity {
mx_world: cgmath::Matrix4<f32>,
rotation_speed: f32,
color: wgpu::Color,
vertex_buf: Rc<wgpu::Buffer>,
index_buf: Rc<wgpu::Buffer>,
index_count: usize,
bind_group: wgpu::BindGroup,
uniform_buf: wgpu::Buffer,
}
pub struct Runtime {
entities: Vec<Entity>, // This is going to be ECS'd
lights: Vec<Light>, // ECS
}
impl Runtime {
pub fn init(
sc_desc: &wgpu::SwapChainDescriptor,
device: &wgpu::Device,
_queue: &wgpu::Queue, ) -> Self
{
// https://sotrh.github.io/learn-wgpu/beginner/tutorial5-textures/#the-bindgroup
// It appears like bindgroups are
// Defines the Uniform buffer for the Vertex and Fragment shaders
let local_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<EntityUniforms>() as _
),
},
count: None,
}],
label: None,
});
let mut entities = vec![{
use cgmath::SquareMatrix;
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &local_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(plane_uniform_buf.slice(..)),
}],
label: None,
});
Entity {
mx_world: cgmath::Matrix4::identity(),
rotation_speed: 0.0,
color: wgpu::Color::WHITE,
vertex_buf: Rc::new(plane_vertex_buf),
index_buf: Rc::new(plane_index_buf),
index_count: plane_index_data.len(),
bind_group,
uniform_buf: plane_uniform_buf,
}
}];
struct CubeDesc {
offset: cgmath::Vector3<f32>,
angle: f32,
scale: f32,
rotation: f32,
}
let cube_descs = [
CubeDesc {
offset: cgmath::vec3(-2.0, -2.0, 2.0),
angle: 10.0,
scale: 0.7,
rotation: 1.5,
},
];
for cube in &cube_descs {
use cgmath::{Decomposed, Deg, InnerSpace, Quaternion, Rotation3};
let transform = Decomposed {
disp: cube.offset.clone(),
rot: Quaternion::from_axis_angle(cube.offset.normalize(), Deg(cube.angle)),
scale: cube.scale,
};
let uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: entity_uniform_size,
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
entities.push(Entity {
mx_world: cgmath::Matrix4::from(transform),
rotation_speed: cube.rotation,
color: wgpu::Color::GREEN,
vertex_buf: Rc::clone(&cube_vertex_buf),
index_buf: Rc::clone(&cube_index_buf),
index_count: cube_index_data.len(),
bind_group: device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &local_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(uniform_buf.slice(..)),
}],
label: None,
}),
uniform_buf,
});
}
// Create other resources
let shadow_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("shadow"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Nearest,
compare: Some(wgpu::CompareFunction::LessEqual),
..Default::default()
});
let shadow_texture = device.create_texture(&wgpu::TextureDescriptor {
size: Self::SHADOW_SIZE,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: Self::SHADOW_FORMAT,
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT | wgpu::TextureUsage::SAMPLED,
label: None,
});
let shadow_view = shadow_texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut shadow_target_views = (0..2)
.map(|i| {
Some(shadow_texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("shadow"),
format: None,
dimension: Some(wgpu::TextureViewDimension::D2),
aspect: wgpu::TextureAspect::All,
base_mip_level: 0,
level_count: None,
base_array_layer: i as u32,
array_layer_count: NonZeroU32::new(1),
}))
})
.collect::<Vec<_>>();
// This is just metadata we hold for the lights. We can hold onto this
let lights = vec![
Light {
pos: cgmath::Point3::new(7.0, -5.0, 10.0),
color: wgpu::Color {
r: 0.5,
g: 1.0,
b: 0.5,
a: 1.0,
},
fov: 60.0,
depth: 1.0..20.0,
target_view: shadow_target_views[0].take().unwrap(),
},
Light {
pos: cgmath::Point3::new(-5.0, 7.0, 10.0),
color: wgpu::Color {
r: 1.0,
g: 0.5,
b: 0.5,
a: 1.0,
},
fov: 45.0,
depth: 1.0..20.0,
target_view: shadow_target_views[1].take().unwrap(),
},
];
Runtime {
entities,
lights,
lights_are_dirty: true,
light_uniform_buf,
}
}
pub fn update(&mut self, _event: winit::event::WindowEvent) {
//empty
}
}
Loading…
Cancel
Save