|
|
@ -1,11 +1,27 @@
|
|
|
|
#pragma once
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <SFML/Config.hpp>
|
|
|
|
|
|
|
|
#include <SFML/Window/Keyboard.hpp>
|
|
|
|
|
|
|
|
#include <SFML/Window/Mouse.hpp>
|
|
|
|
|
|
|
|
#include <SFML/Window/Joystick.hpp>
|
|
|
|
|
|
|
|
#include <SFML/Window/Sensor.hpp>
|
|
|
|
|
|
|
|
#include <GL/glew.h>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
namespace vr {
|
|
|
|
namespace vr {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// The event class here will both abstract out
|
|
|
|
|
|
|
|
// the SFML sf::Event class, but will also provide
|
|
|
|
|
|
|
|
// the ability to easily extend the class to contain
|
|
|
|
|
|
|
|
// even more event types.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// A result of getting rid of the union and extracting
|
|
|
|
|
|
|
|
// event types into individual classes is the fact that
|
|
|
|
|
|
|
|
// there is going to be a lot of repeat code i.e the
|
|
|
|
|
|
|
|
// difference between KeyPressed and KeyReleased
|
|
|
|
|
|
|
|
|
|
|
|
class Event {
|
|
|
|
class Event {
|
|
|
|
public:
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
|
|
enum EventType
|
|
|
|
enum EventType
|
|
|
|
{
|
|
|
|
{
|
|
|
|
Closed,
|
|
|
|
Closed,
|
|
|
@ -31,44 +47,274 @@ namespace vr {
|
|
|
|
TouchMoved,
|
|
|
|
TouchMoved,
|
|
|
|
TouchEnded,
|
|
|
|
TouchEnded,
|
|
|
|
SensorChanged,
|
|
|
|
SensorChanged,
|
|
|
|
|
|
|
|
NetworkJoystickButtonPressed,
|
|
|
|
|
|
|
|
NetworkJoystickButtonReleased,
|
|
|
|
|
|
|
|
NetworkJoystickMoved,
|
|
|
|
|
|
|
|
NetworkJoystickConnected,
|
|
|
|
|
|
|
|
NetworkJoystickDisconnected,
|
|
|
|
Count
|
|
|
|
Count
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Event(EventType type) : type(type) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
EventType type;
|
|
|
|
EventType type;
|
|
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Closed,
|
|
|
|
class Closed : public Event {
|
|
|
|
Resized,
|
|
|
|
public:
|
|
|
|
LostFocus,
|
|
|
|
Closed() : Event(vr::Event::EventType::Closed) {};
|
|
|
|
GainedFocus,
|
|
|
|
};
|
|
|
|
TextEntered,
|
|
|
|
|
|
|
|
KeyPressed,
|
|
|
|
|
|
|
|
KeyReleased,
|
|
|
|
|
|
|
|
MouseWheelMoved,
|
|
|
|
|
|
|
|
MouseWheelScrolled,
|
|
|
|
|
|
|
|
MouseButtonPressed,
|
|
|
|
|
|
|
|
MouseButtonReleased,
|
|
|
|
|
|
|
|
MouseMoved,
|
|
|
|
|
|
|
|
MouseEntered,
|
|
|
|
|
|
|
|
MouseLeft,
|
|
|
|
|
|
|
|
JoystickButtonPressed,
|
|
|
|
|
|
|
|
JoystickButtonReleased,
|
|
|
|
|
|
|
|
JoystickMoved,
|
|
|
|
|
|
|
|
JoystickConnected,
|
|
|
|
|
|
|
|
JoystickDisconnected,
|
|
|
|
|
|
|
|
TouchBegan,
|
|
|
|
|
|
|
|
TouchMoved,
|
|
|
|
|
|
|
|
TouchEnded,
|
|
|
|
|
|
|
|
SensorChanged,
|
|
|
|
|
|
|
|
Count
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class Resized : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
Resized(unsigned int width, unsigned int height) :
|
|
|
|
|
|
|
|
width(width), height(height), Event(vr::Event::EventType::Resized) {};
|
|
|
|
|
|
|
|
unsigned int width;
|
|
|
|
|
|
|
|
unsigned int height;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class LostFocus : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
LostFocus() : Event(vr::Event::EventType::LostFocus) { };
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
class GainedFocus : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
GainedFocus() : Event(vr::Event::EventType::GainedFocus) {};
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class TextEntered : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
TextEntered(sf::Uint32 unicode) :
|
|
|
|
|
|
|
|
unicode(unicode), Event(vr::Event::EventType::TextEntered) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Uint32 unicode;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class KeyPressed : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
KeyPressed(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system ) :
|
|
|
|
|
|
|
|
code(code), alt(alt), control(control), shift(shift), system(system), Event(vr::Event::EventType::KeyPressed) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Keyboard::Key code;
|
|
|
|
|
|
|
|
bool alt;
|
|
|
|
|
|
|
|
bool control;
|
|
|
|
|
|
|
|
bool shift;
|
|
|
|
|
|
|
|
bool system;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class KeyReleased : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
