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@ -1,6 +1,4 @@
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#include "raycaster/Hardware_Caster.h"
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#include <raycaster/RayCaster.h>
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#include "LightController.h"
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Hardware_Caster::Hardware_Caster() {
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@ -15,23 +13,23 @@ int Hardware_Caster::init() {
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// Initialize opencl up to the point where we start assigning buffers
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error = acquire_platform_and_device();
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if(assert(error, "aquire_platform_and_device"))
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if(vr_assert(error, "aquire_platform_and_device"))
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return error;
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error = check_cl_khr_gl_sharing();
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if(assert(error, "check_cl_khr_gl_sharing"))
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if(vr_assert(error, "check_cl_khr_gl_sharing"))
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return error;
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error = create_shared_context();
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if (assert(error, "create_shared_context"))
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if (vr_assert(error, "create_shared_context"))
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return error;
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error = create_command_queue();
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if (assert(error, "create_command_queue"))
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if (vr_assert(error, "create_command_queue"))
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return error;
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error = compile_kernel("../kernels/ray_caster_kernel.cl", true, "raycaster");
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if (assert(error, "compile_kernel")) {
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if (vr_assert(error, "compile_kernel")) {
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std::cin.get(); // hang the output window so we can read the error
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return error;
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}
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@ -216,7 +214,7 @@ void Hardware_Caster::draw(sf::RenderWindow* window) {
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int Hardware_Caster::debug_quick_recompile()
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{
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int error = compile_kernel("../kernels/ray_caster_kernel.cl", true, "raycaster");
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if (assert(error, "compile_kernel")) {
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if (vr_assert(error, "compile_kernel")) {
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std::cin.get(); // hang the output window so we can read the error
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return error;
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}
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@ -306,7 +304,7 @@ int Hardware_Caster::acquire_platform_and_device() {
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std::vector<cl_device_id> deviceIds(deviceIdCount);
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error = clGetDeviceIDs(plt_buf[i], CL_DEVICE_TYPE_ALL, deviceIdCount, deviceIds.data(), NULL);
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if (assert(error, "clGetDeviceIDs"))
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if (vr_assert(error, "clGetDeviceIDs"))
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return OPENCL_ERROR;
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for (unsigned int q = 0; q < deviceIdCount; q++) {
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@ -409,7 +407,7 @@ int Hardware_Caster::create_shared_context() {
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&error
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);
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if (assert(error, "clCreateContext"))
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if (vr_assert(error, "clCreateContext"))
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return OPENCL_ERROR;
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return 1;
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@ -422,7 +420,7 @@ int Hardware_Caster::create_command_queue() {
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command_queue = clCreateCommandQueue(context, device_id, 0, &error);
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if (assert(error, "clCreateCommandQueue"))
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if (vr_assert(error, "clCreateCommandQueue"))
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return OPENCL_ERROR;
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return 1;
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@ -477,7 +475,7 @@ int Hardware_Caster::compile_kernel(std::string kernel_source, bool is_path, std
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);
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// This is not for compilation, it only loads the source
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if (assert(error, "clCreateProgramWithSource"))
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if (vr_assert(error, "clCreateProgramWithSource"))
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return OPENCL_ERROR;
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@ -485,7 +483,7 @@ int Hardware_Caster::compile_kernel(std::string kernel_source, bool is_path, std
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error = clBuildProgram(program, 1, &device_id, NULL, NULL, NULL);
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// Check to see if it errored out
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if (assert(error, "clBuildProgram")) {
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if (vr_assert(error, "clBuildProgram")) {
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// Get the size of the queued log
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size_t log_size;
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@ -502,7 +500,7 @@ int Hardware_Caster::compile_kernel(std::string kernel_source, bool is_path, std
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// Done initializing the kernel
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cl_kernel kernel = clCreateKernel(program, kernel_name.c_str(), &error);
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if (assert(error, "clCreateKernel"))
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if (vr_assert(error, "clCreateKernel"))
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return OPENCL_ERROR;
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// Do I want these to overlap when repeated??
