Events are now passing correctly, small bug with held keys that needs fixing

master
MitchellHansen 8 years ago
parent 0e1e9af37c
commit 10e3ba43fa

@ -35,7 +35,7 @@ public:
sf::Vector2f get_direction();
void update(VrEventPublisher* p, vr::Event e) override;
void recieve_event(VrEventPublisher* p, std::unique_ptr<vr::Event> event) override;
private:

@ -16,8 +16,9 @@ namespace vr {
// A result of getting rid of the union and extracting
// event types into individual classes is the fact that
// there is going to be a lot of repeat code i.e the
// difference between KeyPressed and KeyReleased
// there is going to be a lot of repeat code i.e
// KeyPressed, KeyHeld, and KeyReleased all hold the same
// data, it's just their names that are different
class Event {
public:
@ -30,15 +31,18 @@ namespace vr {
GainedFocus,
TextEntered,
KeyPressed,
KeyHeld,
KeyReleased,
MouseWheelMoved,
MouseWheelScrolled,
MouseButtonPressed,
MouseButtonHeld,
MouseButtonReleased,
MouseMoved,
MouseEntered,
MouseLeft,
JoystickButtonPressed,
JoystickButtonHeld,
JoystickButtonReleased,
JoystickMoved,
JoystickConnected,
@ -48,6 +52,7 @@ namespace vr {
TouchEnded,
SensorChanged,
NetworkJoystickButtonPressed,
NetworkJoystickButtonHeld,
NetworkJoystickButtonReleased,
NetworkJoystickMoved,
NetworkJoystickConnected,
@ -72,8 +77,8 @@ namespace vr {
public:
Resized(unsigned int width, unsigned int height) :
width(width), height(height), Event(vr::Event::EventType::Resized) {};
unsigned int width;
unsigned int height;
unsigned int width;
unsigned int height;
};
class LostFocus : public Event {
@ -105,6 +110,18 @@ namespace vr {
bool system;
};
class KeyHeld : public Event {
public:
KeyHeld(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system) :
code(code), alt(alt), control(control), shift(shift), system(system), Event(vr::Event::EventType::KeyHeld) {};
sf::Keyboard::Key code;
bool alt;
bool control;
bool shift;
bool system;
};
class KeyReleased : public Event {
public:
KeyReleased(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system) :
@ -144,6 +161,16 @@ namespace vr {
int y;
};
class MouseButtonHeld : public Event {
public:
MouseButtonHeld(sf::Mouse::Button button, int x, int y) :
button(button), x(x), y(y), Event(vr::Event::EventType::MouseButtonHeld) {};
sf::Mouse::Button button;
int x;
int y;
};
class MouseButtonReleased : public Event {
public:
MouseButtonReleased(sf::Mouse::Button button, int x, int y) :
@ -159,8 +186,8 @@ namespace vr {
MouseMoved(int x, int y) :
x(x), y(y), Event(vr::Event::EventType::MouseMoved) {};
int x;
int y;
int x;
int y;
};
class MouseEntered : public Event {
@ -168,8 +195,8 @@ namespace vr {
MouseEntered(int x, int y) :
x(x), y(y), Event(vr::Event::EventType::MouseEntered) {};
int x;
int y;
int x;
int y;
};
class MouseLeft : public Event {
@ -177,8 +204,8 @@ namespace vr {
MouseLeft(int x, int y) :
x(x), y(y), Event(vr::Event::EventType::MouseLeft) {};
int x;
int y;
int x;
int y;
};
class JoystickButtonPressed : public Event {
@ -186,8 +213,17 @@ namespace vr {
JoystickButtonPressed(unsigned int joystickId, unsigned int button) :
joystickId(joystickId), button(button), Event(vr::Event::EventType::JoystickButtonPressed) {};
unsigned int joystickId;
unsigned int button;
unsigned int joystickId;
unsigned int button;
};
class JoystickButtonHeld : public Event {
public:
JoystickButtonHeld(unsigned int joystickId, unsigned int button) :
joystickId(joystickId), button(button), Event(vr::Event::EventType::JoystickButtonHeld) {};
unsigned int joystickId;
unsigned int button;
};
class JoystickButtonReleased : public Event {
@ -195,8 +231,8 @@ namespace vr {
JoystickButtonReleased(unsigned int joystickId, unsigned int button) :
joystickId(joystickId), button(button), Event(vr::Event::EventType::JoystickButtonReleased) {};
unsigned int joystickId;
unsigned int button;
unsigned int joystickId;
unsigned int button;
};
class JoystickMoved : public Event {
@ -214,7 +250,7 @@ namespace vr {
JoystickConnected(unsigned int joystickId) :
joystickId(joystickId), Event(vr::Event::EventType::JoystickConnected) {};
unsigned int joystickId;
unsigned int joystickId;
};
class JoystickDisconnected : public Event {
@ -222,7 +258,7 @@ namespace vr {
JoystickDisconnected(unsigned int joystickId) :
joystickId(joystickId), Event(vr::Event::EventType::JoystickDisconnected) {};
unsigned int joystickId;
unsigned int joystickId;
};
class TouchBegan : public Event {
@ -230,9 +266,9 @@ namespace vr {
TouchBegan(unsigned int finger, int x, int y) :
finger(finger), x(x), y(y), Event(vr::Event::EventType::TouchBegan) {};
unsigned int finger;
int x;
int y;
unsigned int finger;
int x;
int y;
};
class TouchMoved : public Event {
@ -240,9 +276,9 @@ namespace vr {
TouchMoved(unsigned int finger, int x, int y) :
finger(finger), x(x), y(y), Event(vr::Event::EventType::TouchMoved) {};
unsigned int finger;
int x;
int y;
unsigned int finger;
int x;
int y;
};
class TouchEnded : public Event {
@ -250,9 +286,9 @@ namespace vr {
TouchEnded(unsigned int finger, int x, int y) :
finger(finger), x(x), y(y), Event(vr::Event::EventType::TouchEnded) {};
unsigned int finger;
int x;
int y;
unsigned int finger;
int x;
int y;
};
class SensorChanged : public Event {
@ -260,10 +296,10 @@ namespace vr {
SensorChanged(sf::Sensor::Type type, float x, float y, float z) :
type(type), x(x), y(y), z(z), Event(vr::Event::EventType::SensorChanged) {};
sf::Sensor::Type type;
float x;
float y;
float z;
sf::Sensor::Type type;
float x;
float y;
float z;
};
// I'm moving this to it's own event type because
@ -280,6 +316,15 @@ namespace vr {
unsigned int button;
};
class NetworkJoystickButtonHeld : public Event {
public:
NetworkJoystickButtonHeld(unsigned int joystickId, unsigned int button) :
joystickId(joystickId), button(button), Event(vr::Event::EventType::NetworkJoystickButtonHeld) {};
unsigned int joystickId;
unsigned int button;
};
class NetworkJoystickButtonReleased : public Event {
public:
NetworkJoystickButtonReleased(unsigned int joystickId, unsigned int button) :