KeyReleased(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system) :
|
|
|
|
|
|
|
|
code(code), alt(alt), control(control), shift(shift), system(system), Event(vr::Event::EventType::KeyReleased) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Keyboard::Key code;
|
|
|
|
|
|
|
|
bool alt;
|
|
|
|
|
|
|
|
bool control;
|
|
|
|
|
|
|
|
bool shift;
|
|
|
|
|
|
|
|
bool system;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// This is depreciated, remove?
|
|
|
|
|
|
|
|
class MouseWheelMoved : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
MouseWheelMoved() : Event(vr::Event::EventType::MouseWheelMoved) {};
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class MouseWheelScrolled : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
MouseWheelScrolled(sf::Mouse::Wheel wheel, bool delta, bool x, bool y) :
|
|
|
|
|
|
|
|
wheel(wheel), delta(delta), x(x), y(y), Event(vr::Event::EventType::MouseWheelScrolled) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Mouse::Wheel wheel;
|
|
|
|
|
|
|
|
float delta;
|
|
|
|
|
|
|
|
int x;
|
|
|
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class MouseButtonPressed : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
MouseButtonPressed(sf::Mouse::Button button, bool x, bool y) :
|
|
|
|
|
|
|
|
button(button), x(x), y(y), Event(vr::Event::EventType::MouseButtonPressed) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Mouse::Button button;
|
|
|
|
|
|
|
|
int x;
|
|
|
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class MouseButtonReleased : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
MouseButtonReleased(sf::Mouse::Button button, bool x, bool y) :
|
|
|
|
|
|
|
|
button(button), x(x), y(y), Event(vr::Event::EventType::MouseButtonReleased) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Mouse::Button button;
|
|
|
|
|
|
|
|
int x;
|
|
|
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class MouseMoved : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
MouseMoved(bool x, bool y) :
|
|
|
|
|
|
|
|
x(x), y(y), Event(vr::Event::EventType::MouseMoved) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int x;
|
|
|
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class MouseEntered : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
MouseEntered(bool x, bool y) :
|
|
|
|
|
|
|
|
x(x), y(y), Event(vr::Event::EventType::MouseEntered) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int x;
|
|
|
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class MouseLeft : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
MouseLeft(bool x, bool y) :
|
|
|
|
|
|
|
|
x(x), y(y), Event(vr::Event::EventType::MouseLeft) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int x;
|
|
|
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class JoystickButtonPressed : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
JoystickButtonPressed(unsigned int joystickId, unsigned int button) :
|
|
|
|
|
|
|
|
joystickId(joystickId), button(button), Event(vr::Event::EventType::JoystickButtonPressed) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int joystickId;
|
|
|
|
|
|
|
|
unsigned int button;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class JoystickButtonReleased : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
JoystickButtonReleased(unsigned int joystickId, unsigned int button) :
|
|
|
|
|
|
|
|
joystickId(joystickId), button(button), Event(vr::Event::EventType::JoystickButtonReleased) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int joystickId;
|
|
|
|
|
|
|
|
unsigned int button;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class JoystickMoved : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
JoystickMoved(sf::Joystick::Axis axis, unsigned int joystickId, float position) :
|
|
|
|
|
|
|
|
axis(axis), joystickId(joystickId), position(position), Event(vr::Event::EventType::JoystickMoved) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Joystick::Axis axis;
|
|
|
|
|
|
|
|
unsigned int joystickId;
|
|
|
|
|
|
|
|
float position;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class JoystickConnected : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
JoystickConnected(unsigned int joystickId) :
|
|
|
|
|
|
|
|
