master
Tom Gowan 6 years ago
parent 2c5747a52f
commit 4694d4eb1d

@ -2,15 +2,17 @@ mod compiler;
mod error; mod error;
mod reflection; mod reflection;
mod srvk; mod srvk;
mod layouts; pub mod layouts;
mod watch;
pub use layouts::*; pub use layouts::*;
pub use reflection::LayoutData; pub use reflection::LayoutData;
pub use watch::{Message, Watch};
pub use error::Error;
use spirv_reflect as sr; use spirv_reflect as sr;
use vulkano as vk; use vulkano as vk;
use std::path::Path; use std::path::Path;
use error::Error;
use shaderc::ShaderKind; use shaderc::ShaderKind;
pub struct CompiledShaders { pub struct CompiledShaders {
@ -18,6 +20,7 @@ pub struct CompiledShaders {
pub fragment: Vec<u32>, pub fragment: Vec<u32>,
} }
pub fn load<T>(vertex: T, fragment: T) -> Result<CompiledShaders, Error> pub fn load<T>(vertex: T, fragment: T) -> Result<CompiledShaders, Error>
where where
T: AsRef<Path>, T: AsRef<Path>,

@ -0,0 +1,107 @@
use std::sync::mpsc;
use notify::{RecommendedWatcher, RecursiveMode, Watcher};
use std::thread;
use std::time::Duration;
use std::path::{Path, PathBuf};
use crate::layouts::Entry;
use crate::CompiledShaders;
use std::sync::mpsc::{Sender, Receiver};
use crate::error::Error;
pub struct Watch {
_handler: Handler,
pub rx: Receiver<Result<Message, Error>>,
}
struct Loader {
vertex: PathBuf,
fragment: PathBuf,
tx: Sender<Result<Message, Error>>,
}
pub struct Message {
pub shaders: CompiledShaders,
pub entry: Entry,
}
impl Watch {
pub fn new<T>(vertex: T, fragment: T) -> Self
where
T: AsRef<Path>,
{
let (handler, rx) = create_watch(vertex.as_ref().to_path_buf(), fragment.as_ref().to_path_buf());
Watch{_handler: handler, rx}
}
}
impl Loader {
fn create(vertex: PathBuf, fragment: PathBuf) -> (Self, Receiver<Result<Message, Error>>) {
let (tx, rx) = mpsc::channel();
let loader = Loader{
vertex,
fragment,
tx,
};
loader.reload();
(loader, rx)
}
fn reload(&self) {
match crate::load(&self.vertex, &self.fragment) {
Ok(shaders) => {
let entry = crate::parse(&shaders);
self.tx.send(Ok(Message{ shaders, entry })).ok()
},
Err(e) => self.tx.send(Err(e)).ok(),
};
}
}
struct Handler {
thread_tx: mpsc::Sender<()>,
handle: Option<thread::JoinHandle<()>>,
_watcher: RecommendedWatcher,
}
impl Drop for Handler {
fn drop(&mut self) {
self.thread_tx.send(()).ok();
if let Some(h) = self.handle.take() {
h.join().ok();
}
}
}
fn create_watch(vert_path: PathBuf, frag_path: PathBuf) -> (Handler, mpsc::Receiver<Result<Message, Error>>) {
let (notify_tx, notify_rx) = mpsc::channel();
let (thread_tx, thread_rx) = mpsc::channel();
let mut watcher: RecommendedWatcher =
Watcher::new(notify_tx, Duration::from_millis(50)).expect("failed to create watcher");
watcher
.watch(&vert_path, RecursiveMode::NonRecursive)
.expect("failed to add vertex shader to notify");
watcher
.watch(&frag_path, RecursiveMode::NonRecursive)
.expect("failed to add fragment shader to notify");
let (loader, rx) = Loader::create(vert_path, frag_path);
let handle = thread::spawn(move || 'watch_loop: loop {
if let Ok(_) = thread_rx.try_recv() {
break 'watch_loop;
}
if let Ok(notify::DebouncedEvent::Create(_)) = notify_rx.recv_timeout(Duration::from_secs(1)) {
loader.reload();
}
});
let handle = Some(handle);
let handler = Handler {
thread_tx,
handle,
_watcher: watcher,
};
(handler, rx)
}
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