partway through some documentation and bug fixing

master
mitchellhansen 7 years ago
parent 176d9f7a54
commit 51be54c964

@ -137,19 +137,24 @@ public:
bool create_texture_atlas(sf::Texture *t, sf::Vector2i tile_dim); bool create_texture_atlas(sf::Texture *t, sf::Vector2i tile_dim);
// Check to make sure that the buffers have been initiated and set them as kernel args // Check to make sure that the buffers have been initiated and set them as kernel args
bool validate() ; bool validate();
// Aquires the GL objects, runs the kernel, releases back the GL objects // Aquires the GL objects, runs the kernel, releases back the GL objects
bool compute() ; bool compute();
// Take the viewport sprite and draw it to the screen // Take the viewport sprite and draw it to the screen
void draw(sf::RenderWindow* window) ; void draw(sf::RenderWindow* window);
// Load the saved device config from a file // Load the saved device config from a file
bool load_config(); bool load_config();
// Save the chosen device config to a file // Save the chosen device config to a file
void save_config(); void save_config();
// Set a
void
// ================================== DEBUG ======================================= // ================================== DEBUG =======================================
// Re compile the kernel and revalidate the args // Re compile the kernel and revalidate the args
@ -282,6 +287,7 @@ private:
// Containers holding the kernels and buffers // Containers holding the kernels and buffers
std::map<std::string, cl_kernel> kernel_map; std::map<std::string, cl_kernel> kernel_map;
std::map<std::string, cl_mem> buffer_map; std::map<std::string, cl_mem> buffer_map;
std::vector<std::pair<std::string, unsigned int>> settings_index_map;
std::unordered_map<std::string, std::pair<sf::Sprite, std::unique_ptr<sf::Texture>>> image_map; std::unordered_map<std::string, std::pair<sf::Sprite, std::unique_ptr<sf::Texture>>> image_map;
// Hardware caster holds and renders its own textures // Hardware caster holds and renders its own textures

@ -6,28 +6,46 @@
#include <cmath> #include <cmath>
#include "Gui.h" #include "Gui.h"
/**
*
* Camera
*
* Camera provides a convenient way to create 3d vectors and positions which represent a camera. It provides physics
* to move the camera around in 3d space as well as impulse and friction control to alter its movement characteristics
*
*/
class Camera : public VrEventSubscriber, private Gui{ class Camera : public VrEventSubscriber, private Gui{
public: public:
enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN }; enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN };
Camera(); Camera();
// TODO: Remove dependency on getting a window ptr. Instead provide window interface to get and set mouse position
Camera(sf::Vector3f position, sf::Vector2f direction, sf::RenderWindow *window); Camera(sf::Vector3f position, sf::Vector2f direction, sf::RenderWindow *window);
~Camera(); ~Camera();
int set_position(sf::Vector3f position); int set_position(sf::Vector3f position);
// Apply an incoming impule to the velocity vector
int add_static_impulse(sf::Vector3f impulse); int add_static_impulse(sf::Vector3f impulse);
// Apply an impulse in one of the 6 relative directions with a certain magnitude
int add_relative_impulse(DIRECTION direction, float speed); int add_relative_impulse(DIRECTION direction, float speed);
int slew_camera(sf::Vector2f input); int slew_camera(sf::Vector2f input);
void set_camera(sf::Vector2f input); void set_camera_direction(sf::Vector2f input);
void set_camera(sf::Vector3f input); void set_camera_direction(sf::Vector3f input);
int update(double delta_time); int update(double delta_time);
void look_at_center(); void look_at_center();
// TODO: Raw ptr's SHARED_PTR with CL, bad idea
sf::Vector2f* get_direction_pointer(); sf::Vector2f* get_direction_pointer();
sf::Vector3f* get_position_pointer(); sf::Vector3f* get_position_pointer();
sf::Vector3f* get_movement_pointer(); sf::Vector3f* get_movement_pointer();

@ -3,6 +3,19 @@
#include <Logger.h> #include <Logger.h>
#include <list> #include <list>
/**
*
* GUI
*
* Any class that wants to have an interactive GUI rendered to the window may
* inherit GUI and override the render_gui() and update_gui() methods
*
* ImGui operations must be completely wrapped in Begins and Ends
*
* You may enable and disable rendering by setting the 'rendering' flag to true or false
*
*/
class Gui { class Gui {
public: public:

