working on a more versitile fps counter, but need to move to the newest imgui first

master
mitchellhansen 7 years ago
parent d431352e8f
commit 33a8e3af8b

@ -62,7 +62,7 @@ file(GLOB_RECURSE KERNELS "kernels/*.cl")
file(GLOB_RECURSE SHADERS "shaders/*.vert" "shaders/*.tesc" "shaders/*.tese" "shaders/*.geom" "shaders/*.frag" "shaders/*.comp")
add_executable(${PNAME} ${SOURCES} ${HEADERS} ${KERNELS} ${SHADERS})
add_executable(${PNAME} ${SOURCES} ${HEADERS} ${KERNELS} ${SHADERS} include/imgui/imgui-multilines.hpp)
# Follow the sub directory structure to add sub-filters in VS
# Gotta do it one by one unfortunately

@ -65,8 +65,8 @@ public:
private:
float friction_coefficient = 0.001f;
float default_impulse = 0.1f;
float friction_coefficient = 0.1f;
float default_impulse = 0.01f;
// 3D vector
sf::Vector3f movement;

@ -0,0 +1,186 @@
#include "imgui.h"
#include "imgui_internal.h"
namespace ImGui {
static ImU32 InvertColorU32(ImU32 in)
{
ImVec4 in4 = ColorConvertU32ToFloat4(in);
in4.x = 1.f - in4.x;
in4.y = 1.f - in4.y;
in4.z = 1.f - in4.z;
return GetColorU32(in4);
}
static void PlotMultiEx(
ImGuiPlotType plot_type,
const char* label,
int num_datas,
const char** names,
const ImColor* colors,
float(*getter)(const void* data, int idx),
const void * const * datas,
int values_count,
float scale_min,
float scale_max,
ImVec2 graph_size)
{
const int values_offset = 0;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
if (graph_size.x == 0.0f)
graph_size.x = CalcItemWidth();
if (graph_size.y == 0.0f)
graph_size.y = label_size.y + (style.FramePadding.y * 2);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(graph_size.x, graph_size.y));
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
ItemSize(total_bb, style.FramePadding.y);
if (!ItemAdd(total_bb, NULL))
return;
// Determine scale from values if not specified
if (scale_min == FLT_MAX || scale_max == FLT_MAX)
{
float v_min = FLT_MAX;
float v_max = -FLT_MAX;
for (int data_idx = 0; data_idx < num_datas; ++data_idx)
{
for (int i = 0; i < values_count; i++)
{
const float v = getter(datas[data_idx], i);
v_min = ImMin(v_min, v);
v_max = ImMax(v_max, v);
}
}
if (scale_min == FLT_MAX)
scale_min = v_min;
if (scale_max == FLT_MAX)
scale_max = v_max;
}
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
int res_w = ImMin((int) graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
// Tooltip on hover
int v_hovered = -1;
if (IsHovered(inner_bb, 0))
{
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
const int v_idx = (int) (t * item_count);
IM_ASSERT(v_idx >= 0 && v_idx < values_count);
// std::string toolTip;
ImGui::BeginTooltip();
const int idx0 = (v_idx + values_offset) % values_count;
if (plot_type == ImGuiPlotType_Lines)
{
const int idx1 = (v_idx + 1 + values_offset) % values_count;
Text("%8d %8d | Name", v_idx, v_idx+1);
for (int dataIdx = 0; dataIdx < num_datas; ++dataIdx)
{
const float v0 = getter(datas[dataIdx], idx0);
const float v1 = getter(datas[dataIdx], idx1);
TextColored(colors[dataIdx], "%8.4g %8.4g | %s", v0, v1, names[dataIdx]);
}
}
else if (plot_type == ImGuiPlotType_Histogram)
{
for (int dataIdx = 0; dataIdx < num_datas; ++dataIdx)
{
const float v0 = getter(datas[dataIdx], idx0);
TextColored(colors[dataIdx], "%d: %8.4g | %s", v_idx, v0, names[dataIdx]);
}
}
ImGui::EndTooltip();
v_hovered = v_idx;
}
for (int data_idx = 0; data_idx < num_datas; ++data_idx)
{
const float t_step = 1.0f / (float) res_w;
float v0 = getter(datas[data_idx], (0 + values_offset) % values_count);
float t0 = 0.0f;
ImVec2 tp0 = ImVec2(t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min))); // Point in the normalized space of our target rectangle
const ImU32 col_base = colors[data_idx];
const ImU32 col_hovered = InvertColorU32(colors[data_idx]);
//const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
//const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
for (int n = 0; n < res_w; n++)
{
const float t1 = t0 + t_step;
const int v1_idx = (int) (t0 * item_count + 0.5f);
IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
const float v1 = getter(datas[data_idx], (v1_idx + values_offset + 1) % values_count);
const ImVec2 tp1 = ImVec2(t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)));
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
if (plot_type == ImGuiPlotType_Lines)
{
window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
}
else if (plot_type == ImGuiPlotType_Histogram)
{
if (pos1.x >= pos0.x + 2.0f)
pos1.x -= 1.0f;
window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
}
t0 = t1;
tp0 = tp1;
}
}
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
}
void PlotMultiLines(
const char* label,
int num_datas,
const char** names,
const ImColor* colors,
float(*getter)(const void* data, int idx),
const void * const * datas,
int values_count,
float scale_min,
float scale_max,
ImVec2 graph_size)
{
PlotMultiEx(ImGuiPlotType_Lines, label, num_datas, names, colors, getter, datas, values_count, scale_min, scale_max, graph_size);
}
void PlotMultiHistograms(
const char* label,
int num_hists,
const char** names,
const ImColor* colors,
float(*getter)(const void* data, int idx),
const void * const * datas,
int values_count,
float scale_min,
float scale_max,
ImVec2 graph_size)
{
PlotMultiEx(ImGuiPlotType_Histogram, label, num_hists, names, colors, getter, datas, values_count, scale_min, scale_max, graph_size);
}
} // namespace ImGui

