strange things are afoot at the circle-K

master
mitchellhansen 4 years ago
parent 26f2cf4836
commit f4c6391e37

@ -12,7 +12,8 @@ raw-window-handle = "0.3"
smallvec = "1"
tracing = { version = "0.1", default-features = false, features = ["std"] }
typed-arena = "2.0.1"
serde = { version = "1", features = ["derive"], optional = true }
serde = "1.0.123"
serde_derive = "1.0.123"
log = "0.4"
env_logger = "0.8.3"
png = "0.16"
@ -27,7 +28,7 @@ gilrs = "0.8.0"
gfx-backend-vulkan = { version = "0.6", features = ["x11"] }
lazy_static = "1.4.0"
crossbeam = "0.8.0"
config = "0.10.1"
toml = "0.5.8"
cgmath = "0.18.0"
rapier3d = { version = "0.5.0", features = ["simd-nightly", "parallel"] }

@ -8,6 +8,11 @@ name = "ball.1"
type = "PhysicsEntity"
mesh = "ball.obj"
[entities.position]
x = 0.0
y = 0.0
z = 0.0
[[entities]]
name = "camera.1"
type = "Camera"

@ -5,6 +5,10 @@ extern crate lazy_static;
extern crate tobj;
extern crate winit_24;
extern crate env_logger;
extern crate toml;
#[macro_use]
extern crate serde_derive;
use std::f32::consts::PI;
use std::sync::{Arc, Mutex};
@ -42,7 +46,6 @@ use winit_24::{
event::{self, WindowEvent},
event_loop::{ControlFlow, EventLoop},
};
use config::File;
use crate::camera::{Camera, CameraController};
use crate::components::{Collider, ImguiWindow, LoopState, Physics, Position};
@ -55,7 +58,6 @@ use std::fs;
use winit_24::event::{VirtualKeyCode, ElementState};
use std::collections::HashMap;
use futures::FutureExt;
use config::Config;
use log::LevelFilter;
use crate::runtime::state::RuntimeState;
use winit_24::event_loop::EventLoopProxy;

@ -2,10 +2,9 @@ use std::collections::HashMap;
use std::fs;
use std::path::PathBuf;
use std::time::Instant;
use serde_derive::Deserialize;
use cgmath::{Euler, Quaternion};
use config::{Config, Value};
use config::File;
use cgmath::{Euler, Quaternion, Deg};
use legion::world::SubWorld;
use legion::IntoQuery;
use legion::*;
@ -13,10 +12,10 @@ use nalgebra::Quaternion as naQuaternion;
use rapier3d::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
use rapier3d::geometry::{BroadPhase, ColliderSet, NarrowPhase};
use rapier3d::pipeline::PhysicsPipeline;
use crate::camera::{Camera, CameraController};
use crate::components::{Collider, LoopState, Mesh, Physics, Position};
use crate::geometry::{load_obj, RawMesh};
use std::io::Read;
pub struct EntityMeta {
pub name: String,
@ -26,17 +25,42 @@ pub struct EntityMeta {
}
pub struct RuntimeState {
config_db: Config,
config_db: TomlEntityContainer,
mesh_cache: HashMap<String, RawMesh>,
}
#[derive(Deserialize)]
pub struct TomlPositionDescription {
pub x: f32,
pub y: f32,
pub z: f32,
}
#[derive(Deserialize)]
pub struct TomlEntityDescription {
pub name: String,
#[serde(rename = "type")]
pub type_name: String,
pub mesh: Option<String>,
pub position: Option<TomlPositionDescription>,
}
#[derive(Deserialize)]
pub struct TomlEntityContainer {
pub entities: Vec<TomlEntityDescription>,
}
impl RuntimeState {
pub fn new() -> RuntimeState {
let mut settings = Config::default();
settings
// File::with_name(..) is shorthand for File::from(Path::new(..))
.merge(File::with_name("conf/entity_spawns.toml"))
.unwrap();
let mut file = fs::File::open("./conf/entity_spawns.toml").unwrap();
let mut content = String::new();
file.read_to_string(&mut content).unwrap();
let mut settings : TomlEntityContainer = toml::from_str(content.as_str()).unwrap();
// settings
// // File::with_name(..) is shorthand for File::from(Path::new(..))
// .merge(File::with_name("conf/entity_spawns.toml"))
// .unwrap();
RuntimeState {
config_db: settings,
@ -50,24 +74,35 @@ impl RuntimeState {
pub fn get_configured_entities(&mut self) -> Vec<EntityMeta> {
let mut out = Vec::new();
for entity in self.config_db.get_array("entities").unwrap() {
let table = entity.into_table().unwrap();
for entity in &self.config_db.entities {
let mesh = match table.get("mesh") {
let position = match &entity.position {
None => { None }
Some(v) => { Some(v.kind.to_string())}
Some(pos) => {
Some(Position {
x: pos.x,
y: pos.y,
z: pos.z,
rot: Euler {
x: Deg(0.0),
y: Deg(0.0),
z: Deg(0.0)
}
})
}
};
// let position = match table.get("position") {
// None => { None }
// Some(v) => { Some(v.kind.to_string())}
// };
// log::info!("{:?}", position);
// log::info!("{:?}", entity);
// log::info!("{:?}", entity.into_table());
// log::info!("{:?}", entity.into_array());
out.push(EntityMeta {
name: table.get("name").unwrap().kind.to_string(),
ent_type: table.get("type").unwrap().kind.to_string(),
mesh: mesh,
position: None
name: entity.name.clone(),
ent_type: entity.type_name.clone(),
mesh: entity.mesh.clone(),
position: position
});
}
out

@ -189,9 +189,9 @@ pub fn runtime_spawn(
let light_entity: Entity = cmd.push((
Position {
x: 0.0,
y: 0.0,
z: 0.0,
x: 5.0,
y: 10.0,
z: 5.0,
rot: Euler {
x: Deg(0.0),
y: Deg(-25.0),

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