@ -1,15 +1,15 @@
float4 white_light ( floa t4 input, float3 light, int3 mask ) {
uint4 white_light ( uin t4 input, float3 light, int3 mask ) {
input.w = input.w + acos (
dot (
normalize ( light ) ,
normalize ( fabs ( convert_float3 ( mask ) ) )
)
) / 2 ;
) * 50 ;
return input ;
return ( input ) ;
}
@ -25,8 +25,11 @@ __kernel void min_kern(
__write_only image2d_t image
) {
size_t id = get_global_id ( 0 ) ;
int2 pixel = {id % resolution->x, id / resolution->x} ;
//int2 pixel = {1, 1} ;
float3 ray_dir = projection_matrix[pixel.x + resolution->x * pixel.y] ;
ray_dir = ( float3 ) (
@ -34,6 +37,22 @@ __kernel void min_kern(
ray_dir.y,
ray_dir.z * cos ( cam_dir->y ) - ray_dir.x * sin ( cam_dir->y )
) ;
//
// float a = cam_dir->x ;
// float b = cam_dir->y ;
// float c = cam_dir->z ;
//
// ray_dir.x = ray_dir.z * sin ( b ) + ray_dir.x * cos ( b ) ;
// ray_dir.y = ray_dir.y ;
// ray_dir.z = ray_dir.z * cos ( b ) - ray_dir.x * sin ( b ) ;
//
//
// float3 ray_dir2 = ( float3 ) (
// ray_dir.x * cos ( c ) - ray_dir.y * sin ( c ) ,
// ray_dir.x * sin ( c ) + ray_dir.y * cos ( c ) ,
// ray_dir.z ) ;
//
// printf ( "%f, %f, %f" , ray_dir2.x, ray_dir2.y, ray_dir2.z ) ;
ray_dir = ( float3 ) (
ray_dir.x * cos ( cam_dir->z ) - ray_dir.y * sin ( cam_dir->z ) ,
@ -83,11 +102,11 @@ __kernel void min_kern(
int3 undershoot = voxel > 0 ;
if ( overshoot.x == 0 | | overshoot.y == 0 | | overshoot.z == 0 | | undershoot.x == 0 | | undershoot.y == 0 ) {
write_image f( image, pixel, ( float4 ) ( .73 , .81 , .89 , 1.0 ) ) ;
write_image ui( image, pixel, ( uint4 ) ( 50 , 50 , 50 , 255 ) ) ;
return ;
}
if ( undershoot.z == 0 ) {
write_image f( image, pixel, ( float4 ) ( .14 , .30 , .50 , 1.0 ) ) ;
write_image ui( image, pixel, ( uint4 ) ( 14 , 30 , 50 , 255 ) ) ;
return ;
}
@ -98,23 +117,23 @@ __kernel void min_kern(
if ( voxel_data != 0 ) {
switch ( voxel_data ) {
case 1:
write_image f( image, pixel, ( float4 ) ( .50 , .00 , .00 , 1 ) ) ;
write_image ui( image, pixel, ( uint4 ) ( 50 , 0 , 0 , 255 ) ) ;
return ;
case 2:
write_image f( image, pixel, ( float4 ) ( .00 , .50 , .40 , 1.00 ) ) ;
write_image ui( image, pixel, ( uint4 ) ( 0 , 50 , 40 , 255 ) ) ;
return ;
case 3:
write_image f( image, pixel, ( float4 ) ( .00 , .00 , .50 , 1.00 ) ) ;
write_image ui( image, pixel, ( uint4 ) ( 0 , 0 , 50 , 255 ) ) ;
return ;
case 4:
write_image f( image, pixel, ( float4 ) ( .25 , .00 , .25 , 1.00 ) ) ;
write_image ui( image, pixel, ( uint4 ) ( 25 , 0 , 25 , 255 ) ) ;
return ;
case 5:
//write_image f( image, pixel, ( float4 ) ( .25 , .00 , .25 , 1.00 ) ) ;
write_image f( image, pixel, white_light ( ( float4 ) ( .25 , .32 , .14 , 0.2 ) , ( float3 ) ( lights[7], lights[8], lights[9] ) , mask ) ) ;
//write_image ui( image, pixel, ( uint4 ) ( 200 , 200 , 200 , 255 ) ) ;
write_image ui( image, pixel, white_light ( ( uint4 ) ( 225 , 232 , 214 , 100 ) , ( float3 ) ( lights[7], lights[8], lights[9] ) , mask ) ) ;
return ;
case 6:
write_image f( image, pixel, ( float4 ) ( .30 , .80 , .10 , 1.00 ) ) ;
write_image ui( image, pixel, ( uint4 ) ( 30 , 80 , 10 , 255 ) ) ;
return ;
}
}
@ -122,6 +141,6 @@ __kernel void min_kern(
dist++ ;
} while ( dist < max_dist ) ;
write_image f( image, pixel, ( float4 ) ( .73 , .81 , .89 , 1.0 ) ) ;
write_image ui( image, pixel, ( uint4 ) ( 73 , 81 , 89 , 255 ) ) ;
return ;
}