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#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Vector2.hpp>
#include <Map.h>
#include "Old_map.h"
#include "Camera.h"
class RayCaster {
public:
enum ERROR_CODES {
SHARING_NOT_SUPPORTED = 800,
OPENCL_NOT_SUPPORTED = 801,
OPENCL_ERROR = 802,
ERR = 803
};
RayCaster();
virtual ~RayCaster();
virtual int init() = 0;
virtual void assign_map(Old_Map *map) = 0;
virtual void assign_camera(Camera *camera) = 0;
virtual void create_viewport(int width, int height, float v_fov, float h_fov) = 0;
virtual void assign_light(std::string light_id, Light light) = 0;
// draw will abstract the gl sharing and software rendering
// methods of retrieving the screen buffer
virtual void draw(sf::RenderWindow* window) = 0;
protected:
sf::Sprite viewport_sprite;
sf::Texture viewport_texture;
Old_Map * map;
Camera *camera;
std::map<std::string, Light> light_map;
sf::Uint8 *viewport_image;
sf::Vector4f *viewport_matrix;
int error = 0;
};