mitchellhansen
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4955909aa8
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tweaking for 2d
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4 years ago |
mitchellhansen
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da2c6a436a
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adding texturing, getting sidetracked by config loading
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4 years ago |
mitchellhansen
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2b77153f10
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config works great, mesh colliders v mesh colliders are very sticky...
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4 years ago |
mitchellhansen
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a1305bed2d
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musing about config/savestate loading
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4 years ago |
mitchellhansen
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e5815ce0d6
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working on loading materials
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4 years ago |
mitchellhansen
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a7c74fc47e
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going to update wgpu
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4 years ago |
mitchellhansen
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9665a70bac
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going to switch the lights over to using position, or maybe flesh out directional light more
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4 years ago |
mitchellhansen
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2c9ce75b8b
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rotation from physics
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4 years ago |
mitchellhansen
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b18ea7371a
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camera sorta works using the old voxel-raycaster style of spherical coords
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4 years ago |
mitchellhansen
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9f4c8a856c
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Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!
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4 years ago |
mitchellhansen
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9ebaece426
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refactor
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4 years ago |
mitchellhansen
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77dcf1faf9
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ripping up the example
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4 years ago |
mitchellhansen
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7fc761ef9c
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runs
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4 years ago |