|
|
|
#pragma once
|
|
|
|
#include <SFML/Graphics.hpp>
|
|
|
|
#include <list>
|
|
|
|
|
|
|
|
class Curses {
|
|
|
|
public:
|
|
|
|
|
|
|
|
struct Slot {
|
|
|
|
Slot(wchar_t unicode_value_,
|
|
|
|
sf::Color font_color_,
|
|
|
|
sf::Color backfill_color_) :
|
|
|
|
unicode_value(unicode_value_),
|
|
|
|
font_color(font_color_),
|
|
|
|
backfill_color(backfill_color_)
|
|
|
|
{};
|
|
|
|
|
|
|
|
wchar_t unicode_value;
|
|
|
|
sf::Color font_color;
|
|
|
|
sf::Color backfill_color;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Tile {
|
|
|
|
public:
|
|
|
|
Tile(sf::Vector2i position_) :
|
|
|
|
blank_standby(L'\u0020', sf::Color::Transparent, sf::Color::Black),
|
|
|
|
position(position_)
|
|
|
|
{ };
|
|
|
|
|
|
|
|
private:
|
|
|
|
Slot blank_standby;
|
|
|
|
|
|
|
|
int index = 0; // What index in the vector are we. Backbone for blinking and scrolling
|
|
|
|
int ratio_counter = 0; // Secondary counter to hold index positions for (ratio) length of time
|
|
|
|
int ratio_value = 0;
|
|
|
|
|
|
|
|
std::vector<Slot> slot_stack; // The icon that aligns with the index
|
|
|
|
|
|
|
|
sf::Vector2i position; // Position of the text, and backfill
|
|
|
|
|
|
|
|
public:
|
|
|
|
void set_ratio(int ratio_) {
|
|
|
|
ratio_value = ratio_;
|
|
|
|
}
|
|
|
|
|
|
|
|
sf::Vector2i getPosition() const {
|
|
|
|
return position;
|
|
|
|
}
|
|
|
|
|
|
|
|
void push_back(Slot s) {
|
|
|
|
slot_stack.push_back(s);
|
|
|
|
}
|
|
|
|
|
|
|
|
void clear_and_set(Slot s) {
|
|
|
|
slot_stack.clear();
|
|
|
|
slot_stack.push_back(s);
|
|
|
|
}
|
|
|
|
|
|
|
|
void clear() {
|
|
|
|
slot_stack.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
sf::Color current_font_color() {
|
|
|
|
if (slot_stack.size() > 0)
|
|
|
|
return slot_stack.at(index).font_color;
|
|
|
|
else
|
|
|
|
return blank_standby.font_color;
|
|
|
|
}
|
|
|
|
|
|
|
|
sf::Color current_backfill_color() {
|
|
|
|
if (slot_stack.size() > 0)
|
|
|
|
return slot_stack.at(index).backfill_color;
|
|
|
|
else
|
|
|
|
return blank_standby.backfill_color;
|
|
|
|
}
|
|
|
|
|
|
|
|
wchar_t current_unicode_value() {
|
|
|
|
if (slot_stack.size() > 0)
|
|
|
|
return slot_stack.at(index).unicode_value;
|
|
|
|
else
|
|
|
|
return blank_standby.unicode_value;
|
|
|
|
}
|
|
|
|
|
|
|
|
void inc_index() {
|
|
|
|
if (index >= slot_stack.size() - 1) {
|
|
|
|
index = 0;
|
|
|
|
}
|
|
|
|
else if (ratio_counter == ratio_value) {
|
|
|
|
ratio_counter = 0;
|
|
|
|
index++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
ratio_counter++;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
Curses(sf::Vector2i tile_size_, sf::Vector2i grid_dimensions);
|
|
|
|
~Curses();
|
|
|
|
|
|
|
|
|
|
|
|
void Update(double delta_time_);
|
|
|
|
void Render();
|
|
|
|
|
|
|
|
|
|
|
|
void setTile(Tile tile_);
|
|
|
|
void setTiles(std::vector<Tile> tiles_); // Can be seperate, non-adjacent tiles
|
|
|
|
|
|
|
|
void Clear();
|
|
|
|
|
|
|
|
Tile* getTile(sf::Vector2i position_);
|
|
|
|
std::vector<Curses::Tile*> getTiles(sf::Vector2i start_, sf::Vector2i end_);
|
|
|
|
|
|
|
|
void ResizeTiles(sf::Vector2i size_);
|
|
|
|
void ResizeTileGrid(sf::Vector2i grid_dimensions_);
|
|
|
|
|
|
|
|
void setBlink(int ratio_, sf::Vector2i position_);
|
|
|
|
void setScroll(int ratio_, sf::Vector2i start_, sf::Vector2i end_);
|
|
|
|
void setScroll(int ratio_, sf::Vector2i start_, std::list<Slot> tiles_);
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
sf::Vector2i grid_dimensions;
|
|
|
|
sf::Vector2i tile_pixel_dimensions;
|
|
|
|
|
|
|
|
sf::RenderWindow window;
|
|
|
|
|
|
|
|
std::vector<Tile> tiles;
|
|
|
|
|
|
|
|
sf::Font font;
|
|
|
|
|
|
|
|
int multi_to_linear(sf::Vector2i position_) const;
|
|
|
|
sf::Vector2i linear_to_multi(int position_) const;
|
|
|
|
|
|
|
|
void set_tile_ratio(int ratio_, sf::Vector2i tile_position_);
|
|
|
|
void append_slots(sf::Vector2i start_, std::list<Slot> values_);
|
|
|
|
|
|
|
|
};
|
|
|
|
|