This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
parent
5fcf1c0e44
commit
2d2a854f0f
@ -1,3 +1,3 @@
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[LOGGING]
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[LOGGING]
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log_level = 0 # INFO, WARN, ERROR
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log_level = 0 # INFO, WARN, ERROR
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log_dest = 0 # STDOUT, FILE
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log_dest = 0 # STDOUT, FILE
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@ -1,3 +1,3 @@
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[GRAPHICS]
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[GRAPHICS]
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x_resolution = 800
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x_resolution = 800
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y_resolution = 800
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y_resolution = 800
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@ -1,66 +1,66 @@
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#pragma once
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#pragma once
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#include <mutex>
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#include <mutex>
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#include <Logger.h>
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#include <Logger.h>
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#include <list>
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#include <list>
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class Gui {
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class Gui {
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public:
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public:
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Gui() {
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Gui() {
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container_lock.lock();
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container_lock.lock();
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renderable_container.push_back(this);
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renderable_container.push_back(this);
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container_lock.unlock();
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container_lock.unlock();
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};
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};
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virtual ~Gui() {
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virtual ~Gui() {
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container_lock.lock();
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container_lock.lock();
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renderable_container.remove(this);
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renderable_container.remove(this);
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container_lock.unlock();
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container_lock.unlock();
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};
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};
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virtual void render_gui() = 0;
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virtual void render_gui() = 0;
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virtual void update_gui() = 0;
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virtual void update_gui() = 0;
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// Instead of rendering nil, we can pass our render call if we would like
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// Instead of rendering nil, we can pass our render call if we would like
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bool renderable() { return rendering; };
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bool renderable() { return rendering; };
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private:
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private:
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// Whatever class that wants to call this must be a friend!!!
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// Whatever class that wants to call this must be a friend!!!
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friend class Application;
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friend class Application;
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static void do_render() {
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static void do_render() {
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for (auto i : renderable_container) {
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for (auto i : renderable_container) {
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i->update_gui();
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i->update_gui();
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if (i->renderable())
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if (i->renderable())
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i->render_gui();
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i->render_gui();
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}
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}
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};
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};
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static std::mutex container_lock;
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static std::mutex container_lock;
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static std::list<Gui*> renderable_container;
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static std::list<Gui*> renderable_container;
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protected:
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protected:
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bool rendering = true;
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bool rendering = true;
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// Derived class will handle imgui calls
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// Derived class will handle imgui calls
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};
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};
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@ -1,4 +1,4 @@
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#include "Gui.h"
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#include "Gui.h"
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std::mutex Gui::container_lock;
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std::mutex Gui::container_lock;
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std::list<Gui*> Gui::renderable_container;
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std::list<Gui*> Gui::renderable_container;
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