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mitchellhansen 4 months ago
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\@writefile{toc}{\contentsline {section}{Skills \& Languages}{1}{section*.2}\protected@file@percent } \@writefile{toc}{\contentsline {section}{Skills \& Languages}{1}{section*.2}\protected@file@percent }
\@writefile{toc}{\contentsline {section}{Education}{1}{section*.3}\protected@file@percent } \@writefile{toc}{\contentsline {section}{Education}{1}{section*.3}\protected@file@percent }
\@writefile{toc}{\contentsline {section}{Portfolio}{1}{section*.4}\protected@file@percent } \@writefile{toc}{\contentsline {section}{Portfolio}{1}{section*.4}\protected@file@percent }
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\section{Experience} \section{Experience}
\cventry{Aug 2023 -- Present}{Senior Embedded Device Systems Engineer}{Flock Safety}{Remote}{}{ \cventry{Aug 2023 -- Present}{Sr. Embedded Devices Engineer / Engineering Manager (Device Video)}{Flock Safety}{}{}{
At Flock Safety, I was once again thrown into the ever-ambiguous challenge of designing, creating, and launching innovative products at an incredibly fast-paced startup. I refused to accept any concept of 'blockers,' relentlessly pursued and prioritized holistic views of the tasks that stood between product inception and launch (HW, factory, OS/Apps, Ops, you name it), and made many critical contributions to fleet stability, launch timelines, feature performance, and most importantly, team morale and attitude. At Flock Safety, I was once again thrown into the ever-ambiguous challenge of designing, driving, and launching innovative products at an incredibly fast-paced startup. As an IC, I cut through dense forests of technical debt and competing deadlines to deliver orders of magnitude performance improvements to mission-critical video streaming verticals. As Engineering Manager of the Device Video Streaming team, I guided 3 direct reports to the successful bring-up of 3 high-value products, in addition to making active contributions to fleet stability, launch timelines, and feature performance.
} }
\cventry{April 2021 -- Aug 2023}{Embedded Software Engineer III (IC) / Camera FW Lead (Manager)}{Wyze Inc.}{Remote}{}{ \cventry{April 2021 -- Aug 2023}{Embedded Software Engineer III (IC) / Camera FW Lead (Manager)}{Wyze Inc.}{}{}{
At Wyze, I became a Zen master of refactoring, the Sun Tsu of LoC count, a code monkey with the most primal desire to simplify all that I could touch. I learned more and worked harder than at any point in my career and gained important ownership over critical core product features. I actively played a key role in the complete lifetime of multiple products, from inception, to launch, to maintenance; And was a trusted expert voice in the design and architecture of our software solutions. At Wyze, I became a Zen master of refactoring, the Sun Tsu of LoC count, a code monkey with the most primal desire to simplify all that I could touch. I learned more and worked harder than at any point in my career and gained important ownership over critical core product features. I actively played a key role in the complete lifetime of multiple products, from inception, to launch, to maintenance; And was a trusted expert voice in the design and architecture of our software solutions.
} }
@ -70,14 +70,13 @@ At Elektrobit, I was tasked with supporting EB's Tresos and Corbos implementatio
\section{Education} \section{Education}
\cventry{2012--2017}{B.S. in Computer Science}{Central Washington University}{Ellensburg, WA}{}{} \cventry{2012--2017}{B.S. in Computer Science}{Central Washington University}{Ellensburg, WA}{}{}
\cventry{Birth - Present}{Mega-Nerd}{}{}{}{I'm a lifelong learner and a total nerd who thrives on difficult challenges. I voraciously consume any project and codebase that comes across my desk \& take pride in the hard won skills I have learned from the many many mistakes I have made.} \cventry{Birth - Present}{Mega-Nerd}{}{}{}{I'm a lifelong learner and a total nerd who thrives on difficult challenges. I voraciously consume any project and codebase that I come across \& take pride in the hard won skills I have learned.}
\vspace*{-4mm} \vspace*{-4mm}
\section{Portfolio} \section{Portfolio}
\cventry{}{Volumetric Rendering Engine}{OpenCL, C++, SFML, Voxel Ray Marching, 3D Math}{}{}{ \cventry{}{Volumetric Rendering Engine}{OpenCL, C++, SFML, Voxel Ray Marching, 3D Math}{}{}{
An experimental "From Scratch" volumetric rendering engine utilizing a SVO voxel dataset, A pretty damn cool renderer that I'm still proud of a decade later
Blinn-Phong lighting, dynamic shadowing, texturing, and reflections.
} }
\cventry{}{Many other things...}{}{}{}{That you can find on my personal website and self-hosted git instance linked at the bottom of this page} \cventry{}{Many other things...}{}{}{}{That you can find on my personal website and self-hosted git instance linked at the bottom of this page}

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