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#pragma once
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#include <SFML/Graphics.hpp>
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#include <list>
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#include "Event.hpp"
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#include <memory>
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#include "Pub_Sub.h"
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class Input : public VrEventPublisher {
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public:
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Input();
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~Input();
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// Keep track of keys that are not released
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// Keep track of mouse up and downs in conjunction with dragging
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// Keep track of joystick buttons
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void consume_sf_events(sf::RenderWindow *window);
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void consume_vr_events();
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void handle_held_keys();
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void dispatch_events();
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private:
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void transpose_sf_events(std::list<sf::Event> event_queue);
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std::vector<sf::Keyboard::Key> held_keys;
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std::vector<sf::Mouse::Button> held_mouse_buttons;
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std::vector<bool> keyboard_flags;
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std::vector<bool> mouse_flags;
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private:
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std::list<std::unique_ptr<vr::Event>> event_queue;
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};
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class WindowHandler : public VrEventSubscriber {
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public:
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WindowHandler(sf::RenderWindow *window) : window_ref(window) { };
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virtual void recieve_event(VrEventPublisher* publisher, std::unique_ptr<vr::Event>(event)) override {
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if (event.get()->type == vr::Event::Closed) {
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window_ref->close();
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} else if (event.get()->type == vr::Event::KeyPressed) {
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vr::KeyPressed *key_event = static_cast<vr::KeyPressed*>(event.get());
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if (key_event->code == sf::Keyboard::Escape) {
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window_ref->close();
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}
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}
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};
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private:
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sf::RenderWindow* window_ref;
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};
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