@ -18,7 +18,7 @@ public:
void consume_sf_events(sf::RenderWindow *window);
void consume_vr_events();
void set_flags();
void handle_held_keys();
void dispatch_events();
private:
@ -38,3 +38,19 @@ private:
std::list<std::unique_ptr<vr::Event>> event_queue;
};
class WindowHandler : public VrEventSubscriber {
public:
WindowHandler(sf::RenderWindow *window) : window_ref(window) { };
virtual void recieve_event(VrEventPublisher* p, std::unique_ptr<vr::Event> event) override {
if (event.get()->type == vr::Event::Closed) {
window_ref->close();
}
};
private:
sf::RenderWindow* window_ref;
};

@ -2,6 +2,7 @@
#include <SFML/Graphics.hpp>
#include <iostream>
#include "Event.hpp"
#include <memory>
class VrEventPublisher;
@ -9,9 +10,9 @@ class VrEventPublisher;
class VrEventSubscriber {
public:
virtual ~VrEventSubscriber() {};
virtual void update(VrEventPublisher* p, vr::Event e) = 0;
void subscribe(VrEventPublisher* publisher, vr::Event::EventType type);
void subscribe(VrEventPublisher* publisher, std::vector<vr::Event::EventType> type);
virtual void recieve_event(VrEventPublisher* publisher, std::unique_ptr<vr::Event> event) = 0;
void subscribe_to_publisher(VrEventPublisher* publisher, vr::Event::EventType type);
void subscribe_to_publisher(VrEventPublisher* publisher, std::vector<vr::Event::EventType> type);
protected:
std::vector<vr::Event::EventType> subscribed_event_types;
};
@ -24,7 +25,7 @@ public:
virtual void subscribe(VrEventSubscriber *subscriber, vr::Event::EventType type);
virtual void subscribe(VrEventSubscriber *subscriber, std::vector<vr::Event::EventType> type);
virtual void unsubscribe(VrEventSubscriber *s, vr::Event::EventType c);
virtual void notify(vr::Event e);
virtual void notify_subscribers(std::unique_ptr<vr::Event> event);
private:
std::map<vr::Event::EventType, std::vector<VrEventSubscriber*>> subscribers;