@ -7,6 +7,22 @@
#include "Gui.h" #include "Gui.h"
#include <string> #include <string>
/**
*
* Input
*
* For each frame the Application must call
*
* consume_sf_events(*window)
* handle_held_keys()
* dispatch_events()
*
* which will pull all the events from the sfml event queue, transpose them over
* to vr:events, compare to the last frame and create held key events for keys held
* for longer than one frame, and finally dispatch the events to the relevent VrEventListener's
*
*/
class Input : public VrEventPublisher, private Gui{ class Input : public VrEventPublisher, private Gui{
public: public:
@ -14,9 +30,6 @@ public:
Input(); Input();
~Input(); ~Input();
// Keep track of keys that are not released
// Keep track of mouse up and downs in conjunction with dragging
// Keep track of joystick buttons
void consume_sf_events(sf::RenderWindow *window); void consume_sf_events(sf::RenderWindow *window);
void consume_vr_events(); void consume_vr_events();
@ -34,6 +47,7 @@ private:
std::vector<sf::Keyboard::Key> held_keys; std::vector<sf::Keyboard::Key> held_keys;
std::vector<sf::Mouse::Button> held_mouse_buttons; std::vector<sf::Mouse::Button> held_mouse_buttons;
// TODO: What the hell was I using these for?
std::vector<bool> keyboard_flags; std::vector<bool> keyboard_flags;
std::vector<bool> mouse_flags; std::vector<bool> mouse_flags;

@ -4,6 +4,17 @@
#include "Pub_Sub.h" #include "Pub_Sub.h"
#include <list> #include <list>
/**
*
* NetworkInput
*
* Prototype network joystick, listens to clients connecting to a certain port and reads
* packets pertaining to, in the case of the lights, xyz movement. This could in theory
* provide a very generic way to listen to network input and generate events from received
* packets.
*
*/
struct CustomPacket { struct CustomPacket {
char data[1024]; char data[1024];

@ -9,19 +9,24 @@ class VrEventPublisher;
class VrEventSubscriber { class VrEventSubscriber {
public: public:
virtual ~VrEventSubscriber() {}; virtual ~VrEventSubscriber();
virtual void recieve_event(VrEventPublisher* publisher, std::unique_ptr<vr::Event> event) = 0; virtual void recieve_event(VrEventPublisher* publisher, std::unique_ptr<vr::Event> event) = 0;
void subscribe_to_publisher(VrEventPublisher* publisher, vr::Event::EventType type); void subscribe_to_publisher(VrEventPublisher* publisher, vr::Event::EventType type);
void subscribe_to_publisher(VrEventPublisher* publisher, std::vector<vr::Event::EventType> type); void subscribe_to_publisher(VrEventPublisher* publisher, std::vector<vr::Event::EventType> type);
void unsubscribe(VrEventPublisher* publisher, vr::Event::EventType type);
protected: protected:
std::vector<vr::Event::EventType> subscribed_event_types;
// When we destroy a subscriber we need to be able to notify the publishers
// We have to keep track of every EventType because of the way EventTypes
// are mapped to subscribers in the publisher
std::map<VrEventPublisher*, std::vector<vr::Event::EventType>> subscriptions;
}; };
class VrEventPublisher { class VrEventPublisher {
public: public:
virtual ~VrEventPublisher() {}; virtual ~VrEventPublisher();
virtual void subscribe(VrEventSubscriber *subscriber, vr::Event::EventType type); virtual void subscribe(VrEventSubscriber *subscriber, vr::Event::EventType type);
virtual void subscribe(VrEventSubscriber *subscriber, std::vector<vr::Event::EventType> type); virtual void subscribe(VrEventSubscriber *subscriber, std::vector<vr::Event::EventType> type);
virtual void unsubscribe(VrEventSubscriber *s, vr::Event::EventType c); virtual void unsubscribe(VrEventSubscriber *s, vr::Event::EventType c);

