master
mitchellhansen 7 months ago
parent 24f9d3afac
commit bd6b40eed8

@ -0,0 +1,12 @@
## Dependencies
```
sudo apt-get install texlive-latex-base texlive-latex-extra texlive-fonts-recommended texlive-fonts-extra
```
## Run Command
```
pdflatex tex_resume.tex
```

@ -1,4 +1,6 @@
\relax \relax
\providecommand\babel@aux[2]{}
\@nameuse{bbl@beforestart}
\providecommand\HyperFirstAtBeginDocument{\AtBeginDocument} \providecommand\HyperFirstAtBeginDocument{\AtBeginDocument}
\HyperFirstAtBeginDocument{\ifx\hyper@anchor\@undefined \HyperFirstAtBeginDocument{\ifx\hyper@anchor\@undefined
\global\let\oldcontentsline\contentsline \global\let\oldcontentsline\contentsline
@ -16,7 +18,8 @@
\providecommand\HyField@AuxAddToFields[1]{} \providecommand\HyField@AuxAddToFields[1]{}
\providecommand\HyField@AuxAddToCoFields[2]{} \providecommand\HyField@AuxAddToCoFields[2]{}
\babel@aux{english}{} \babel@aux{english}{}
\@writefile{toc}{\contentsline {section}{Experience}{1}{section*.1}} \@writefile{toc}{\contentsline {section}{Experience}{1}{section*.1}\protected@file@percent }
\@writefile{toc}{\contentsline {section}{Skills \& Languages}{1}{section*.2}} \@writefile{toc}{\contentsline {section}{Skills \& Languages}{1}{section*.2}\protected@file@percent }
\@writefile{toc}{\contentsline {section}{Education}{1}{section*.3}} \@writefile{toc}{\contentsline {section}{Education}{1}{section*.3}\protected@file@percent }
\@writefile{toc}{\contentsline {section}{Portfolio}{1}{section*.4}} \@writefile{toc}{\contentsline {section}{Portfolio}{1}{section*.4}\protected@file@percent }
\gdef \@abspage@last{1}

Binary file not shown.

