|
|
|
@ -112,10 +112,19 @@ fn test_shade1() {
|
|
|
|
|
vert_output: VertOutput {
|
|
|
|
|
outputs: Vec::new(),
|
|
|
|
|
},
|
|
|
|
|
vert_layout: VertLayout(ShaderStages {
|
|
|
|
|
vert_layout: VertLayout {
|
|
|
|
|
stages: ShaderStages {
|
|
|
|
|
vertex: true,
|
|
|
|
|
..ShaderStages::none()
|
|
|
|
|
}),
|
|
|
|
|
},
|
|
|
|
|
layout_data: LayoutData {
|
|
|
|
|
num_sets: 0,
|
|
|
|
|
num_bindings: HashMap::new(),
|
|
|
|
|
descriptions: HashMap::new(),
|
|
|
|
|
num_constants: 0,
|
|
|
|
|
pc_ranges: Vec::new(),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
let entry = parse("vert1.glsl", "frag1.glsl");
|
|
|
|
|
do_test(&entry, &target);
|
|
|
|
@ -190,10 +199,19 @@ fn test_shade2() {
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
},
|
|
|
|
|
vert_layout: VertLayout(ShaderStages {
|
|
|
|
|
vert_layout: VertLayout {
|
|
|
|
|
stages: ShaderStages {
|
|
|
|
|
vertex: true,
|
|
|
|
|
..ShaderStages::none()
|
|
|
|
|
}),
|
|
|
|
|
},
|
|
|
|
|
layout_data: LayoutData {
|
|
|
|
|
num_sets: 0,
|
|
|
|
|
num_bindings: HashMap::new(),
|
|
|
|
|
descriptions: HashMap::new(),
|
|
|
|
|
num_constants: 0,
|
|
|
|
|
pc_ranges: Vec::new(),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
let entry = parse("vert2.glsl", "frag2.glsl");
|
|
|
|
|
do_test(&entry, &target);
|
|
|
|
@ -258,10 +276,19 @@ fn test_shade3() {
|
|
|
|
|
vert_output: VertOutput {
|
|
|
|
|
outputs: Vec::new(),
|
|
|
|
|
},
|
|
|
|
|
vert_layout: VertLayout(ShaderStages {
|
|
|
|
|
vert_layout: VertLayout {
|
|
|
|
|
stages: ShaderStages {
|
|
|
|
|
vertex: true,
|
|
|
|
|
..ShaderStages::none()
|
|
|
|
|
}),
|
|
|
|
|
},
|
|
|
|
|
layout_data: LayoutData {
|
|
|
|
|
num_sets: 0,
|
|
|
|
|
num_bindings: HashMap::new(),
|
|
|
|
|
descriptions: HashMap::new(),
|
|
|
|
|
num_constants: 0,
|
|
|
|
|
pc_ranges: Vec::new(),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
let entry = parse("vert3.glsl", "frag3.glsl");
|
|
|
|
|
do_test(&entry.frag_input, &target.frag_input);
|
|
|
|
@ -320,10 +347,19 @@ fn test_shade4() {
|
|
|
|
|
vert_output: VertOutput {
|
|
|
|
|
outputs: Vec::new(),
|
|
|
|
|
},
|
|
|
|
|
vert_layout: VertLayout(ShaderStages {
|
|
|
|
|
vert_layout: VertLayout {
|
|
|
|
|
stages: ShaderStages {
|
|
|
|
|
vertex: true,
|
|
|
|
|
..ShaderStages::none()
|
|
|
|
|
}),
|
|
|
|
|
},
|
|
|
|
|
layout_data: LayoutData {
|
|
|
|
|
num_sets: 0,
|
|
|
|
|
num_bindings: HashMap::new(),
|
|
|
|
|
descriptions: HashMap::new(),
|
|
|
|
|
num_constants: 0,
|
|
|
|
|
pc_ranges: Vec::new(),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
let entry = parse("vert4.glsl", "frag4.glsl");
|
|
|
|
|
do_test(&entry.frag_input, &target.frag_input);
|
|
|
|
|