@ -30,22 +30,22 @@ bool Application::init_clcaster() {
abort(); abort();
map = std::make_shared<Map>(MAP_X); map = std::make_shared<Map>(MAP_X);
// TODO: Implement this
sf::Image bitmap = map->GenerateHeightBitmap(sf::Vector3i(MAP_X, MAP_Y, MAP_Z)); sf::Image bitmap = map->GenerateHeightBitmap(sf::Vector3i(MAP_X, MAP_Y, MAP_Z));
map->ApplyHeightmap(bitmap); map->ApplyHeightmap(bitmap);
map->octree.CastRayOctree(sf::Vector2f(1.57f, 0.0001f), sf::Vector3f(0.5f, 0.5f, 0.5f)); //map->octree.CastRayOctree(sf::Vector2f(1.57f, 0.0001f), sf::Vector3f(0.5f, 0.5f, 0.5f));
// TODO: Consolidate this to one call
raycaster->assign_octree(map); raycaster->assign_octree(map);
raycaster->assign_map(map); raycaster->assign_map(map);
// Create a new camera with (starting position, direction)
camera = std::make_shared<Camera>( camera = std::make_shared<Camera>(
sf::Vector3f(3.5f, 3.5f, 3.5f), sf::Vector3f(3.5f, 3.5f, 3.5f), // Starting position
sf::Vector2f(1.57f, 0.0f), sf::Vector2f(1.57f, 0.0f), // Direction
window.get() window.get()
); );
// *link* the camera to the GPU
raycaster->assign_camera(camera); raycaster->assign_camera(camera);
// Generate and send the viewport to the GPU. Also creates the viewport texture // Generate and send the viewport to the GPU. Also creates the viewport texture
@ -63,7 +63,6 @@ bool Application::init_clcaster() {
light_handle = light_controller->create_light(prototype); light_handle = light_controller->create_light(prototype);
// Load in the spritesheet texture // Load in the spritesheet texture
if (!spritesheet.loadFromFile("../assets/textures/minecraft_tiles.png")) if (!spritesheet.loadFromFile("../assets/textures/minecraft_tiles.png"))
Logger::log("Failed to load spritesheet from file", Logger::LogLevel::WARN); Logger::log("Failed to load spritesheet from file", Logger::LogLevel::WARN);
raycaster->create_texture_atlas(&spritesheet, sf::Vector2i(16, 16)); raycaster->create_texture_atlas(&spritesheet, sf::Vector2i(16, 16));

@ -8,11 +8,10 @@ CLCaster::~CLCaster() {
//release_camera(); //release_camera();
//release_octree(); //release_octree();
//clReleaseKernel(kernel_map.at("raycaster")); //clReleaseKernel(kernel_map.at("raycaster"));
// clReleaseProgram() //clReleaseProgram()
//release_viewport(); //release_viewport();
delete[] viewport_matrix; delete[] viewport_matrix;
delete[] viewport_image;
delete[] viewport_image; delete[] viewport_image;
camera.reset(); camera.reset();
@ -720,13 +719,19 @@ bool CLCaster::compile_kernel(std::string kernel_source, bool is_path, std::stri
return false; return false;
} }
// Try and build the program
// "-cl-finite-math-only -cl-fast-relaxed-math -cl-unsafe-math-optimizations"
// need a ref to the oct dimensions std::stringstream build_string_stream;
//std::string oct_dimensions = std::to_string(map->getDimensions().x);
// walk the settings index's and add them to the defines
for (auto i: settings_index_map){
build_string_stream << " -D" << i.first << "=" << std::to_string(i.second);
}
build_string_stream << "-DOCTDIM=" << std::to_string(Application::MAP_X);
build_string_stream << " -cl-finite-math-only -cl-fast-relaxed-math -cl-unsafe-math-optimizations";
std::string build_string = build_string_stream.str();
std::string build_string = "-DOCTDIM=" + std::to_string(Application::MAP_X) + " -cl-finite-math-only -cl-fast-relaxed-math -cl-unsafe-math-optimizations";
error = clBuildProgram(program, 1, &device_id, build_string.c_str(), NULL, NULL); error = clBuildProgram(program, 1, &device_id, build_string.c_str(), NULL, NULL);
// Check to see if it error'd out // Check to see if it error'd out