@ -87,9 +87,44 @@ int Camera::update(double delta_time) {
return 1;
}
void Camera::update(VrEventPublisher* p, vr::Event e) {
void Camera::recieve_event(VrEventPublisher* publisher, std::unique_ptr<vr::Event> event) {
if (event.get()->type == vr::Event::KeyHeld) {
vr::KeyHeld *held_event = static_cast<vr::KeyHeld*>(event.get());
float speed = 1.0f;
if (held_event->code == sf::Keyboard::LShift) {
speed = 0.2f;
}
else if (held_event->code == sf::Keyboard::C) {
look_at_center();
}
else if (held_event->code == sf::Keyboard::Q) {
add_relative_impulse(Camera::DIRECTION::DOWN, speed);
}
else if (held_event->code == sf::Keyboard::E) {
add_relative_impulse(Camera::DIRECTION::UP, speed);
}
else if (held_event->code == sf::Keyboard::W) {
add_relative_impulse(Camera::DIRECTION::FORWARD, speed);
}
else if (held_event->code == sf::Keyboard::S) {
add_relative_impulse(Camera::DIRECTION::REARWARD, speed);
}
else if (held_event->code == sf::Keyboard::A) {
add_relative_impulse(Camera::DIRECTION::LEFT, speed);
}
else if (held_event->code == sf::Keyboard::D) {
add_relative_impulse(Camera::DIRECTION::RIGHT, speed);
}
else if (held_event->code == sf::Keyboard::T) {
set_position(sf::Vector3f(50, 50, 50));
}
}
std::cout << "Cam event" << std::endl;
}
void Camera::look_at_center() {

@ -27,29 +27,86 @@ void Input::consume_sf_events(sf::RenderWindow *window) {
transpose_sf_events(sf_event_queue);
sf_event_queue.clear();
}
void Input::consume_vr_events() {
}
void Input::set_flags() {
//for (auto e: event_queue) {
// if (e.type == vr::Event::KeyPressed) {
// vr::KeyPressed e = static_cast<vr::KeyPressed>(e);
//
// }
// else if (e.type == sf::Event::KeyReleased) {
// //std::remove(held_keys.begin(), held_keys.end(), e.key.code);
// }
//}
void Input::handle_held_keys() {
// When keys and buttons are pressed, add them to the held list.
// When they are depressed, remove them
for (auto&& event: event_queue) {
if (event->type == vr::Event::KeyPressed) {
vr::KeyPressed *e = static_cast<vr::KeyPressed*>(event.get());
held_keys.push_back(e->code);
}
else if (event->type == vr::Event::KeyReleased) {
vr::KeyReleased *e = static_cast<vr::KeyReleased*>(event.get());
std::remove(held_keys.begin(), held_keys.end(), e->code);
}
else if (event->type == vr::Event::MouseButtonPressed) {
vr::MouseButtonPressed *e = static_cast<vr::MouseButtonPressed*>(event.get());
held_mouse_buttons.push_back(e->button);
}
else if (event->type == vr::Event::MouseButtonReleased) {
vr::MouseButtonReleased *e = static_cast<vr::MouseButtonReleased*>(event.get());
std::remove(held_mouse_buttons.begin(), held_mouse_buttons.end(), e->button);
}
}
// Generate Held events for each of the held buttons and keys
for (auto key : held_keys) {
// Not sure if this is a good idea, but I'm going to grab
// the real-time values of the mod keys and add them to the event
bool alt = false;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt) || sf::Keyboard::isKeyPressed(sf::Keyboard::RAlt)) {
alt = true;
}
bool control = false;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LControl) || sf::Keyboard::isKeyPressed(sf::Keyboard::RControl)) {
control = true;
}
bool shift = false;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LShift) || sf::Keyboard::isKeyPressed(sf::Keyboard::RShift)) {
shift = true;
}
bool system = false;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LSystem) || sf::Keyboard::isKeyPressed(sf::Keyboard::RSystem)) {
system = true;
}
event_queue.push_back(std::make_unique<vr::KeyHeld>(vr::KeyHeld(key, alt, control, shift, system)));
}
for (auto mouse_button : held_mouse_buttons) {
// Again, I'm going to poll the real-time status of this event
// to fill in the X and Y values. I can do this either with screen
// co-ords or with viewport co-ords. I don't have access to the window
// from here so for now I'm going to do screen co-ords
sf::Vector2i mouse_pos = sf::Mouse::getPosition();
event_queue.push_back(std::make_unique<vr::MouseButtonHeld>(vr::MouseButtonHeld(mouse_button, mouse_pos.x, mouse_pos.y)));
}
}
void Input::dispatch_events() {
while (event_queue.size() != 0) {
notify(*event_queue.front().get());
notify_subscribers(std::move(event_queue.front()));
event_queue.pop_front();
}
@ -163,3 +220,4 @@ void Input::transpose_sf_events(std::list<sf::Event> sf_event_queue) {
}
}
}

