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@ -7,8 +7,11 @@ set(PNAME Game)
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project(${PNAME})
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project(${PNAME})
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# Set up variables, and find SFML
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# Set up variables, and find SFML
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if (WIN32)
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set(SFML_ROOT root CACHE STRING "User specified path")
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set(SFML_ROOT root CACHE STRING "User specified path")
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set(SFML_INCLUDE_DIR ${SFML_ROOT}/include)
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set(SFML_INCLUDE_DIR ${SFML_ROOT}/include)
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endif()
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set(SFML_COMPONENTS graphics window system network audio)
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set(SFML_COMPONENTS graphics window system network audio)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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@ -58,6 +61,7 @@ target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
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target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
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target_link_libraries (${PNAME} ${GLEW_LIBRARIES})
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target_link_libraries (${PNAME} ${GLEW_LIBRARIES})
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target_link_libraries (${PNAME} -lpthread)
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#target_link_libraries (${PNAME} ${Vulkan_LIBRARIES})
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#target_link_libraries (${PNAME} ${Vulkan_LIBRARIES})
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# Setup to use C++11
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# Setup to use C++11
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