@ -65,11 +65,11 @@ int Camera::slew_camera(sf::Vector2f input) {
return 1; return 1;
} }
void Camera::set_camera(sf::Vector2f input) { void Camera::set_camera_direction(sf::Vector2f input) {
direction = input; direction = input;
} }
void Camera::set_camera(sf::Vector3f input) { void Camera::set_camera_direction(sf::Vector3f input) {
direction = CartToNormalizedSphere(input); direction = CartToNormalizedSphere(input);
} }
@ -101,10 +101,10 @@ void Camera::recieve_event(VrEventPublisher* publisher, std::unique_ptr<vr::Even
auto held_event = static_cast<vr::KeyHeld*>(event.get()); auto held_event = static_cast<vr::KeyHeld*>(event.get());
if (held_event->code == sf::Keyboard::LShift) { if (held_event->code == sf::Keyboard::LShift) {
default_impulse = 0.01f; setSpeed(0.01f);
} }
else if (held_event->code == sf::Keyboard::RShift) { else if (held_event->code == sf::Keyboard::RShift) {
default_impulse = 1.0f; setSpeed(0.3f);
} }
else if (held_event->code == sf::Keyboard::C) { else if (held_event->code == sf::Keyboard::C) {
look_at_center(); look_at_center();
@ -151,7 +151,6 @@ void Camera::recieve_event(VrEventPublisher* publisher, std::unique_ptr<vr::Even
vr::MouseMoved *mouse_event = static_cast<vr::MouseMoved*>(event.get()); vr::MouseMoved *mouse_event = static_cast<vr::MouseMoved*>(event.get());
//deltas = fixed - sf::Mouse::getPosition();
deltas = fixed - sf::Vector2i(mouse_event->x, mouse_event->y); deltas = fixed - sf::Vector2i(mouse_event->x, mouse_event->y);
if (deltas != sf::Vector2i(0, 0) && mouse_enabled == true) { if (deltas != sf::Vector2i(0, 0) && mouse_enabled == true) {
@ -271,7 +270,7 @@ sf::Vector2f Camera::get_direction() {
} }
void Camera::setSpeed(float speed) { void Camera::setSpeed(float speed) {
default_impulse = speed;; default_impulse = speed;
} }
float Camera::getSpeed() { float Camera::getSpeed() {

@ -147,7 +147,6 @@ void Input::render_gui() {
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
float offset = ImGui::GetColumnWidth(i); float offset = ImGui::GetColumnWidth(i);
draw_list->AddLine(ImVec2(p.x + 0 + offset * i, p.y + 50), ImVec2(p.x + 100 + offset * i, p.y + 50), col32, 1.0); draw_list->AddLine(ImVec2(p.x + 0 + offset * i, p.y + 50), ImVec2(p.x + 100 + offset * i, p.y + 50), col32, 1.0);
@ -284,8 +283,7 @@ void Input::transpose_sf_events(std::list<sf::Event> sf_event_queue) {
break; break;
}; };
default: { default: {
std::cout << "Event not recognized"; Logger::log("Event not recognized", Logger::LogLevel::WARN);
abort();
break; break;
} }
} }

@ -3,14 +3,53 @@
#include "Pub_Sub.h" #include "Pub_Sub.h"
/**
* Subscriber
*/
VrEventSubscriber::~VrEventSubscriber() {
// Cycles through the publishers we're subscribed to
for (auto const& publisher : subscriptions) {
// And one by one remove the EventTypes we're subscribed to
for (auto event_type: publisher.second) {
publisher.first->unsubscribe(this, event_type);
}
}
}
void VrEventSubscriber::subscribe_to_publisher(VrEventPublisher* publisher, vr::Event::EventType type) { void VrEventSubscriber::subscribe_to_publisher(VrEventPublisher* publisher, vr::Event::EventType type) {
publisher->subscribe(this, type); publisher->subscribe(this, type);
subscriptions[publisher].push_back(type);
} }
void VrEventSubscriber::subscribe_to_publisher(VrEventPublisher* publisher, std::vector<vr::Event::EventType> type) { void VrEventSubscriber::subscribe_to_publisher(VrEventPublisher* publisher, std::vector<vr::Event::EventType> type) {
publisher->subscribe(this, type); publisher->subscribe(this, type);
subscriptions[publisher].insert(subscriptions[publisher].end(), type.begin(), type.end());
}
void VrEventSubscriber::unsubscribe(VrEventPublisher* publisher, vr::Event::EventType type){
}
/**
* Publisher
*/
VrEventPublisher::~VrEventPublisher() {
// Cycle through the subscribers that are listening to us
for (auto const& subscriber_bucket : subscribers) {
// And one by one remove the
for (auto subscriber: subscriber_bucket.second){
subscriber.
}
}
} }
void VrEventPublisher::subscribe(VrEventSubscriber *subscriber, vr::Event::EventType type) { void VrEventPublisher::subscribe(VrEventSubscriber *subscriber, vr::Event::EventType type) {
@ -42,3 +81,4 @@ void VrEventPublisher::notify_subscribers(std::unique_ptr<vr::Event> event) {
} }
} }

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