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#pragma once
#include <SFML/System/Vector3.hpp>
#include <SFML/System/Vector2.hpp>
#include "util.hpp"
#include "Pub_Sub.h"
class LightController : public VrEventSubscriber {
public:
enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN };
struct Light {
Light(sf::Vector3f position, sf::Vector3f direction_cartesian, sf::Vector4f rgbi) :
position(position), direction_cartesian(direction_cartesian), rgbi(rgbi) {
}
Light();
sf::Vector3f position;
sf::Vector3f direction_cartesian;
sf::Vector4f rgbi;
};
LightController();
LightController(sf::Vector3f position, sf::Vector3f direction, sf::Vector4f rgbi);
~LightController();
void set_position(sf::Vector3f position);
int add_static_impulse(sf::Vector3f impulse);
int add_relative_impulse(DIRECTION direction, float speed);
int update(double delta_time);
void look_at_center();
void recieve_event(VrEventPublisher* p, std::unique_ptr<vr::Event> event) override;
static void erase_light();
std::vector<LightController::Light>* get_lights();
private:
// Need to allow N byte light class to be packed into 10 byte packets
int packed_size = sizeof(Light);
// Index that this light is in the packed data
int packed_index;
std::vector<LightController::Light> packed_data;
};