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@ -523,7 +521,7 @@ int Hardware_Caster::set_kernel_arg(
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sizeof(cl_mem),
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(void *)&buffer_map.at(buffer_name));
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if (assert(error, "clSetKernelArg")){
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if (vr_assert(error, "clSetKernelArg")){
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std::cout << buffer_name << std::endl;
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std::cout << buffer_map.at(buffer_name) << std::endl;
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return OPENCL_ERROR;
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@ -545,7 +543,7 @@ int Hardware_Caster::create_image_buffer(std::string buffer_name, cl_uint size,
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getContext(), access_type, GL_TEXTURE_2D,
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0, texture->getNativeHandle(), &error);
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if (assert(error, "clCreateFromGLTexture"))
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if (vr_assert(error, "clCreateFromGLTexture"))
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return OPENCL_ERROR;
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store_buffer(buff, buffer_name);
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@ -566,7 +564,7 @@ int Hardware_Caster::create_buffer(std::string buffer_name, cl_uint size, void*
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size, data, &error
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);
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if (assert(error, "clCreateBuffer"))
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if (vr_assert(error, "clCreateBuffer"))
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return OPENCL_ERROR;
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store_buffer(buff, buffer_name);
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@ -588,7 +586,7 @@ int Hardware_Caster::create_buffer(std::string buffer_name, cl_uint size, void*
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size, data, &error
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);
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if (assert(error, "clCreateBuffer"))
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if (vr_assert(error, "clCreateBuffer"))
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return OPENCL_ERROR;
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store_buffer(buff, buffer_name);
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@ -603,7 +601,7 @@ int Hardware_Caster::release_buffer(std::string buffer_name) {
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int error = clReleaseMemObject(buffer_map.at(buffer_name));
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if (assert(error, "clReleaseMemObject")) {
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if (vr_assert(error, "clReleaseMemObject")) {
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std::cout << "Error releasing buffer : " << buffer_name;
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std::cout << "Buffer not removed";
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return -1;
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@ -634,7 +632,7 @@ int Hardware_Caster::run_kernel(std::string kernel_name, const int work_size) {
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cl_kernel kernel = kernel_map.at(kernel_name);
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error = clEnqueueAcquireGLObjects(getCommandQueue(), 1, &buffer_map.at("image"), 0, 0, 0);
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if (assert(error, "clEnqueueAcquireGLObjects"))
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if (vr_assert(error, "clEnqueueAcquireGLObjects"))
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return OPENCL_ERROR;
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//error = clEnqueueTask(command_queue, kernel, 0, NULL, NULL);
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@ -643,14 +641,14 @@ int Hardware_Caster::run_kernel(std::string kernel_name, const int work_size) {
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1, NULL, global_work_size,
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NULL, 0, NULL, NULL);
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if (assert(error, "clEnqueueNDRangeKernel"))
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if (vr_assert(error, "clEnqueueNDRangeKernel"))
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return OPENCL_ERROR;
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clFinish(getCommandQueue());
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// What if errors out and gl objects are never released?
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error = clEnqueueReleaseGLObjects(getCommandQueue(), 1, &buffer_map.at("image"), 0, NULL, NULL);
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if (assert(error, "clEnqueueReleaseGLObjects"))
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if (vr_assert(error, "clEnqueueReleaseGLObjects"))
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return OPENCL_ERROR;
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return 1;
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@ -678,7 +676,7 @@ cl_context Hardware_Caster::getContext() { return context; };
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cl_kernel Hardware_Caster::getKernel(std::string kernel_name) { return kernel_map.at(kernel_name); };
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cl_command_queue Hardware_Caster::getCommandQueue() { return command_queue; };
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bool Hardware_Caster::assert(int error_code, std::string function_name) {
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bool Hardware_Caster::vr_assert(int error_code, std::string function_name) {
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// Just gonna do a little jump table here, just error codes so who cares
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std::string err_msg = "Error : ";
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