@ -18,7 +18,6 @@
\email{mitchellhansen0@gmail.com} \email{mitchellhansen0@gmail.com}
\homepage{mitchellhansen.info} \homepage{mitchellhansen.info}
\extrainfo{\homepagesymbol\httplink{git.mitchellhansen.info}} \extrainfo{\homepagesymbol\httplink{git.mitchellhansen.info}}
% \photo[64pt][0.4pt]{picture} % optional, uncomment the line if wanted; '64pt' is the height the picture must be resized to, 0.4pt is the thickness of the frame around it (put it to 0pt for no frame) and 'picture' is the name of the picture file
% %
@ -27,56 +26,62 @@
%----- resume --------------------------------------------------------- %----- resume ---------------------------------------------------------
\makecvtitle \makecvtitle
\vspace*{-8mm} \vspace*{-17mm}
\section{Experience} \section{Experience}
\cventry{Dec 2018 -- Present}{Embedded Software Developer}{Elektrobit}{Bothell, WA}{}{
At my current and lovely company Elektrobit, I am tasked with supporting our Tresos and Corbos implementations of the Autosar automotive standard. This support takes many forms; Dealing with low level debugging of automotive ECU's, from assembly to the OS architecture. Painstakingly fact checking configurations against CPU spec sheets. Or even sprinkling in a little onsite customer support as an Autosar SME. \cventry{Aug 2023 -- Present}{Senior Embedded Device Systems Egnineer}{Flock Saftey}{Remote}{}{
At Flock Safety, I was once again thrown into the ever-ambiguous challenge of designing, creating, and launching innovative products at an incredibly fast-paced startup. I refused to accept any concept of 'blockers,' relentlessly pursued and prioritized holistic views of the tasks that stood between product inception and launch (HW, factory, OS/Apps, Ops, you name it), and made many critical contributions to fleet stability, launch timelines, feature performance, and most importantly, team morale and attitude.
} }
\cventry{July 2017 -- Dec 2018}{Software Developer (Embedded / Full Stack Web)}{Espial}{Kirkland, WA}{}{ \cventry{April 2021 -- Aug 2023}{Embedded Software Engineer III (IC) / Camera FW Lead (Manager)}{Wyze Inc.}{Remote}{}{
At Espial I initially applied my knowledge of embedded products and C/C++ to hunt for bugs At Wyze, I became a Zen master of refactoring, the Sun Tsu of LoC count, a code monkey with the most primal desire to simplify all that I could touch. I learned more and worked harder than at any point in my career and gained important ownership over critical core product features. I actively played a key role in the complete lifetime of multiple products, from inception, to launch, to maintenance; And was a trusted expert voice in the design and architecture of our software solutions.
in a legacy set-top-box C++ codebase. I also aided in maintenance of the test automation
framework for said codebase. I later pivoted to another role in the cloud services team, in which we
performed all the engineering required for maintaining and developing a large IPTV SaaS solution. This
included bug fixes, feature work, automation (test\&build), releases, and if we were unlucky, cm and ops.
} }
\cventry{June 2016 -- Sept. 2016}{Full Stack Web Developer, Intern}{Donuts Inc.}{Bellevue, WA}{}{ \cventry{Dec 2018 -- April 2021}{Embedded Software Engineer}{Elektrobit}{Bothell, WA}{}{
At Donuts I wrote bad html/css, and bad javascript. I still write bad html/css/js. I also learned that I'd rather move my career more in the direction of embedded development. At Elektrobit, I was tasked with supporting EB's Tresos and Corbos implementations of the Autosar automotive standard. This support took many forms; Dealing with low level debugging of automotive ECU's, from assembly to the OS architecture. Painstakingly fact checking configurations against CPU spec sheets. Or even sprinkling in a little onsite customer support as an Autosar SME.
} }
\cventry{July 2017 -- Dec 2018}{Software Engineer (Embedded / Full Stack Web)}{Espial}{Kirkland, WA}{}{}
\cventry{June 2016 -- Sept. 2016}{Full Stack Web Developer, Intern}{Donuts Inc.}{Bellevue, WA}{}{}
\vspace*{-4mm}
\section{Skills \& Languages} \section{Skills \& Languages}
\cventry{}{In depth knowledge / Professional experience}{}{}{}{ \cventry{}{In depth knowledge / Professional experience}{}{}{}{}
C, C++, and their compilers \& linkers, Java, Python, Rust, OpenCL, Linux, Git / Perforce / SVN / etc. \cvlistitem{C \& C++, their compilers, linkers, debuggers, standard libraries, typical program design, etc.}
AUTOSAR, Automotive compilers, debuggers, toolchains \cvlistitem{Complex and distributed embedded systems. From bringup, bootloaders, and kernels; up to EdgeAI, architecture, and implementation of complex features. The full monty.}
} \cvlistitem{AUTOSAR, Automotive silicon, compilers, debuggers, toolchains. CAN, ISO26262, and the litany of other associated specs and standards.}
\cvlistitem{OS's of all flavors. The AUTOSAR RTOS/OSEK, FreeRTOS, Linux, etc.}
\cvlistitem{Java, Python, Rust, OpenCL, Linux, Git / Perforce / SVN / etc. The Tools of the Trade.}
\cventry{}{Enough to be dangerous}{}{}{}{ \cventry{}{Enough to be dangerous}{}{}{}{
Vulkan, OpenGL, SQL, Javascript, HTML \& CSS, Android, AWS, Alexa, Bash Vulkan, OpenGL, SQL, HTML \& CSS, AWS, MQTT, WebRTC.
} }
\cventry{}{Passing knowledge, enough to sound dangerous}{}{}{}{ \cventry{}{Passing knowledge, enough to sound dangerous}{}{}{}{
Flask, SVN, GDB, \LaTeX, Unity3D, Windows \& Mac ML/AI, \LaTeX, PCB design \& bringup, Javascript/Typescript/WASM and other devilish web creations.
} }
\vspace*{-2mm} \vspace*{-4mm}
\section{Education} \section{Education}
\cventry{2012--2017}{B.S. in Computer Science}{Central Washington University}{Ellensburg, WA}{}{} % arguments 3 to 6 can be left empty \cventry{2012--2017}{B.S. in Computer Science}{Central Washington University}{Ellensburg, WA}{}{}
\cventry{Birth - Present}{Mega-Nerd}{}{}{}{I'm a lifelong learner and a total nerd. I program as a hobby, love learning new things, and am always up for a challenge.} \cventry{Birth - Present}{Mega-Nerd}{}{}{}{I'm a lifelong learner and a total nerd who thrives on difficult challenges. I voraciously consume any project and codebase that comes across my desk \& take pride in the hard won skills I have learned from the many many mistakes I have made.}
\vspace*{-4mm}
\section{Portfolio} \section{Portfolio}
\cventry{}{Volumetric Rendering Engine}{OpenCL, C++, SFML, Voxel Ray Marching, 3D Math}{}{}{ \cventry{}{Volumetric Rendering Engine}{OpenCL, C++, SFML, Voxel Ray Marching, 3D Math}{}{}{
An experimental "From Scratch" volumetric rendering engine utilizing a voxel dataset An experimental "From Scratch" volumetric rendering engine utilizing a SVO voxel dataset,
organized in a sparse voxel octree, Blinn-Phong lighting, dynamic shadowing, texturing, Blinn-Phong lighting, dynamic shadowing, texturing, and reflections.
and reflections, along with a TCP streaming Android controller. Presented at the CWU
College Of The Sciences fair.
} }
\cventry{}{Tracer}{Rust, Vulkan}{}{}{A 2D drawing machine. From pulleys to hardware accelerated image processing.}
\cventry{}{Conways Game of Life}{OpenCL, C++, SFML}{}{}{Completely in-core GPU Conways Game of Life simulator and accompanying RLE decoder.} \cventry{}{Many other things...}{}{}{}{That you can find on my personal website and self-hosted git instance linked at the bottom of this page}
\cventry{}{Project Euler}{Python}{}{}{Combinatorics, discrete math, and other logic problems solved using Python.}
\end{document} \end{document}

Loading…
Cancel
Save