@ -53,7 +53,7 @@ OctState Octree::GetVoxel(sf::Vector3i position) {
//PrettyPrintUINT64(head);
//PrettyPrintUINT64(head);
state . parent_stack [ state . parent_stack_position ] = head ;
state . parent_stack [ state . parent_stack_position ] = head ;
state . parent_stack_index [ state . parent_stack_position ] = current_index ;
// Set our initial dimension and the position at the corner of the oct to keep track of our position
// Set our initial dimension and the position at the corner of the oct to keep track of our position
int dimension = oct_dimensions ;
int dimension = oct_dimensions ;
@ -136,7 +136,7 @@ OctState Octree::GetVoxel(sf::Vector3i position) {
// Increment the parent stack position and put the new oct node as the parent
// Increment the parent stack position and put the new oct node as the parent
state . parent_stack_position + + ;
state . parent_stack_position + + ;
state . parent_stack [ state . parent_stack_position ] = head ;
state . parent_stack [ state . parent_stack_position ] = head ;
state . parent_stack_index [ state . parent_stack_position ] = current_index ;
}
}
else {
else {
// If the oct was not valid, then no CP's exists any further
// If the oct was not valid, then no CP's exists any further
@ -259,10 +259,6 @@ std::tuple<uint64_t, uint64_t> Octree::GenerationRecursion(char* data, sf::Vecto
}
}
//for (int i = 0; i < descriptor_position_array.size(); i++) {
// std::get<1>(descriptor_position_array.at(i)) = descriptor_buffer_position - i;
//}
unsigned int far_pointer_count = 0 ;
unsigned int far_pointer_count = 0 ;
// If looking "up" to zero, the far ptr is entered first before the cp block. Get it's position
// If looking "up" to zero, the far ptr is entered first before the cp block. Get it's position
@ -474,15 +470,17 @@ std::vector<std::tuple<sf::Vector3i, char>> Octree::CastRayOctree(
}
}
traversal_state . idx_stack [ traversal_state . scale ] ^ = this_face_mask ;
traversal_state . idx_stack [ traversal_state . scale ] ^ = this_face_mask ;
// Mask index is the 1D index'd value of the idx for interaction with the valid / leaf masks
int mask_index = traversal_state . idx_stack [ traversal_state . scale ] ;
int mask_index = traversal_state . idx_stack [ traversal_state . scale ] ;
// Whether or not the next oct we want to enter in the current CD's valid mask is 1 or 0
bool is_valid = ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] > > 16 ) & mask_8 [ mask_index ] ;
// Check to see if the idx increased or decreased
// Check to see if the idx increased or decreased
// If it decreased
// If it decreased
// Pop up the stack until the oct that the idx flip is valid and we landed on a valid oct
// Pop up the stack until the oct that the idx flip is valid and we landed on a valid oct
while ( traversal_state . idx_stack [ traversal_state . scale ] < prev_val | |
while ( mask_index < prev_val | | ! is_valid ) {
// This will endless loop if we hit the empty portion of an octree and cant find a leaf until the we go OOB
! ( ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] > > 16 ) & Octree : : mask_8 [ mask_index ] )
) {
jump_power * = 2 ;
jump_power * = 2 ;
@ -493,74 +491,35 @@ std::vector<std::tuple<sf::Vector3i, char>> Octree::CastRayOctree(
// Clear and pop the idx stack
// Clear and pop the idx stack
traversal_state . idx_stack [ traversal_state . scale ] = 0 ;
traversal_state . idx_stack [ traversal_state . scale ] = 0 ;
// Scale is now set to the oct above. Be wary of this
traversal_state . scale - - ;
traversal_state . scale - - ;
// Update the prev_val for our new idx
// Update the prev_val for our new idx
prev_val = traversal_state . idx_stack [ traversal_state . scale ] ;
prev_val = traversal_state . idx_stack [ traversal_state . scale ] ;
// Clear and pop the parent stack, maybe off by one error?