@ -18,7 +18,15 @@ const float PI_F = 3.14159265358979f;
struct fps_counter {
public:
fps_counter() {};
fps_counter() {
};
~fps_counter() {
for (auto i: fps_vectors){
delete[] i;
}
};
void frame(double delta_time) {
@ -29,27 +37,36 @@ public:
}
frame_count++;
fps_average += (delta_time - fps_average) / frame_count;
instant_fps = delta_time;
}
void draw() {
if (arr_pos == 200)
if (arr_pos == 1000)
arr_pos = 0;
fps_array[arr_pos] = static_cast<float>(1.0 / fps_average);
fps_array[arr_pos] = static_cast<float>(1.0 / instant_fps);
arr_pos++;
ImGui::Begin("Performance");
ImGui::PlotLines("FPS", fps_array, 200, 0, std::to_string(1.0 / fps_average).c_str(), 0.0f, 150.0f, ImVec2(200, 80));
ImVec2 wh = ImGui::GetContentRegionAvail();
ImGui::PlotLines("FPS", fps_array, 1000, 0,
std::to_string(1.0 / fps_average).c_str(),
0.0f, 150.0f, wh);
ImGui::End();
}
private:
float fps_array[200]{60};
int arr_pos = 0;
const unsigned int FPS_ARRAY_LENGTH = 1000;
std::vector<float*> fps_vectors;
float fps_array[1000]{60};
int arr_pos = 0;
int frame_count = 0;
double instant_fps = 0;
double frame_count = 0;
double fps_average = 0;
};

@ -76,12 +76,53 @@ int Camera::update(double delta_time) {
double multiplier = 80;
//
//
// if (movement.x < 0)
// {
// movement.x = std::min( 0.0f, movement.x + 0.01f);
// }
// else if (movement.x > 0)
// {
// movement.x = std::min( 0.0f, movement.x - 0.01f);
// }
//
// if (movement.y < 0)
// {
// movement.y = std::min( 0.0f, movement.y + 0.01f);
// }
// else if (movement.y > 0)
// {
// movement.y = std::min( 0.0f, movement.y - 0.01f);
// }
//
//
//
//
//// if (movement.x > 0)
//// movement.x -= friction_coefficient * delta_time * multiplier;
//// else if (movement.x < 0)
//// movement.x += friction_coefficient * delta_time * multiplier;
////
//// if (movement.y > 0)
//// movement.y -= friction_coefficient * delta_time * multiplier;
//// else if (movement.y < 0)
//// movement.y += friction_coefficient * delta_time * multiplier;
////
//// if (abs(movement.x) > 0.02f)
//// movement.x = ((movement.x > 0) - (movement.x < 0)) * 0.02f;
//// if (abs(movement.y) > 0.02f)
//// movement.y = ((movement.y > 0) - (movement.y < 0)) * 0.02f;
// //movement.x =
// //movement.y = abs(movement.y) - -((movement.y > 0) - (movement.y < 0)) * friction_coefficient * delta_time * multiplier;
position.x += static_cast<float>(movement.x * delta_time * multiplier);
position.y += static_cast<float>(movement.y * delta_time * multiplier);
position.z += static_cast<float>(movement.z * delta_time * multiplier);
movement.x *= static_cast<float>(friction_coefficient * delta_time * multiplier);
movement.y *= static_cast<float>(friction_coefficient * delta_time * multiplier);
movement.x *= static_cast<float>(friction_coefficient * delta_time * multiplier);
movement.y *= static_cast<float>(friction_coefficient * delta_time * multiplier);
if (position.z < 3.0f){
position.z = 3.0f;
@ -214,9 +255,12 @@ void Camera::render_gui() {
ImGui::Text("Camera Inclination");
ImGui::Text("Camera Azimuth");
ImGui::Text("Camera Pos_X");
ImGui::Text("Camera Poz_Y");
ImGui::Text("Camera Poz_Z");
ImGui::Text("Camera Pos X");
ImGui::Text("Camera Pos Y");
ImGui::Text("Camera Pos Z");
ImGui::Text("Camera Accel X");
ImGui::Text("Camera Accel Y");
ImGui::Text("Camera Accel Z");
ImGui::NextColumn();
@ -225,6 +269,9 @@ void Camera::render_gui() {
ImGui::Text("%f", position.x);
ImGui::Text("%f", position.y);
ImGui::Text("%f", position.z);
ImGui::Text("%f", movement.x);
ImGui::Text("%f", movement.y);
ImGui::Text("%f", movement.z);
ImGui::Separator();
@ -232,6 +279,10 @@ void Camera::render_gui() {
ImGui::SliderFloat("Camera Speed", &default_impulse, 0, 4);
ImGui::Separator();
ImGui::SliderFloat("Camera Friction", &friction_coefficient, 0, 1);
ImGui::End();
}

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