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#pragma once
#include<SFML/Graphics.hpp>
#include <algorithm>
#include "util.hpp"
#include <random>
#include <functional>
class ArrayMap {
public:
ArrayMap(sf::Vector3i dimensions);
~ArrayMap();
char getVoxel(sf::Vector3i position);
void setVoxel(sf::Vector3i position, char value);
sf::Vector3i getDimensions();
// =========== DEBUG =========== //
char* getDataPtr();
std::vector<std::tuple<sf::Vector3i, char>> CastRayCharArray(
char* map,
sf::Vector3i* map_dim,
sf::Vector2f* cam_dir,
sf::Vector3f* cam_pos
);
private:
char *voxel_data;
sf::Vector3i dimensions;
};