// Clear and pop the parent stack, maybe off by one error?
traversal_state . parent_stack_index [ traversal_state . parent_stack_position ] = 0 ;
traversal_state . parent_stack [ traversal_state . parent_stack_position ] = 0 ;
traversal_state . parent_stack [ traversal_state . parent_stack_position ] = 0 ;
traversal_state . parent_stack_position - - ;
traversal_state . parent_stack_position - - ;
// Compute the new (0,0,0) origin'd oct position
traversal_state . oct_pos . x = floor ( traversal_state . oct_pos . x / pow ( 2 , jump_power ) ) * pow ( 2 , jump_power ) ;
traversal_state . oct_pos . y = floor ( traversal_state . oct_pos . y / pow ( 2 , jump_power ) ) * pow ( 2 , jump_power ) ;
traversal_state . oct_pos . z = floor ( traversal_state . oct_pos . z / pow ( 2 , jump_power ) ) * pow ( 2 , jump_power ) ;
// Set the current CD to the one on top of the stack
// Set the current CD to the one on top of the stack
traversal_state . current_descriptor =
traversal_state . current_descriptor =
traversal_state . parent_stack [ traversal_state . parent_stack_position ] ;
traversal_state . parent_stack [ traversal_state . parent_stack_position ] ;
// Apply the face mask to the new idx for the while check
// Apply the face mask to the new idx for the while check
traversal_state . idx_stack [ traversal_state . scale ] ^ = this_face_mask ;
traversal_state . idx_stack [ traversal_state . scale ] ^ = this_face_mask ;
mask_index = traversal_state . idx_stack [ traversal_state . scale ] ;
}
// At this point we are at the CP of an oct with a valid oct at the leaf indicated by the current idx in the idx stack
while ( jump_power > 1 ) {
// Do the logic steps to find which sub oct we step down into
if ( voxel . x > = ( jump_power / 2 ) + traversal_state . oct_pos . x ) {
// Set our voxel position to the (0,0) of the correct oct
traversal_state . oct_pos . x + = ( jump_power / 2 ) ;
// Set the idx to represent the move
traversal_state . idx_stack [ traversal_state . scale ] | = idx_set_x_mask ;
}
if ( voxel . y > = ( jump_power / 2 ) + traversal_state . oct_pos . y ) {
// TODO What the hell is going on with the or operator on this one!??!?!?!
traversal_state . oct_pos . y + = ( jump_power / 2 ) ;
// TODO What is up with the XOR operator that was on this one?
traversal_state . idx_stack [ traversal_state . scale ] | = idx_set_y_mask ;
}
if ( voxel . z > = ( jump_power / 2 ) + traversal_state . oct_pos . z ) {
traversal_state . oct_pos . z + = ( jump_power / 2 ) ;
traversal_state . idx_stack [ traversal_state . scale ] | = idx_set_z_mask ;
// Get the mask index of the new idx and check the valid status
mask_index = traversal_state . idx_stack [ traversal_state . scale ] ;
is_valid = ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] > > 16 ) & mask_8 [ mask_index ] ;
}
}
// Our count mask matches the way we index our idx so we can just
// At this point parent_stack[position] is at the CD of an oct with a valid oct at the leaf indicated by the current
// copy it over
// idx in the idx stack scale
int mask_index = traversal_state . idx_stack [ traversal_state . scale ] ;
// Check to see if we are on a valid oct
if ( ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] > > 16 ) & mask_8 [ mask_index ] ) {
// Check to see if it is a leaf
if ( ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] > > 24 ) & mask_8 [ mask_index ] ) {
// If it is, then we cannot traverse further as CP's won't have been generated
// While we haven't bottomed out and the oct we're looking at is valid
traversal_state . found = 1 ;
while ( jump_power > 1 & & is_valid ) {
return ;
}
// If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
// If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
traversal_state . scale + + ;
traversal_state . scale + + ;
@ -570,59 +529,62 @@ std::vector<std::tuple<sf::Vector3i, char>> Octree::CastRayOctree(
// Negate it by one as it counts itself
// Negate it by one as it counts itself
int count = count_bits ( ( uint8_t ) ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] > > 16 ) & count_mask_8 [ mask_index ] ) - 1 ;
int count = count_bits ( ( uint8_t ) ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] > > 16 ) & count_mask_8 [ mask_index ] ) - 1 ;
// access the far point at which the head points too. Determine it's value, and add
// If this CD had the far bit set
// a count of the valid bits to the index
if ( far_bit_mask & descriptor_buffer [ traversal_state . parent_stack_index [ traversal_state . parent_stack_position ] ] ) {
if ( far_bit_mask & descriptor_buffer [ current_index ] ) {
int far_pointer_index = current_index + ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] & child_pointer_mask ) ;
