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@ -22,6 +22,95 @@ namespace ImGui {
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static ImVec2 subtract(const ImVec2& a, const ImVec2& b){
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static ImVec2 subtract(const ImVec2& a, const ImVec2& b){
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return ImVec2(a.x-b.x, a.y-b.y);
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return ImVec2(a.x-b.x, a.y-b.y);
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}
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}
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static void PlotMultiLines(
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const std::vector<std::vector<int>> &data,
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std::string title,
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const std::vector<std::string> &labels,
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const std::vector<ImColor> &colors,
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float maximum_scale,
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float minimum_scale,
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sf::Vector2f graph_size
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){
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int values_count = data.at(0).size();
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImVec2 label_size = ImGui::CalcTextSize(title.c_str(), NULL, true);
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if (graph_size.x == 0.0f)
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graph_size.x = CalcItemWidth();
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if (graph_size.y == 0.0f)
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graph_size.y = label_size.y + (style.FramePadding.y * 2);
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const ImRect frame_bb(window->DC.CursorPos,
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add(window->DC.CursorPos, graph_size));
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const ImRect inner_bb(add(frame_bb.Min,style.FramePadding),
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subtract(frame_bb.Max , style.FramePadding));
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ImVec2 thing = ImVec2(label_size.x > 0.0f ?
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style.ItemInnerSpacing.x + label_size.x : 0.0f,
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0);
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const ImRect total_bb(frame_bb.Min, add(frame_bb.Max , thing));
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, 0))
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return;
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RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg),
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true, style.FrameRounding);
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int res_w = ImMin((int) graph_size.x, values_count );
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int item_count = values_count;
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int text_margin = 10;
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for (int data_idx = 0; data_idx < data.size(); ++data_idx)
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{
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const float t_step = 1.0f / (float) res_w;
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float v0 = data.at(data_idx).at(0);
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float t0 = 0.0f;
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ImVec2 tp0 = ImVec2(t0,
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1.0f - ImSaturate((v0 - minimum_scale) / (maximum_scale - minimum_scale))); // Point in the normalized space of our target rectangle
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const ImU32 col_base = colors.at(data_idx);
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const ImU32 col_hovered = InvertColorU32(colors.at(data_idx));
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for (int n = 0; n < res_w; n++)
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{
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const float t1 = t0 + t_step;
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const int v1_idx = (int) (t0 * item_count + 0.5f);
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IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
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const float v1 = data.at(data_idx).at(v1_idx);
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const ImVec2 tp1 = ImVec2(t1,
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1.0f - ImSaturate((v1 - minimum_scale) / (maximum_scale - minimum_scale)));
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// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
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ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
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ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, tp1);//ImVec2(tp1.x, 1.0f));
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window->DrawList->AddLine(pos0, pos1, col_base);
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t0 = t1;
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tp0 = tp1;
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}
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// Render the text label
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ImGui::PushStyleColor(ImGuiCol_Text, (ImVec4)colors.at(data_idx));
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y + text_margin * data_idx), labels.at(data_idx).c_str());
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ImGui::PopStyleColor(1);
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}
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Max.y), title.c_str());
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}
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static void PlotMultiEx(
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static void PlotMultiEx(
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ImGuiPlotType plot_type,
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ImGuiPlotType plot_type,
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const char* label,
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const char* label,
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@ -58,14 +147,9 @@ namespace ImGui {
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const ImRect total_bb(frame_bb.Min, add(frame_bb.Max , thing));
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const ImRect total_bb(frame_bb.Min, add(frame_bb.Max , thing));
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// const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(graph_size.x, graph_size.y));
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// const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
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// const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
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ItemSize(total_bb, style.FramePadding.y);
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ItemSize(total_bb, style.FramePadding.y);
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// if (!ItemAdd(total_bb, NULL))
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if (!ItemAdd(total_bb, 0))
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// return;
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return;
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// Determine scale from values if not specified
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// Determine scale from values if not specified
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if (scale_min == FLT_MAX || scale_max == FLT_MAX)
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if (scale_min == FLT_MAX || scale_max == FLT_MAX)
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