mitchellhansen
|
813d2f6f2f
|
exploring other rendering styles
|
4 years ago |
mitchellhansen
|
da2c6a436a
|
adding texturing, getting sidetracked by config loading
|
4 years ago |
mitchellhansen
|
2b77153f10
|
config works great, mesh colliders v mesh colliders are very sticky...
|
4 years ago |
mitchellhansen
|
a1305bed2d
|
musing about config/savestate loading
|
4 years ago |
mitchellhansen
|
e5815ce0d6
|
working on loading materials
|
4 years ago |
mitchellhansen
|
a7c74fc47e
|
going to update wgpu
|
4 years ago |
mitchellhansen
|
9665a70bac
|
going to switch the lights over to using position, or maybe flesh out directional light more
|
4 years ago |
mitchellhansen
|
2c9ce75b8b
|
rotation from physics
|
4 years ago |
mitchellhansen
|
b18ea7371a
|
camera sorta works using the old voxel-raycaster style of spherical coords
|
4 years ago |
mitchellhansen
|
9f4c8a856c
|
Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!
|
4 years ago |
mitchellhansen
|
9ebaece426
|
refactor
|
4 years ago |
mitchellhansen
|
77dcf1faf9
|
ripping up the example
|
4 years ago |
mitchellhansen
|
7fc761ef9c
|
runs
|
4 years ago |