@ -3,12 +3,13 @@
#include "Event.hpp"
#include "Pub_Sub.h"
void VrEventSubscriber::subscribe(VrEventPublisher* publisher, vr::Event::EventType type) {
void VrEventSubscriber::subscribe_to_publisher(VrEventPublisher* publisher, vr::Event::EventType type) {
publisher->subscribe(this, type);
}
void VrEventSubscriber::subscribe(VrEventPublisher* publisher, std::vector<vr::Event::EventType> type) {
void VrEventSubscriber::subscribe_to_publisher(VrEventPublisher* publisher, std::vector<vr::Event::EventType> type) {
publisher->subscribe(this, type);
}
@ -29,13 +30,13 @@ void VrEventPublisher::unsubscribe(VrEventSubscriber *s, vr::Event::EventType ty
std::remove(subscribers[type].begin(), subscribers[type].end(), s);
}
void VrEventPublisher::notify(vr::Event event) {
void VrEventPublisher::notify_subscribers(std::unique_ptr<vr::Event> event) {
// get the bucket containing subscribers to that Event_Class
std::vector<VrEventSubscriber*> *event_type_bucket = &subscribers[event.type];
std::vector<VrEventSubscriber*> *event_type_bucket = &subscribers[event.get()->type];
// Send them the event
for (auto s : *event_type_bucket) {
s->update(this, event);
s->recieve_event(this, std::move(event));
}
}

@ -148,14 +148,18 @@ int main() {
Input input_handler;
input_handler.subscribe(camera, vr::Event::EventType::KeyPressed);
input_handler.subscribe(camera, vr::Event::EventType::KeyHeld);
WindowHandler win_hand(&window);
win_hand.subscribe_to_publisher(&input_handler, vr::Event::EventType::Closed);
window.setKeyRepeatEnabled(false);
while (window.isOpen()) {
input_handler.consume_sf_events(&window);
input_handler.set_flags();
input_handler.handle_held_keys();
input_handler.dispatch_events();
// Poll for events from the user
sf::Event event;
while (window.pollEvent(event)) {
@ -190,36 +194,6 @@ int main() {
}
}
float speed = 1.0f;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LShift)) {
speed = 0.2f;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::L)) {
camera->look_at_center();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
camera->add_relative_impulse(Camera::DIRECTION::DOWN, speed);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
camera->add_relative_impulse(Camera::DIRECTION::UP, speed);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
camera->add_relative_impulse(Camera::DIRECTION::FORWARD, speed);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
camera->add_relative_impulse(Camera::DIRECTION::REARWARD, speed);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
camera->add_relative_impulse(Camera::DIRECTION::LEFT, speed);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
camera->add_relative_impulse(Camera::DIRECTION::RIGHT, speed);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::T)) {
camera->set_position(sf::Vector3f(50, 50, 50));
}
if (mouse_enabled) {
if (reset) {
reset = false;

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