current_index = descriptor_buffer [ far_pointer_index ] + count ;
}
// access the element at which head points to and then add the specified number of indices
// to get to the correct child descriptor
else {
current_index = current_index + ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] & child_pointer_mask ) + count ;
}
traversal_state . parent_stack [ traversal_state . parent_stack_position ] = descriptor_buffer [ current_index ] ;
// Increment the parent stack position and put the new oct node as the parent
// access the far point at which the head points too. Determine it's value, and add
traversal_state . parent_stack_position + + ;
// the count of the valid bits in the current CD to the index
traversal_state . parent_stack [ traversal_state . parent_stack_position ] = traversal_state . parent_stack [ traversal_state . parent_stack_position ] ;
uint64_t far_pointer_index =
traversal_state . parent_stack_index [ traversal_state . parent_stack_position ] + // current index +
( traversal_state . parent_stack [ traversal_state . parent_stack_position ] & child_pointer_mask ) ; // the relative prt to the far ptr
// Get the absolute ptr from the far ptr and add the count to get the CD that we want
traversal_state . parent_stack_index [ traversal_state . parent_stack_position + 1 ] = descriptor_buffer [ far_pointer_index ] + count ;
}
}
// If this CD doesn't have the far bit set, access the element at which head points to
// and then add the specified number of indices to get to the correct child descriptor
else {
else {
// If the oct was not valid, then no CP's exists any further
traversal_state . parent_stack_index [ traversal_state . parent_stack_position + 1 ] =
// This implicitly says that if it's non-valid then it must be a leaf!!
traversal_state . parent_stack_index [ traversal_state . parent_stack_position ] + // The current index to this CD
( traversal_state . parent_stack [ traversal_state . parent_stack_position ] & child_pointer_mask ) + count ; // The relative dist + the number of bits that were valid
// It appears that the traversal is now working but I need
// to focus on how to now take care of the end condition.
// Currently it adds the last parent on the second to lowest
// oct CP. Not sure if thats correct
traversal_state . found = 0 ;
return ;
}
}
}
// Now that we have the index set we can increase our parent stack position to the next level and
// retrieve the value of its CD
traversal_state . parent_stack_position + + ;
traversal_state . parent_stack [ traversal_state . parent_stack_position ] = descriptor_buffer [ traversal_state . parent_stack_index [ traversal_state . parent_stack_position ] ] ;
// Check to see if we are on a valid oct
// Unlike the single shot DFS, it makes a bit more sense to have this at the tail of the while loop
if ( ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] > > 16 ) & Octree : : mask_8 [ mask_index ] ) {
// Do the logic steps to find which sub oct we step down into
if ( voxel . x > = ( jump_power / 2 ) + traversal_state . oct_pos . x ) {
// Set our voxel position to the (0,0) of the correct oct
traversal_state . oct_pos . x + = ( jump_power / 2 ) ;
// Set the idx to represent the move
traversal_state . idx_stack [ traversal_state . scale ] | = idx_set_x_mask ;
}
if ( voxel . y > = ( jump_power / 2 ) + traversal_state . oct_pos . y ) {
traversal_state . oct_pos . y + = ( jump_power / 2 ) ;
traversal_state . idx_stack [ traversal_state . scale ] | = idx_set_y_mask ;
}
}
// Check to see if we are on top of a valid branch
if ( voxel . z > = ( jump_power / 2 ) + traversal_state . oct_pos . z ) {
// Traverse down to the lowest valid oct that the ray is within
// When we pass a split, then that means that we traversed SCALE number of voxels in that direction
traversal_state . oct_pos . z + = ( jump_power / 2 ) ;
traversal_state . idx_stack [ traversal_state . scale ] | = idx_set_z_mask ;
}
// Update the mask index with the new voxel we walked down to, and then check it's valid status
mask_index = traversal_state . idx_stack [ traversal_state . scale ] ;
is_valid = ( traversal_state . parent_stack [ traversal_state . parent_stack_position ] > > 16 ) & mask_8 [ mask_index ] ;
// while the bit is valid and we are not bottomed out
}
// get the cp of the valid branch
//
//
//
//
// At this point we are the furthest down the oct we can get to the voxel.xyz position. This can either
// be at the min oct level with 1:1 traversal, or as high as the max oct. Our jump power has been updated accordingly,
// but we need to update our intersection T's