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#include "NetworkInput.h"
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#include <iostream>
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#include <cstring>
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#include <memory>
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NetworkInput::NetworkInput() {
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}
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void NetworkInput::listen_for_clients(int port) {
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//listener.listen(port);
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client_listener_thread = new std::thread(&NetworkInput::threaded_client_listener, this, port);
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}
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void NetworkInput::stop_listening_for_clients() {
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delete client_listener_thread;
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}
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void NetworkInput::recieve_from_clients()
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{
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//// Receive a message from the client
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//char buffer[1024];
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//std::vector<CustomPacket> packets;
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//sf::TcpSocket::Status status;
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//do {
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// std::size_t received = 0;
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// status = socket.receive(buffer, 1024, received);
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// while (received < 12) {
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// std::size_t tack_on;
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// status = socket.receive(&buffer[received], 1024 - received, tack_on);
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// received += tack_on;
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// }
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// int position = 0;
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// while (position < received) {
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// CustomPacket p;
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// memcpy(p.data, &buffer[position], p.size);
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// packets.push_back(p);
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// position += p.size;
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// }
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// std::cout << "packet_count = " << packets.size() << std::endl;
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// int left_over = 12 - (position - received);
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// memcpy(buffer, &buffer[received - left_over], left_over);
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//} while (status != sf::TcpSocket::Status::Disconnected);
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}
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void NetworkInput::dispatch_events()
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{
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while (event_queue.size() != 0) {
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notify_subscribers(std::move(event_queue.front()));
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event_queue.pop_front();
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}
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}
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void NetworkInput::threaded_client_listener(int port) {
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listener.listen(port);
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socket_selector.add(listener);
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while (true)
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{
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// Make the selector wait for data on any socket
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if (socket_selector.wait())
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{
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// Test the listener
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if (socket_selector.isReady(listener))
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{
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// The listener is ready: there is a pending connection
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sf::TcpSocket* client = new sf::TcpSocket;
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if (listener.accept(*client) == sf::Socket::Done)
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{
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// Add the new client to the clients list
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client_sockets.push_back(client);
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// Add the new client to the selector so that we will
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// be notified when he sends something
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socket_selector.add(*client);
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}
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else
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{
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// Error, we won't get a new connection, delete the socket
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delete client;
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}
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}
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else
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{
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// The listener socket is not ready, test all other sockets (the clients)
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for (std::vector<sf::TcpSocket*>::iterator it = client_sockets.begin(); it != client_sockets.end(); ++it)
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{
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sf::TcpSocket& client = **it;
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if (socket_selector.isReady(client))
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{
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// Receive a message from the client
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char buffer[1024];
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std::vector<CustomPacket> packets;
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sf::TcpSocket::Status status;
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do {
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std::size_t received = 0;
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status = client.receive(buffer, 1024, received);
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while (received < 12) {
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std::size_t tack_on;
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status = client.receive(&buffer[received], 1024 - received, tack_on);
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received += tack_on;
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}
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int position = 0;
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while (position < received) {
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CustomPacket p;
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std::memcpy(p.data, &buffer[position], p.size);
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packets.push_back(p);
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position += p.size;
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}
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std::cout << "packet_count = " << packets.size() << std::endl;
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int left_over = 12 - (position - received);
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std::memcpy(buffer, &buffer[received - left_over], left_over);
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} while (status != sf::TcpSocket::Status::Done);
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for (auto i: packets) {
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float x;
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float y;
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float z;
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memcpy(&x, &i.data, sizeof(x));
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memcpy(&y, &i.data[4], sizeof(y));
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memcpy(&z, &i.data[8], sizeof(z));
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event_queue.push_back(std::make_unique<vr::JoystickMoved>(vr::JoystickMoved(sf::Joystick::Axis::X, 0, x)));
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event_queue.push_back(std::make_unique<vr::JoystickMoved>(vr::JoystickMoved(sf::Joystick::Axis::Y, 0, y)));
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event_queue.push_back(std::make_unique<vr::JoystickMoved>(vr::JoystickMoved(sf::Joystick::Axis::Z, 0, z)));
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std::cout << "X: " << x << " Y: " << y << " Z: " << z << std::endl;
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}
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}
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}
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}
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}
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}
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}
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void NetworkInput::threaded_client_reciever()
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{
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}
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