joystickId(joystickId), Event(vr::Event::EventType::JoystickConnected) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int joystickId;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class JoystickDisconnected : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
JoystickDisconnected(unsigned int joystickId) :
|
|
|
|
|
|
|
|
joystickId(joystickId), Event(vr::Event::EventType::JoystickDisconnected) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int joystickId;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class TouchBegan : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
TouchBegan(unsigned int finger, int x, int y) :
|
|
|
|
|
|
|
|
finger(finger), x(x), y(y), Event(vr::Event::EventType::TouchBegan) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int finger;
|
|
|
|
|
|
|
|
int x;
|
|
|
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class TouchMoved : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
TouchMoved(unsigned int finger, int x, int y) :
|
|
|
|
|
|
|
|
finger(finger), x(x), y(y), Event(vr::Event::EventType::TouchMoved) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int finger;
|
|
|
|
|
|
|
|
int x;
|
|
|
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class TouchEnded : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
TouchEnded(unsigned int finger, int x, int y) :
|
|
|
|
|
|
|
|
finger(finger), x(x), y(y), Event(vr::Event::EventType::TouchEnded) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int finger;
|
|
|
|
|
|
|
|
int x;
|
|
|
|
|
|
|
|
int y;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class SensorChanged : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
SensorChanged(sf::Sensor::Type type, float x, float y, float z) :
|
|
|
|
|
|
|
|
type(type), x(x), y(y), z(z), Event(vr::Event::EventType::SensorChanged) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Sensor::Type type;
|
|
|
|
|
|
|
|
float x;
|
|
|
|
|
|
|
|
float y;
|
|
|
|
|
|
|
|
float z;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// I'm moving this to it's own event type because
|
|
|
|
|
|
|
|
// I don't want to have to mess with the static
|
|
|
|
|
|
|
|
// sf::Joystick class and how it hits a good half
|
|
|
|
|
|
|
|
// dozen impl files.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class NetworkJoystickButtonPressed : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
NetworkJoystickButtonPressed(unsigned int joystickId, unsigned int button) :
|
|
|
|
|
|
|
|
joystickId(joystickId), button(button), Event(vr::Event::EventType::NetworkJoystickButtonPressed) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int joystickId;
|
|
|
|
|
|
|
|
unsigned int button;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class NetworkJoystickButtonReleased : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
NetworkJoystickButtonReleased(unsigned int joystickId, unsigned int button) :
|
|
|
|
|
|
|
|
joystickId(joystickId), button(button), Event(vr::Event::EventType::NetworkJoystickButtonReleased) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int joystickId;
|
|
|
|
|
|
|
|
unsigned int button;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class NetworkJoystickMoved : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
NetworkJoystickMoved(sf::Joystick::Axis axis, unsigned int joystickId, float position) :
|
|
|
|
|
|
|
|
axis(axis), joystickId(joystickId), position(position), Event(vr::Event::EventType::NetworkJoystickMoved) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sf::Joystick::Axis axis;
|
|
|
|
|
|
|
|
unsigned int joystickId;
|
|
|
|
|
|
|
|
float position;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class NetworkJoystickConnected : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
NetworkJoystickConnected(unsigned int joystickId) :
|
|
|
|
|
|
|
|
joystickId(joystickId), Event(vr::Event::EventType::NetworkJoystickConnected) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int joystickId;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class NetworkJoystickDisconnected : public Event {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
NetworkJoystickDisconnected(unsigned int joystickId) :
|
|
|
|
|
|
|
|
joystickId(joystickId), Event(vr::Event::EventType::NetworkJoystickDisconnected) {};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int joystickId;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|