master
mitchellhansen 4 years ago
parent 36945597c5
commit f44f8201b9

@ -1,13 +1,10 @@
extern crate tobj;
extern crate winit;
use std::{iter, mem, num::NonZeroU32, ops::Range, rc::Rc};
#[cfg(not(target_arch = "wasm32"))]
use std::time::{Duration, Instant};
use bytemuck::{Pod, Zeroable};
use futures::task::LocalSpawn;
use wgpu::util::DeviceExt;
use wgpu_subscriber;
use winit::{
event::{self, WindowEvent},
@ -87,7 +84,7 @@ pub enum ShaderStage {
queue: wgpu::Queue,
*/
fn main() {
async fn main() {
// #[cfg(not(target_arch = "wasm32"))]
// {
@ -102,7 +99,7 @@ fn main() {
let event_loop = EventLoop::new();
let mut builder = winit::window::WindowBuilder::new();
builder = builder.with_title(title);
builder = builder.with_title("title");
// I don't know what they are doing here
#[cfg(windows_OFF)] // TODO
@ -122,23 +119,24 @@ fn main() {
let surface = instance.create_surface(&window);
(size, surface)
};
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
})
.unwrap();
let adapter = async {
instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
})
.await
.unwrap();
};
let optional_features = Renderer::optional_features();
let required_features = Renderer::required_features();
let adapter_features = adapter.features();
assert!(
adapter_features.contains(required_features),
"Adapter does not support required features for this example: {:?}",
required_features - adapter_features
);
// assert!(
// adapter_features.contains(required_features),
// "Adapter does not support required features for this example: {:?}",
// required_features - adapter_features
// );
let needed_limits = wgpu::Limits::default();//Renderer::required_limits();
@ -224,7 +222,7 @@ fn main() {
log::info!("Entering render loop...");
let mut renderer = render::Renderer::init(&device, &sd_desc);
let mut renderer = render::Renderer::init(&device, &sc_desc);
// This is just an winit event loop

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